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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef DOMMatrix_h | 5 #ifndef DOMMatrix_h |
6 #define DOMMatrix_h | 6 #define DOMMatrix_h |
7 | 7 |
8 #include "core/dom/DOMMatrixReadOnly.h" | 8 #include "core/dom/DOMMatrixReadOnly.h" |
9 | 9 |
10 namespace blink { | 10 namespace blink { |
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36 void setM41(double value) { m_matrix.setM41(value); } | 36 void setM41(double value) { m_matrix.setM41(value); } |
37 void setM42(double value) { m_matrix.setM42(value); } | 37 void setM42(double value) { m_matrix.setM42(value); } |
38 void setM43(double value) { m_matrix.setM43(value); setIs2D(!value); } | 38 void setM43(double value) { m_matrix.setM43(value); setIs2D(!value); } |
39 void setM44(double value) { m_matrix.setM44(value); setIs2D(value != 1); } | 39 void setM44(double value) { m_matrix.setM44(value); setIs2D(value != 1); } |
40 | 40 |
41 DOMMatrix* translateSelf(double tx, double ty, double tz = 0); | 41 DOMMatrix* translateSelf(double tx, double ty, double tz = 0); |
42 DOMMatrix* scaleSelf(double scale, double ox = 0, double oy = 0); | 42 DOMMatrix* scaleSelf(double scale, double ox = 0, double oy = 0); |
43 DOMMatrix* scale3dSelf(double scale, double ox = 0, double oy = 0, double oz
= 0); | 43 DOMMatrix* scale3dSelf(double scale, double ox = 0, double oy = 0, double oz
= 0); |
44 DOMMatrix* scaleNonUniformSelf(double sx, double sy = 1, double sz = 1, | 44 DOMMatrix* scaleNonUniformSelf(double sx, double sy = 1, double sz = 1, |
45 double ox = 0, double oy = 0, double oz = 0); | 45 double ox = 0, double oy = 0, double oz = 0); |
| 46 DOMMatrix* rotateSelf(double angle, double ox = 0, double oy = 0); |
| 47 DOMMatrix* rotateFromVectorSelf(double x, double y); |
| 48 DOMMatrix* rotateAxisAngleSelf(double x, double y, double z, double angle); |
46 | 49 |
47 private: | 50 private: |
48 DOMMatrix(const TransformationMatrix&, bool is2D = true); | 51 DOMMatrix(const TransformationMatrix&, bool is2D = true); |
49 | 52 |
50 void setIs2D(bool value); | 53 void setIs2D(bool value); |
51 }; | 54 }; |
52 | 55 |
53 } // namespace blink | 56 } // namespace blink |
54 | 57 |
55 #endif | 58 #endif |
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