| Index: Source/core/rendering/RenderTableRow.cpp
|
| diff --git a/Source/core/rendering/RenderTableRow.cpp b/Source/core/rendering/RenderTableRow.cpp
|
| index 7179308aebef022e8b53b818abecd7c924141bfc..dd763a7592dffeb8e2b743fdfeb040d006959013 100644
|
| --- a/Source/core/rendering/RenderTableRow.cpp
|
| +++ b/Source/core/rendering/RenderTableRow.cpp
|
| @@ -184,11 +184,11 @@ void RenderTableRow::layout()
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| // We only ever need to issue paint invalidations if our cells didn't, which means that they didn't need
|
| // layout, so we know that our bounds didn't change. This code is just making up for
|
| // the fact that we did not invalidate paints in setStyle() because we had a layout hint.
|
| - // We cannot call repaint() because our clippedOverflowRectForPaintInvalidation() is taken from the
|
| + // We cannot call paintInvalidationForWholeRenderer() because our clippedOverflowRectForPaintInvalidation() is taken from the
|
| // parent table, and being mid-layout, that is invalid. Instead, we issue paint invalidations for our cells.
|
| if (selfNeedsLayout() && checkForPaintInvalidation()) {
|
| for (RenderTableCell* cell = firstCell(); cell; cell = cell->nextCell()) {
|
| - // FIXME: Is this needed with Repaint After Layout?
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| + // FIXME: Is this needed when issuing paint invalidations after layout?
|
| cell->setShouldDoFullPaintInvalidation(true);
|
| }
|
| }
|
| @@ -244,7 +244,7 @@ void RenderTableRow::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
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|
|
| void RenderTableRow::imageChanged(WrappedImagePtr, const IntRect*)
|
| {
|
| - // FIXME: Examine cells and repaint only the rect the image paints in.
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| + // FIXME: Examine cells and issue paint invalidations of only the rect the image paints in.
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| paintInvalidationForWholeRenderer();
|
| }
|
|
|
|
|