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1 /* | 1 /* |
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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144 } | 144 } |
145 } | 145 } |
146 | 146 |
147 bool RenderFlowThread::nodeAtPoint(const HitTestRequest& request, HitTestResult&
result, const HitTestLocation& locationInContainer, const LayoutPoint& accumula
tedOffset, HitTestAction hitTestAction) | 147 bool RenderFlowThread::nodeAtPoint(const HitTestRequest& request, HitTestResult&
result, const HitTestLocation& locationInContainer, const LayoutPoint& accumula
tedOffset, HitTestAction hitTestAction) |
148 { | 148 { |
149 if (hitTestAction == HitTestBlockBackground) | 149 if (hitTestAction == HitTestBlockBackground) |
150 return false; | 150 return false; |
151 return RenderBlockFlow::nodeAtPoint(request, result, locationInContainer, ac
cumulatedOffset, hitTestAction); | 151 return RenderBlockFlow::nodeAtPoint(request, result, locationInContainer, ac
cumulatedOffset, hitTestAction); |
152 } | 152 } |
153 | 153 |
154 bool RenderFlowThread::shouldRepaint(const LayoutRect& r) const | 154 bool RenderFlowThread::shouldIssuePaintInvalidations(const LayoutRect& r) const |
155 { | 155 { |
156 if (view()->document().printing() || r.isEmpty()) | 156 if (view()->document().printing() || r.isEmpty()) |
157 return false; | 157 return false; |
158 | 158 |
159 return true; | 159 return true; |
160 } | 160 } |
161 | 161 |
162 void RenderFlowThread::repaintRectangleInRegions(const LayoutRect& repaintRect)
const | 162 void RenderFlowThread::paintInvalidationRectangleInRegions(const LayoutRect& pai
ntInvalidationRect) const |
163 { | 163 { |
164 if (!shouldRepaint(repaintRect) || !hasValidRegionInfo()) | 164 if (!shouldIssuePaintInvalidations(paintInvalidationRect) || !hasValidRegion
Info()) |
165 return; | 165 return; |
166 | 166 |
167 // We can't use currentFlowThread as it is possible to have interleaved flow
threads and the wrong one could be used. | 167 // We can't use currentFlowThread as it is possible to have interleaved flow
threads and the wrong one could be used. |
168 // Let each columnSet figure out the proper enclosing flow thread. | 168 // Let each columnSet figure out the proper enclosing flow thread. |
169 CurrentRenderFlowThreadDisabler disabler(view()); | 169 CurrentRenderFlowThreadDisabler disabler(view()); |
170 | 170 |
171 for (RenderMultiColumnSetList::const_iterator iter = m_multiColumnSetList.be
gin(); iter != m_multiColumnSetList.end(); ++iter) { | 171 for (RenderMultiColumnSetList::const_iterator iter = m_multiColumnSetList.be
gin(); iter != m_multiColumnSetList.end(); ++iter) { |
172 RenderMultiColumnSet* columnSet = *iter; | 172 RenderMultiColumnSet* columnSet = *iter; |
173 | 173 |
174 columnSet->repaintFlowThreadContent(repaintRect); | 174 columnSet->paintInvalidationForFlowThreadContent(paintInvalidationRect); |
175 } | 175 } |
176 } | 176 } |
177 | 177 |
178 LayoutUnit RenderFlowThread::pageLogicalHeightForOffset(LayoutUnit offset) | 178 LayoutUnit RenderFlowThread::pageLogicalHeightForOffset(LayoutUnit offset) |
179 { | 179 { |
180 RenderMultiColumnSet* columnSet = columnSetAtBlockOffset(offset); | 180 RenderMultiColumnSet* columnSet = columnSetAtBlockOffset(offset); |
181 if (!columnSet) | 181 if (!columnSet) |
182 return 0; | 182 return 0; |
183 | 183 |
184 return columnSet->pageLogicalHeight(); | 184 return columnSet->pageLogicalHeight(); |
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428 { | 428 { |
429 if (!m_renderFlowThread) | 429 if (!m_renderFlowThread) |
430 return; | 430 return; |
431 RenderView* view = m_renderFlowThread->view(); | 431 RenderView* view = m_renderFlowThread->view(); |
432 ASSERT(view->flowThreadController()->currentRenderFlowThread() == m_renderFl
owThread); | 432 ASSERT(view->flowThreadController()->currentRenderFlowThread() == m_renderFl
owThread); |
433 view->flowThreadController()->setCurrentRenderFlowThread(m_previousRenderFlo
wThread); | 433 view->flowThreadController()->setCurrentRenderFlowThread(m_previousRenderFlo
wThread); |
434 } | 434 } |
435 | 435 |
436 | 436 |
437 } // namespace blink | 437 } // namespace blink |
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