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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_ | |
6 #define MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_ | |
7 | |
8 #include "media/base/media_export.h" | |
9 | |
10 namespace media { | |
11 | |
12 // AudioBuffersState struct stores current state of audio buffers. | |
13 // It is used for audio synchronization. | |
14 struct MEDIA_EXPORT AudioBuffersState { | |
15 AudioBuffersState(); | |
16 AudioBuffersState(int pending_bytes, int hardware_delay_bytes); | |
17 | |
18 int total_bytes() { | |
19 return pending_bytes + hardware_delay_bytes; | |
20 } | |
21 | |
22 // Number of bytes we currently have in our software buffer. | |
23 int pending_bytes; | |
24 | |
25 // Number of bytes that have been written to the device, but haven't | |
26 // been played yet. | |
27 int hardware_delay_bytes; | |
28 }; | |
29 | |
30 } // namespace media | |
31 | |
32 #endif // MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_ | |
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