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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GamepadEvent_h | 5 #ifndef GamepadEvent_h |
6 #define GamepadEvent_h | 6 #define GamepadEvent_h |
7 | 7 |
8 #include "modules/EventModules.h" | 8 #include "modules/EventModules.h" |
9 #include "modules/gamepad/Gamepad.h" | 9 #include "modules/gamepad/Gamepad.h" |
10 | 10 |
11 namespace blink { | 11 namespace blink { |
12 | 12 |
13 struct GamepadEventInit : public EventInit { | 13 struct GamepadEventInit : public EventInit { |
14 GamepadEventInit(); | 14 GamepadEventInit(); |
15 | 15 |
16 Member<Gamepad> gamepad; | 16 Member<Gamepad> gamepad; |
17 }; | 17 }; |
18 | 18 |
19 class GamepadEvent FINAL : public Event { | 19 class GamepadEvent FINAL : public Event { |
| 20 DEFINE_WRAPPERTYPEINFO(); |
20 public: | 21 public: |
21 static PassRefPtrWillBeRawPtr<GamepadEvent> create() | 22 static PassRefPtrWillBeRawPtr<GamepadEvent> create() |
22 { | 23 { |
23 return adoptRefWillBeNoop(new GamepadEvent); | 24 return adoptRefWillBeNoop(new GamepadEvent); |
24 } | 25 } |
25 static PassRefPtrWillBeRawPtr<GamepadEvent> create(const AtomicString& type,
bool canBubble, bool cancelable, Gamepad* gamepad) | 26 static PassRefPtrWillBeRawPtr<GamepadEvent> create(const AtomicString& type,
bool canBubble, bool cancelable, Gamepad* gamepad) |
26 { | 27 { |
27 return adoptRefWillBeNoop(new GamepadEvent(type, canBubble, cancelable,
gamepad)); | 28 return adoptRefWillBeNoop(new GamepadEvent(type, canBubble, cancelable,
gamepad)); |
28 } | 29 } |
29 static PassRefPtrWillBeRawPtr<GamepadEvent> create(const AtomicString& type,
const GamepadEventInit& initializer) | 30 static PassRefPtrWillBeRawPtr<GamepadEvent> create(const AtomicString& type,
const GamepadEventInit& initializer) |
(...skipping 12 matching lines...) Expand all Loading... |
42 GamepadEvent(); | 43 GamepadEvent(); |
43 GamepadEvent(const AtomicString& type, bool canBubble, bool cancelable, Game
pad*); | 44 GamepadEvent(const AtomicString& type, bool canBubble, bool cancelable, Game
pad*); |
44 GamepadEvent(const AtomicString&, const GamepadEventInit&); | 45 GamepadEvent(const AtomicString&, const GamepadEventInit&); |
45 | 46 |
46 PersistentWillBeMember<Gamepad> m_gamepad; | 47 PersistentWillBeMember<Gamepad> m_gamepad; |
47 }; | 48 }; |
48 | 49 |
49 } // namespace blink | 50 } // namespace blink |
50 | 51 |
51 #endif // GamepadEvent_h | 52 #endif // GamepadEvent_h |
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