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Side by Side Diff: Source/core/rendering/RenderTable.cpp

Issue 478733002: Rename repaint to paintInvalidation for remaining methods. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 1997 Martin Jones (mjones@kde.org) 2 * Copyright (C) 1997 Martin Jones (mjones@kde.org)
3 * (C) 1997 Torben Weis (weis@kde.org) 3 * (C) 1997 Torben Weis (weis@kde.org)
4 * (C) 1998 Waldo Bastian (bastian@kde.org) 4 * (C) 1998 Waldo Bastian (bastian@kde.org)
5 * (C) 1999 Lars Knoll (knoll@kde.org) 5 * (C) 1999 Lars Knoll (knoll@kde.org)
6 * (C) 1999 Antti Koivisto (koivisto@kde.org) 6 * (C) 1999 Antti Koivisto (koivisto@kde.org)
7 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2013 Apple Inc. All rights reserved. 7 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2013 Apple Inc. All rights reserved.
8 * Copyright (C) 2006 Alexey Proskuryakov (ap@nypop.com) 8 * Copyright (C) 2006 Alexey Proskuryakov (ap@nypop.com)
9 * 9 *
10 * This library is free software; you can redistribute it and/or 10 * This library is free software; you can redistribute it and/or
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404 // must be created before the table begins laying out. 404 // must be created before the table begins laying out.
405 TextAutosizer::LayoutScope textAutosizerLayoutScope(this); 405 TextAutosizer::LayoutScope textAutosizerLayoutScope(this);
406 406
407 recalcSectionsIfNeeded(); 407 recalcSectionsIfNeeded();
408 // FIXME: We should do this recalc lazily in borderStart/borderEnd so that w e don't have to make sure 408 // FIXME: We should do this recalc lazily in borderStart/borderEnd so that w e don't have to make sure
409 // to call this before we call borderStart/borderEnd to avoid getting a stal e value. 409 // to call this before we call borderStart/borderEnd to avoid getting a stal e value.
410 recalcBordersInRowDirection(); 410 recalcBordersInRowDirection();
411 411
412 SubtreeLayoutScope layouter(*this); 412 SubtreeLayoutScope layouter(*this);
413 413
414 // If any table section moved vertically, we will just repaint everything fr om that 414 // If any table section moved vertically, we will just issue paint invalidat ions for everything from that
415 // section down (it is quite unlikely that any of the following sections 415 // section down (it is quite unlikely that any of the following sections
416 // did not shift). 416 // did not shift).
417 bool sectionMoved = false; 417 bool sectionMoved = false;
418 LayoutUnit movedSectionLogicalTop = 0; 418 LayoutUnit movedSectionLogicalTop = 0;
419 { 419 {
420 LayoutState state(*this, locationOffset()); 420 LayoutState state(*this, locationOffset());
421 421
422 setLogicalHeight(0); 422 setLogicalHeight(0);
423 423
424 LayoutUnit oldLogicalWidth = logicalWidth(); 424 LayoutUnit oldLogicalWidth = logicalWidth();
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1417 const BorderValue& RenderTable::tableEndBorderAdjoiningCell(const RenderTableCel l* cell) const 1417 const BorderValue& RenderTable::tableEndBorderAdjoiningCell(const RenderTableCel l* cell) const
1418 { 1418 {
1419 ASSERT(cell->isFirstOrLastCellInRow()); 1419 ASSERT(cell->isFirstOrLastCellInRow());
1420 if (hasSameDirectionAs(cell->row())) 1420 if (hasSameDirectionAs(cell->row()))
1421 return style()->borderEnd(); 1421 return style()->borderEnd();
1422 1422
1423 return style()->borderStart(); 1423 return style()->borderStart();
1424 } 1424 }
1425 1425
1426 } 1426 }
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