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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef DOMMatrix_h | 5 #ifndef DOMMatrix_h |
| 6 #define DOMMatrix_h | 6 #define DOMMatrix_h |
| 7 | 7 |
| 8 #include "core/dom/DOMMatrixReadOnly.h" | 8 #include "core/dom/DOMMatrixReadOnly.h" |
| 9 | 9 |
| 10 namespace blink { | 10 namespace blink { |
| (...skipping 27 matching lines...) Expand all Loading... |
| 38 void setM43(double value) { m_matrix.setM43(value); setIs2D(!value); } | 38 void setM43(double value) { m_matrix.setM43(value); setIs2D(!value); } |
| 39 void setM44(double value) { m_matrix.setM44(value); setIs2D(value != 1); } | 39 void setM44(double value) { m_matrix.setM44(value); setIs2D(value != 1); } |
| 40 | 40 |
| 41 DOMMatrix* multiplySelf(DOMMatrix*); | 41 DOMMatrix* multiplySelf(DOMMatrix*); |
| 42 DOMMatrix* preMultiplySelf(DOMMatrix*); | 42 DOMMatrix* preMultiplySelf(DOMMatrix*); |
| 43 DOMMatrix* translateSelf(double tx, double ty, double tz = 0); | 43 DOMMatrix* translateSelf(double tx, double ty, double tz = 0); |
| 44 DOMMatrix* scaleSelf(double scale, double ox = 0, double oy = 0); | 44 DOMMatrix* scaleSelf(double scale, double ox = 0, double oy = 0); |
| 45 DOMMatrix* scale3dSelf(double scale, double ox = 0, double oy = 0, double oz
= 0); | 45 DOMMatrix* scale3dSelf(double scale, double ox = 0, double oy = 0, double oz
= 0); |
| 46 DOMMatrix* scaleNonUniformSelf(double sx, double sy = 1, double sz = 1, | 46 DOMMatrix* scaleNonUniformSelf(double sx, double sy = 1, double sz = 1, |
| 47 double ox = 0, double oy = 0, double oz = 0); | 47 double ox = 0, double oy = 0, double oz = 0); |
| 48 DOMMatrix* rotateSelf(double angle, double ox = 0, double oy = 0); |
| 49 DOMMatrix* rotateFromVectorSelf(double x, double y); |
| 50 DOMMatrix* rotateAxisAngleSelf(double x, double y, double z, double angle); |
| 48 | 51 |
| 49 private: | 52 private: |
| 50 DOMMatrix(const TransformationMatrix&, bool is2D = true); | 53 DOMMatrix(const TransformationMatrix&, bool is2D = true); |
| 51 | 54 |
| 52 void setIs2D(bool value); | 55 void setIs2D(bool value); |
| 53 }; | 56 }; |
| 54 | 57 |
| 55 } // namespace blink | 58 } // namespace blink |
| 56 | 59 |
| 57 #endif | 60 #endif |
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