| Index: Source/core/dom/DOMMatrix.cpp
|
| diff --git a/Source/core/dom/DOMMatrix.cpp b/Source/core/dom/DOMMatrix.cpp
|
| index 22a9df9770576e61f14d7bf6247da6f41821f074..93839ac1de68b58b57a091221852a8ec46461b7c 100644
|
| --- a/Source/core/dom/DOMMatrix.cpp
|
| +++ b/Source/core/dom/DOMMatrix.cpp
|
| @@ -100,4 +100,37 @@ DOMMatrix* DOMMatrix::scaleNonUniformSelf(double sx, double sy, double sz,
|
| return this;
|
| }
|
|
|
| +DOMMatrix* DOMMatrix::rotateSelf(double angle, double ox, double oy)
|
| +{
|
| + bool hasTranslation = (ox || oy);
|
| +
|
| + if (hasTranslation)
|
| + translateSelf(ox, oy);
|
| +
|
| + m_matrix.rotate(angle);
|
| +
|
| + if (hasTranslation)
|
| + translateSelf(-ox, -oy);
|
| +
|
| + return this;
|
| +}
|
| +
|
| +DOMMatrix* DOMMatrix::rotateFromVectorSelf(double x, double y)
|
| +{
|
| + m_matrix.rotateFromVector(x, y);
|
| +
|
| + return this;
|
| +}
|
| +
|
| +DOMMatrix* DOMMatrix::rotateAxisAngleSelf(
|
| + double x, double y, double z, double angle)
|
| +{
|
| + if (x != 0 || y != 0)
|
| + m_is2D = false;
|
| +
|
| + m_matrix.rotate3d(x, y, z, angle);
|
| +
|
| + return this;
|
| +}
|
| +
|
| } // namespace blink
|
|
|