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Side by Side Diff: Source/modules/webaudio/AudioNode.h

Issue 478243002: bindings: Adds virtual ScriptWrappable::wrap method. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Synced. Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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44 class ExceptionState; 44 class ExceptionState;
45 45
46 // An AudioNode is the basic building block for handling audio within an AudioCo ntext. 46 // An AudioNode is the basic building block for handling audio within an AudioCo ntext.
47 // It may be an audio source, an intermediate processing module, or an audio des tination. 47 // It may be an audio source, an intermediate processing module, or an audio des tination.
48 // Each AudioNode can have inputs and/or outputs. An AudioSourceNode has no inpu ts and a single output. 48 // Each AudioNode can have inputs and/or outputs. An AudioSourceNode has no inpu ts and a single output.
49 // An AudioDestinationNode has one input and no outputs and represents the final destination to the audio hardware. 49 // An AudioDestinationNode has one input and no outputs and represents the final destination to the audio hardware.
50 // Most processing nodes such as filters will have one input and one output, alt hough multiple inputs and outputs are possible. 50 // Most processing nodes such as filters will have one input and one output, alt hough multiple inputs and outputs are possible.
51 51
52 class AudioNode : public RefCountedGarbageCollectedWillBeGarbageCollectedFinaliz ed<AudioNode>, public EventTargetWithInlineData { 52 class AudioNode : public RefCountedGarbageCollectedWillBeGarbageCollectedFinaliz ed<AudioNode>, public EventTargetWithInlineData {
53 DEFINE_EVENT_TARGET_REFCOUNTING_WILL_BE_REMOVED(RefCountedGarbageCollected<A udioNode>); 53 DEFINE_EVENT_TARGET_REFCOUNTING_WILL_BE_REMOVED(RefCountedGarbageCollected<A udioNode>);
54 DEFINE_WRAPPERTYPEINFO();
54 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AudioNode); 55 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AudioNode);
55 public: 56 public:
56 enum { ProcessingSizeInFrames = 128 }; 57 enum { ProcessingSizeInFrames = 128 };
57 58
58 AudioNode(AudioContext*, float sampleRate); 59 AudioNode(AudioContext*, float sampleRate);
59 virtual ~AudioNode(); 60 virtual ~AudioNode();
60 // dispose() is called just before the destructor. This must be called in 61 // dispose() is called just before the destructor. This must be called in
61 // the main thread, and while the graph lock is held. 62 // the main thread, and while the graph lock is held.
62 virtual void dispose(); 63 virtual void dispose();
63 static unsigned instanceCount() { return s_instanceCount; } 64 static unsigned instanceCount() { return s_instanceCount; }
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220 221
221 protected: 222 protected:
222 unsigned m_channelCount; 223 unsigned m_channelCount;
223 ChannelCountMode m_channelCountMode; 224 ChannelCountMode m_channelCountMode;
224 AudioBus::ChannelInterpretation m_channelInterpretation; 225 AudioBus::ChannelInterpretation m_channelInterpretation;
225 }; 226 };
226 227
227 } // namespace blink 228 } // namespace blink
228 229
229 #endif // AudioNode_h 230 #endif // AudioNode_h
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