OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
53 static PassRefPtr<ShadowList> adopt(ShadowDataVector& shadows) | 53 static PassRefPtr<ShadowList> adopt(ShadowDataVector& shadows) |
54 { | 54 { |
55 return adoptRef(new ShadowList(shadows)); | 55 return adoptRef(new ShadowList(shadows)); |
56 } | 56 } |
57 const ShadowDataVector& shadows() const { return m_shadows; } | 57 const ShadowDataVector& shadows() const { return m_shadows; } |
58 bool operator==(const ShadowList& o) const { return m_shadows == o.m_shadows
; } | 58 bool operator==(const ShadowList& o) const { return m_shadows == o.m_shadows
; } |
59 bool operator!=(const ShadowList& o) const { return !(*this == o); } | 59 bool operator!=(const ShadowList& o) const { return !(*this == o); } |
60 | 60 |
61 static PassRefPtr<ShadowList> blend(const ShadowList* from, const ShadowList
* to, double progress); | 61 static PassRefPtr<ShadowList> blend(const ShadowList* from, const ShadowList
* to, double progress); |
62 | 62 |
63 void adjustRectForShadow(LayoutRect&, float additionalOutlineSize = 0) const
; | 63 void adjustRectForShadow(LayoutRect&) const; |
64 void adjustRectForShadow(FloatRect&, float additionalOutlineSize = 0) const; | 64 void adjustRectForShadow(FloatRect&) const; |
65 | 65 |
66 PassOwnPtr<DrawLooperBuilder> createDrawLooper(DrawLooperBuilder::ShadowAlph
aMode, bool isHorizontal = true) const; | 66 PassOwnPtr<DrawLooperBuilder> createDrawLooper(DrawLooperBuilder::ShadowAlph
aMode, bool isHorizontal = true) const; |
67 | 67 |
68 private: | 68 private: |
69 ShadowList(ShadowDataVector& shadows) | 69 ShadowList(ShadowDataVector& shadows) |
70 { | 70 { |
71 // If we have no shadows, we use a null ShadowList | 71 // If we have no shadows, we use a null ShadowList |
72 ASSERT(!shadows.isEmpty()); | 72 ASSERT(!shadows.isEmpty()); |
73 m_shadows.swap(shadows); | 73 m_shadows.swap(shadows); |
74 m_shadows.shrinkToFit(); | 74 m_shadows.shrinkToFit(); |
75 } | 75 } |
76 ShadowDataVector m_shadows; | 76 ShadowDataVector m_shadows; |
77 }; | 77 }; |
78 | 78 |
79 } // namespace blink | 79 } // namespace blink |
80 | 80 |
81 #endif // ShadowList_h | 81 #endif // ShadowList_h |
OLD | NEW |