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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 53 static PassRefPtr<ShadowList> adopt(ShadowDataVector& shadows) | 53 static PassRefPtr<ShadowList> adopt(ShadowDataVector& shadows) |
| 54 { | 54 { |
| 55 return adoptRef(new ShadowList(shadows)); | 55 return adoptRef(new ShadowList(shadows)); |
| 56 } | 56 } |
| 57 const ShadowDataVector& shadows() const { return m_shadows; } | 57 const ShadowDataVector& shadows() const { return m_shadows; } |
| 58 bool operator==(const ShadowList& o) const { return m_shadows == o.m_shadows
; } | 58 bool operator==(const ShadowList& o) const { return m_shadows == o.m_shadows
; } |
| 59 bool operator!=(const ShadowList& o) const { return !(*this == o); } | 59 bool operator!=(const ShadowList& o) const { return !(*this == o); } |
| 60 | 60 |
| 61 static PassRefPtr<ShadowList> blend(const ShadowList* from, const ShadowList
* to, double progress); | 61 static PassRefPtr<ShadowList> blend(const ShadowList* from, const ShadowList
* to, double progress); |
| 62 | 62 |
| 63 void adjustRectForShadow(LayoutRect&, float additionalOutlineSize = 0) const
; | 63 void adjustRectForShadow(LayoutRect&) const; |
| 64 void adjustRectForShadow(FloatRect&, float additionalOutlineSize = 0) const; | 64 void adjustRectForShadow(FloatRect&) const; |
| 65 | 65 |
| 66 PassOwnPtr<DrawLooperBuilder> createDrawLooper(DrawLooperBuilder::ShadowAlph
aMode, bool isHorizontal = true) const; | 66 PassOwnPtr<DrawLooperBuilder> createDrawLooper(DrawLooperBuilder::ShadowAlph
aMode, bool isHorizontal = true) const; |
| 67 | 67 |
| 68 private: | 68 private: |
| 69 ShadowList(ShadowDataVector& shadows) | 69 ShadowList(ShadowDataVector& shadows) |
| 70 { | 70 { |
| 71 // If we have no shadows, we use a null ShadowList | 71 // If we have no shadows, we use a null ShadowList |
| 72 ASSERT(!shadows.isEmpty()); | 72 ASSERT(!shadows.isEmpty()); |
| 73 m_shadows.swap(shadows); | 73 m_shadows.swap(shadows); |
| 74 m_shadows.shrinkToFit(); | 74 m_shadows.shrinkToFit(); |
| 75 } | 75 } |
| 76 ShadowDataVector m_shadows; | 76 ShadowDataVector m_shadows; |
| 77 }; | 77 }; |
| 78 | 78 |
| 79 } // namespace blink | 79 } // namespace blink |
| 80 | 80 |
| 81 #endif // ShadowList_h | 81 #endif // ShadowList_h |
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