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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 38 class AudioContext; | 38 class AudioContext; |
| 39 class AudioProcessingEvent; | 39 class AudioProcessingEvent; |
| 40 | 40 |
| 41 // ScriptProcessorNode is an AudioNode which allows for arbitrary synthesis or p
rocessing directly using JavaScript. | 41 // ScriptProcessorNode is an AudioNode which allows for arbitrary synthesis or p
rocessing directly using JavaScript. |
| 42 // The API allows for a variable number of inputs and outputs, although it must
have at least one input or output. | 42 // The API allows for a variable number of inputs and outputs, although it must
have at least one input or output. |
| 43 // This basic implementation supports no more than one input and output. | 43 // This basic implementation supports no more than one input and output. |
| 44 // The "onaudioprocess" attribute is an event listener which will get called per
iodically with an AudioProcessingEvent which has | 44 // The "onaudioprocess" attribute is an event listener which will get called per
iodically with an AudioProcessingEvent which has |
| 45 // AudioBuffers for each input and output. | 45 // AudioBuffers for each input and output. |
| 46 | 46 |
| 47 class ScriptProcessorNode FINAL : public AudioNode { | 47 class ScriptProcessorNode FINAL : public AudioNode { |
| 48 DEFINE_WRAPPERTYPEINFO(); |
| 48 public: | 49 public: |
| 49 // bufferSize must be one of the following values: 256, 512, 1024, 2048, 409
6, 8192, 16384. | 50 // bufferSize must be one of the following values: 256, 512, 1024, 2048, 409
6, 8192, 16384. |
| 50 // This value controls how frequently the onaudioprocess event handler is ca
lled and how many sample-frames need to be processed each call. | 51 // This value controls how frequently the onaudioprocess event handler is ca
lled and how many sample-frames need to be processed each call. |
| 51 // Lower numbers for bufferSize will result in a lower (better) latency. Hig
her numbers will be necessary to avoid audio breakup and glitches. | 52 // Lower numbers for bufferSize will result in a lower (better) latency. Hig
her numbers will be necessary to avoid audio breakup and glitches. |
| 52 // The value chosen must carefully balance between latency and audio quality
. | 53 // The value chosen must carefully balance between latency and audio quality
. |
| 53 static ScriptProcessorNode* create(AudioContext*, float sampleRate, size_t b
ufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels); | 54 static ScriptProcessorNode* create(AudioContext*, float sampleRate, size_t b
ufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels); |
| 54 | 55 |
| 55 virtual ~ScriptProcessorNode(); | 56 virtual ~ScriptProcessorNode(); |
| 56 | 57 |
| 57 // AudioNode | 58 // AudioNode |
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| 89 unsigned m_numberOfOutputChannels; | 90 unsigned m_numberOfOutputChannels; |
| 90 | 91 |
| 91 RefPtr<AudioBus> m_internalInputBus; | 92 RefPtr<AudioBus> m_internalInputBus; |
| 92 // Synchronize process() with fireProcessEvent(). | 93 // Synchronize process() with fireProcessEvent(). |
| 93 mutable Mutex m_processEventLock; | 94 mutable Mutex m_processEventLock; |
| 94 }; | 95 }; |
| 95 | 96 |
| 96 } // namespace blink | 97 } // namespace blink |
| 97 | 98 |
| 98 #endif // ScriptProcessorNode_h | 99 #endif // ScriptProcessorNode_h |
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