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Side by Side Diff: Source/core/rendering/line/LineLayoutState.h

Issue 478733002: Rename repaint to paintInvalidation for remaining methods. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r ight reserved. 3 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r ight reserved.
4 * Copyright (C) 2010 Google Inc. All rights reserved. 4 * Copyright (C) 2010 Google Inc. All rights reserved.
5 * Copyright (C) 2014 Adobe Systems Incorporated. All rights reserved. 5 * Copyright (C) 2014 Adobe Systems Incorporated. All rights reserved.
6 * 6 *
7 * This library is free software; you can redistribute it and/or 7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Library General Public 8 * modify it under the terms of the GNU Library General Public
9 * License as published by the Free Software Foundation; either 9 * License as published by the Free Software Foundation; either
10 * version 2 of the License, or (at your option) any later version. 10 * version 2 of the License, or (at your option) any later version.
(...skipping 15 matching lines...) Expand all
26 26
27 #include "core/rendering/RenderBlockFlow.h" 27 #include "core/rendering/RenderBlockFlow.h"
28 #include "platform/geometry/LayoutRect.h" 28 #include "platform/geometry/LayoutRect.h"
29 29
30 namespace blink { 30 namespace blink {
31 31
32 // Like LayoutState for layout(), LineLayoutState keeps track of global informat ion 32 // Like LayoutState for layout(), LineLayoutState keeps track of global informat ion
33 // during an entire linebox tree layout pass (aka layoutInlineChildren). 33 // during an entire linebox tree layout pass (aka layoutInlineChildren).
34 class LineLayoutState { 34 class LineLayoutState {
35 public: 35 public:
36 LineLayoutState(bool fullLayout, LayoutUnit& repaintLogicalTop, LayoutUnit& repaintLogicalBottom, RenderFlowThread* flowThread) 36 LineLayoutState(bool fullLayout, LayoutUnit& paintInvalidationLogicalTop, La youtUnit& paintInvalidationLogicalBottom, RenderFlowThread* flowThread)
37 : m_lastFloat(0) 37 : m_lastFloat(0)
38 , m_endLine(0) 38 , m_endLine(0)
39 , m_floatIndex(0) 39 , m_floatIndex(0)
40 , m_endLineLogicalTop(0) 40 , m_endLineLogicalTop(0)
41 , m_endLineMatched(false) 41 , m_endLineMatched(false)
42 , m_checkForFloatsFromLastLine(false) 42 , m_checkForFloatsFromLastLine(false)
43 , m_hasInlineChild(false) 43 , m_hasInlineChild(false)
44 , m_isFullLayout(fullLayout) 44 , m_isFullLayout(fullLayout)
45 , m_repaintLogicalTop(repaintLogicalTop) 45 , m_paintInvalidationLogicalTop(paintInvalidationLogicalTop)
46 , m_repaintLogicalBottom(repaintLogicalBottom) 46 , m_paintInvalidationLogicalBottom(paintInvalidationLogicalBottom)
47 , m_adjustedLogicalLineTop(0) 47 , m_adjustedLogicalLineTop(0)
48 , m_usesRepaintBounds(false) 48 , m_usesPaintInvalidationBounds(false)
49 , m_flowThread(flowThread) 49 , m_flowThread(flowThread)
50 { } 50 { }
51 51
52 void markForFullLayout() { m_isFullLayout = true; } 52 void markForFullLayout() { m_isFullLayout = true; }
53 bool isFullLayout() const { return m_isFullLayout; } 53 bool isFullLayout() const { return m_isFullLayout; }
54 54
55 bool usesRepaintBounds() const { return m_usesRepaintBounds; } 55 bool usesPaintInvalidationBounds() const { return m_usesPaintInvalidationBou nds; }
56 56
57 void setRepaintRange(LayoutUnit logicalHeight) 57 void setPaintInvalidationRange(LayoutUnit logicalHeight)
58 { 58 {
59 m_usesRepaintBounds = true; 59 m_usesPaintInvalidationBounds = true;
60 m_repaintLogicalTop = m_repaintLogicalBottom = logicalHeight; 60 m_paintInvalidationLogicalTop = m_paintInvalidationLogicalBottom = logic alHeight;
61 } 61 }
62 62
63 void updateRepaintRangeFromBox(RootInlineBox* box, LayoutUnit paginationDelt a = 0) 63 void updatePaintInvalidationRangeFromBox(RootInlineBox* box, LayoutUnit pagi nationDelta = 0)
64 { 64 {
65 m_usesRepaintBounds = true; 65 m_usesPaintInvalidationBounds = true;
66 m_repaintLogicalTop = std::min(m_repaintLogicalTop, box->logicalTopVisua lOverflow() + std::min<LayoutUnit>(paginationDelta, 0)); 66 m_paintInvalidationLogicalTop = std::min(m_paintInvalidationLogicalTop, box->logicalTopVisualOverflow() + std::min<LayoutUnit>(paginationDelta, 0));
67 m_repaintLogicalBottom = std::max(m_repaintLogicalBottom, box->logicalBo ttomVisualOverflow() + std::max<LayoutUnit>(paginationDelta, 0)); 67 m_paintInvalidationLogicalBottom = std::max(m_paintInvalidationLogicalBo ttom, box->logicalBottomVisualOverflow() + std::max<LayoutUnit>(paginationDelta, 0));
68 } 68 }
69 69
70 bool endLineMatched() const { return m_endLineMatched; } 70 bool endLineMatched() const { return m_endLineMatched; }
71 void setEndLineMatched(bool endLineMatched) { m_endLineMatched = endLineMatc hed; } 71 void setEndLineMatched(bool endLineMatched) { m_endLineMatched = endLineMatc hed; }
72 72
73 bool checkForFloatsFromLastLine() const { return m_checkForFloatsFromLastLin e; } 73 bool checkForFloatsFromLastLine() const { return m_checkForFloatsFromLastLin e; }
74 void setCheckForFloatsFromLastLine(bool check) { m_checkForFloatsFromLastLin e = check; } 74 void setCheckForFloatsFromLastLine(bool check) { m_checkForFloatsFromLastLin e = check; }
75 75
76 bool hasInlineChild() const { return m_hasInlineChild; } 76 bool hasInlineChild() const { return m_hasInlineChild; }
77 void setHasInlineChild(bool hasInlineChild) { m_hasInlineChild = hasInlineCh ild; } 77 void setHasInlineChild(bool hasInlineChild) { m_hasInlineChild = hasInlineCh ild; }
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101 101
102 private: 102 private:
103 Vector<RenderBlockFlow::FloatWithRect> m_floats; 103 Vector<RenderBlockFlow::FloatWithRect> m_floats;
104 FloatingObject* m_lastFloat; 104 FloatingObject* m_lastFloat;
105 RootInlineBox* m_endLine; 105 RootInlineBox* m_endLine;
106 LineInfo m_lineInfo; 106 LineInfo m_lineInfo;
107 unsigned m_floatIndex; 107 unsigned m_floatIndex;
108 LayoutUnit m_endLineLogicalTop; 108 LayoutUnit m_endLineLogicalTop;
109 bool m_endLineMatched; 109 bool m_endLineMatched;
110 bool m_checkForFloatsFromLastLine; 110 bool m_checkForFloatsFromLastLine;
111 // Used as a performance optimization to avoid doing a full repaint when our floats 111 // Used as a performance optimization to avoid doing a full paint invalidati on when our floats
112 // change but we don't have any inline children. 112 // change but we don't have any inline children.
113 bool m_hasInlineChild; 113 bool m_hasInlineChild;
114 114
115 bool m_isFullLayout; 115 bool m_isFullLayout;
116 116
117 // FIXME: Should this be a range object instead of two ints? 117 // FIXME: Should this be a range object instead of two ints?
118 LayoutUnit& m_repaintLogicalTop; 118 LayoutUnit& m_paintInvalidationLogicalTop;
119 LayoutUnit& m_repaintLogicalBottom; 119 LayoutUnit& m_paintInvalidationLogicalBottom;
120 120
121 LayoutUnit m_adjustedLogicalLineTop; 121 LayoutUnit m_adjustedLogicalLineTop;
122 122
123 bool m_usesRepaintBounds; 123 bool m_usesPaintInvalidationBounds;
124 124
125 RenderFlowThread* m_flowThread; 125 RenderFlowThread* m_flowThread;
126 }; 126 };
127 127
128 } 128 }
129 129
130 #endif // LineLayoutState_h 130 #endif // LineLayoutState_h
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