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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_ | |
| 6 #define MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_ | |
| 7 | |
| 8 #include "media/base/media_export.h" | |
| 9 | |
| 10 namespace media { | |
| 11 | |
| 12 // AudioBuffersState struct stores current state of audio buffers. | |
| 13 // It is used for audio synchronization. | |
| 14 struct MEDIA_EXPORT AudioBuffersState { | |
| 15 AudioBuffersState(); | |
| 16 AudioBuffersState(int pending_bytes, int hardware_delay_bytes); | |
| 17 | |
| 18 int total_bytes() { | |
| 19 return pending_bytes + hardware_delay_bytes; | |
| 20 } | |
| 21 | |
| 22 // Number of bytes we currently have in our software buffer. | |
| 23 int pending_bytes; | |
| 24 | |
| 25 // Number of bytes that have been written to the device, but haven't | |
| 26 // been played yet. | |
| 27 int hardware_delay_bytes; | |
| 28 }; | |
| 29 | |
| 30 } // namespace media | |
| 31 | |
| 32 #endif // MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_ | |
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