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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/renderer_host/compositing_iosurface_context_mac.h" | 5 #include "content/browser/renderer_host/compositing_iosurface_context_mac.h" |
6 | 6 |
7 #include <OpenGL/gl.h> | 7 #include <OpenGL/gl.h> |
8 #include <OpenGL/OpenGL.h> | 8 #include <OpenGL/OpenGL.h> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
11 #include "base/command_line.h" | 11 #include "base/command_line.h" |
12 #include "base/debug/trace_event.h" | 12 #include "base/debug/trace_event.h" |
13 #include "base/logging.h" | 13 #include "base/logging.h" |
14 #include "content/browser/renderer_host/compositing_iosurface_shader_programs_ma
c.h" | |
15 #include "content/browser/gpu/gpu_data_manager_impl.h" | 14 #include "content/browser/gpu/gpu_data_manager_impl.h" |
16 #include "ui/base/ui_base_switches.h" | 15 #include "ui/base/ui_base_switches.h" |
17 #include "ui/gl/gl_switches.h" | 16 #include "ui/gl/gl_switches.h" |
18 #include "ui/gl/gpu_switching_manager.h" | 17 #include "ui/gl/gpu_switching_manager.h" |
19 | 18 |
20 namespace content { | 19 namespace content { |
21 | 20 |
22 // static | 21 // static |
23 scoped_refptr<CompositingIOSurfaceContext> | 22 scoped_refptr<CompositingIOSurfaceContext> |
24 CompositingIOSurfaceContext::Get(int window_number) { | 23 CompositingIOSurfaceContext::Get(int window_number) { |
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63 pixel_format, share_context, cgl_context_strong.InitializeInto()); | 62 pixel_format, share_context, cgl_context_strong.InitializeInto()); |
64 if (error != kCGLNoError) { | 63 if (error != kCGLNoError) { |
65 LOG(ERROR) << "Failed to create context object."; | 64 LOG(ERROR) << "Failed to create context object."; |
66 return NULL; | 65 return NULL; |
67 } | 66 } |
68 cgl_context = cgl_context_strong; | 67 cgl_context = cgl_context_strong; |
69 | 68 |
70 // Note that VSync is ignored because CoreAnimation will automatically | 69 // Note that VSync is ignored because CoreAnimation will automatically |
71 // rate limit draws. | 70 // rate limit draws. |
72 | 71 |
73 // Prepare the shader program cache. Precompile the shader programs | |
74 // needed to draw the IO Surface for non-offscreen contexts. | |
75 bool prepared = false; | |
76 scoped_ptr<CompositingIOSurfaceShaderPrograms> shader_program_cache; | |
77 { | |
78 gfx::ScopedCGLSetCurrentContext scoped_set_current_context(cgl_context); | |
79 shader_program_cache.reset(new CompositingIOSurfaceShaderPrograms()); | |
80 if (window_number == kOffscreenContextWindowNumber) { | |
81 prepared = true; | |
82 } else { | |
83 prepared = ( | |
84 shader_program_cache->UseBlitProgram() && | |
85 shader_program_cache->UseSolidWhiteProgram()); | |
86 } | |
87 glUseProgram(0u); | |
88 } | |
89 if (!prepared) { | |
90 LOG(ERROR) << "IOSurface failed to compile/link required shader programs."; | |
91 return NULL; | |
92 } | |
93 | |
94 return new CompositingIOSurfaceContext( | 72 return new CompositingIOSurfaceContext( |
95 window_number, | 73 window_number, |
96 cgl_context_strong, | 74 cgl_context_strong, |
97 cgl_context, | 75 cgl_context); |
98 shader_program_cache.Pass()); | |
99 } | 76 } |
100 | 77 |
101 void CompositingIOSurfaceContext::PoisonContextAndSharegroup() { | 78 void CompositingIOSurfaceContext::PoisonContextAndSharegroup() { |
102 if (poisoned_) | 79 if (poisoned_) |
103 return; | 80 return; |
104 | 81 |
105 for (WindowMap::iterator it = window_map()->begin(); | 82 for (WindowMap::iterator it = window_map()->begin(); |
106 it != window_map()->end(); | 83 it != window_map()->end(); |
107 ++it) { | 84 ++it) { |
108 it->second->poisoned_ = true; | 85 it->second->poisoned_ = true; |
109 } | 86 } |
110 window_map()->clear(); | 87 window_map()->clear(); |
111 } | 88 } |
112 | 89 |
113 CompositingIOSurfaceContext::CompositingIOSurfaceContext( | 90 CompositingIOSurfaceContext::CompositingIOSurfaceContext( |
114 int window_number, | 91 int window_number, |
115 base::ScopedTypeRef<CGLContextObj> cgl_context_strong, | 92 base::ScopedTypeRef<CGLContextObj> cgl_context_strong, |
116 CGLContextObj cgl_context, | 93 CGLContextObj cgl_context) |
117 scoped_ptr<CompositingIOSurfaceShaderPrograms> shader_program_cache) | |
118 : window_number_(window_number), | 94 : window_number_(window_number), |
119 cgl_context_strong_(cgl_context_strong), | 95 cgl_context_strong_(cgl_context_strong), |
120 cgl_context_(cgl_context), | 96 cgl_context_(cgl_context), |
121 shader_program_cache_(shader_program_cache.Pass()), | |
122 poisoned_(false) { | 97 poisoned_(false) { |
123 DCHECK(window_map()->find(window_number_) == window_map()->end()); | 98 DCHECK(window_map()->find(window_number_) == window_map()->end()); |
124 window_map()->insert(std::make_pair(window_number_, this)); | 99 window_map()->insert(std::make_pair(window_number_, this)); |
125 | 100 |
126 GpuDataManager::GetInstance()->AddObserver(this); | 101 GpuDataManager::GetInstance()->AddObserver(this); |
127 } | 102 } |
128 | 103 |
129 CompositingIOSurfaceContext::~CompositingIOSurfaceContext() { | 104 CompositingIOSurfaceContext::~CompositingIOSurfaceContext() { |
130 GpuDataManager::GetInstance()->RemoveObserver(this); | 105 GpuDataManager::GetInstance()->RemoveObserver(this); |
131 | 106 |
132 { | |
133 gfx::ScopedCGLSetCurrentContext scoped_set_current_context(cgl_context_); | |
134 shader_program_cache_->Reset(); | |
135 } | |
136 if (!poisoned_) { | 107 if (!poisoned_) { |
137 DCHECK(window_map()->find(window_number_) != window_map()->end()); | 108 DCHECK(window_map()->find(window_number_) != window_map()->end()); |
138 DCHECK(window_map()->find(window_number_)->second == this); | 109 DCHECK(window_map()->find(window_number_)->second == this); |
139 window_map()->erase(window_number_); | 110 window_map()->erase(window_number_); |
140 } else { | 111 } else { |
141 WindowMap::const_iterator found = window_map()->find(window_number_); | 112 WindowMap::const_iterator found = window_map()->find(window_number_); |
142 if (found != window_map()->end()) | 113 if (found != window_map()->end()) |
143 DCHECK(found->second != this); | 114 DCHECK(found->second != this); |
144 } | 115 } |
145 } | 116 } |
146 | 117 |
147 void CompositingIOSurfaceContext::OnGpuSwitching() { | 118 void CompositingIOSurfaceContext::OnGpuSwitching() { |
148 // Recreate all browser-side GL contexts whenever the GPU switches. If this | 119 // Recreate all browser-side GL contexts whenever the GPU switches. If this |
149 // is not done, performance will suffer. | 120 // is not done, performance will suffer. |
150 // http://crbug.com/361493 | 121 // http://crbug.com/361493 |
151 PoisonContextAndSharegroup(); | 122 PoisonContextAndSharegroup(); |
152 } | 123 } |
153 | 124 |
154 // static | 125 // static |
155 CompositingIOSurfaceContext::WindowMap* | 126 CompositingIOSurfaceContext::WindowMap* |
156 CompositingIOSurfaceContext::window_map() { | 127 CompositingIOSurfaceContext::window_map() { |
157 return window_map_.Pointer(); | 128 return window_map_.Pointer(); |
158 } | 129 } |
159 | 130 |
160 // static | 131 // static |
161 base::LazyInstance<CompositingIOSurfaceContext::WindowMap> | 132 base::LazyInstance<CompositingIOSurfaceContext::WindowMap> |
162 CompositingIOSurfaceContext::window_map_; | 133 CompositingIOSurfaceContext::window_map_; |
163 | 134 |
164 } // namespace content | 135 } // namespace content |
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