| Index: ui/ozone/platform/dri/dri_window_delegate.h
|
| diff --git a/ui/ozone/platform/dri/dri_window_delegate.h b/ui/ozone/platform/dri/dri_window_delegate.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..2787e2cdf8ea24c37ab5fc73093d6e7b5df3ad10
|
| --- /dev/null
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| +++ b/ui/ozone/platform/dri/dri_window_delegate.h
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| @@ -0,0 +1,52 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef UI_OZONE_PLATFORM_DRI_DRI_WINDOW_DELEGATE_H_
|
| +#define UI_OZONE_PLATFORM_DRI_DRI_WINDOW_DELEGATE_H_
|
| +
|
| +#include "ui/gfx/native_widget_types.h"
|
| +
|
| +namespace gfx {
|
| +class Rect;
|
| +} // namespace gfx
|
| +
|
| +namespace ui {
|
| +
|
| +class HardwareDisplayController;
|
| +
|
| +// Interface for the display-server half of a DriWindow.
|
| +//
|
| +// The main implementation of this lives in the process that owns the display
|
| +// connection (usually the GPU process) and associates a platform window
|
| +// (DriWindow) with a display. A window is associated with the display whose
|
| +// bounds contains the window bounds. If there's no suitable display, the window
|
| +// is disconnected and its contents will not be visible.
|
| +//
|
| +// In software mode, this is owned directly on DriWindow because the display
|
| +// controller object is in the same process.
|
| +//
|
| +// In accelerated mode, there's a proxy implementation and calls are forwarded
|
| +// to the real object in the GPU process via IPC.
|
| +class DriWindowDelegate {
|
| + public:
|
| + virtual ~DriWindowDelegate() {}
|
| +
|
| + virtual void Initialize() = 0;
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| +
|
| + virtual void Shutdown() = 0;
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| +
|
| + // Returns the accelerated widget associated with the delegate.
|
| + virtual gfx::AcceleratedWidget GetAcceleratedWidget() = 0;
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| +
|
| + // Returns the current controller the window is displaying on. Callers should
|
| + // not cache the result as the controller may change as the window is moved.
|
| + virtual HardwareDisplayController* GetController() = 0;
|
| +
|
| + // Called when the window is resized/moved.
|
| + virtual void OnBoundsChanged(const gfx::Rect& bounds) = 0;
|
| +};
|
| +
|
| +} // namespace ui
|
| +
|
| +#endif // UI_OZONE_PLATFORM_DRI_DRI_WINDOW_DELEGATE_H_
|
|
|