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Side by Side Diff: Source/core/dom/DOMMatrixReadOnly.h

Issue 479863002: Implement rotate*() methods in DOMMatrix. Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: add rotateFromVector and rotateAxisAngle Created 6 years, 4 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef DOMMatrixReadOnly_h 5 #ifndef DOMMatrixReadOnly_h
6 #define DOMMatrixReadOnly_h 6 #define DOMMatrixReadOnly_h
7 7
8 #include "bindings/core/v8/ScriptWrappable.h" 8 #include "bindings/core/v8/ScriptWrappable.h"
9 #include "platform/heap/Handle.h" 9 #include "platform/heap/Handle.h"
10 #include "platform/transforms/TransformationMatrix.h" 10 #include "platform/transforms/TransformationMatrix.h"
(...skipping 29 matching lines...) Expand all
40 double m44() const { return m_matrix.m44(); } 40 double m44() const { return m_matrix.m44(); }
41 41
42 bool is2D() const; 42 bool is2D() const;
43 bool isIdentity() const; 43 bool isIdentity() const;
44 44
45 DOMMatrix* translate(double tx, double ty, double tz = 0); 45 DOMMatrix* translate(double tx, double ty, double tz = 0);
46 DOMMatrix* scale(double scale, double ox = 0, double oy = 0); 46 DOMMatrix* scale(double scale, double ox = 0, double oy = 0);
47 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0 ); 47 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0 );
48 DOMMatrix* scaleNonUniform(double sx, double sy = 1, double sz = 1, 48 DOMMatrix* scaleNonUniform(double sx, double sy = 1, double sz = 1,
49 double ox = 0, double oy = 0, double oz = 0); 49 double ox = 0, double oy = 0, double oz = 0);
50 DOMMatrix* rotate(double angle, double ox = 0, double oy = 0);
51 DOMMatrix* rotateFromVector(double x, double y);
52 DOMMatrix* rotateAxisAngle(double x, double y, double z, double angle);
50 53
51 const TransformationMatrix& matrix() const { return m_matrix; } 54 const TransformationMatrix& matrix() const { return m_matrix; }
52 55
53 void trace(Visitor*) { } 56 void trace(Visitor*) { }
54 57
55 protected: 58 protected:
56 TransformationMatrix m_matrix; 59 TransformationMatrix m_matrix;
57 bool m_is2D; 60 bool m_is2D;
58 }; 61 };
59 62
60 } // namespace blink 63 } // namespace blink
61 64
62 #endif 65 #endif
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