Index: cc/resources/picture_layer_tiling_unittest.cc |
diff --git a/cc/resources/picture_layer_tiling_unittest.cc b/cc/resources/picture_layer_tiling_unittest.cc |
index 032ffec15462ba9967eea16a5be71e958db7c3fd..6f12d1e21c93c8ec252007c580a4c79cbc9b32fb 100644 |
--- a/cc/resources/picture_layer_tiling_unittest.cc |
+++ b/cc/resources/picture_layer_tiling_unittest.cc |
@@ -622,13 +622,40 @@ TEST(PictureLayerTilingTest, ViewportDistanceWithScale) { |
ACTIVE_TREE, viewport, 2.0f, 3.0, NULL, NULL, gfx::Transform()); |
priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE); |
- EXPECT_FLOAT_EQ(34.f, priority.distance_to_visible); |
+ EXPECT_FLOAT_EQ(136.f, priority.distance_to_visible); |
priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE); |
- EXPECT_FLOAT_EQ(14.f, priority.distance_to_visible); |
+ EXPECT_FLOAT_EQ(56.f, priority.distance_to_visible); |
priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE); |
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); |
+ |
+ // Test additional scales. |
+ tiling = TestablePictureLayerTiling::Create(0.2f, layer_bounds, &client); |
+ tiling->UpdateTilePriorities( |
+ ACTIVE_TREE, viewport, 1.0f, 3.0, NULL, NULL, gfx::Transform()); |
+ |
+ priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE); |
+ EXPECT_FLOAT_EQ(110.f, priority.distance_to_visible); |
+ |
+ priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE); |
+ EXPECT_FLOAT_EQ(70.f, priority.distance_to_visible); |
+ |
+ priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE); |
+ EXPECT_FLOAT_EQ(60.f, priority.distance_to_visible); |
+ |
+ tiling = TestablePictureLayerTiling::Create(0.2f, layer_bounds, &client); |
vmpstr
2014/08/15 20:11:57
nit: this tiling is exactly the same as the above
ernstm
2014/08/15 21:29:21
Done.
|
+ tiling->UpdateTilePriorities( |
+ ACTIVE_TREE, viewport, 0.5f, 3.0, NULL, NULL, gfx::Transform()); |
+ |
+ priority = tiling->TileAt(5, 1)->priority(ACTIVE_TREE); |
+ EXPECT_FLOAT_EQ(55.f, priority.distance_to_visible); |
+ |
+ priority = tiling->TileAt(2, 5)->priority(ACTIVE_TREE); |
+ EXPECT_FLOAT_EQ(35.f, priority.distance_to_visible); |
+ |
+ priority = tiling->TileAt(3, 4)->priority(ACTIVE_TREE); |
+ EXPECT_FLOAT_EQ(30.f, priority.distance_to_visible); |
} |
TEST(PictureLayerTilingTest, ExpandRectEqual) { |