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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GamepadEvent_h | 5 #ifndef GamepadEvent_h |
| 6 #define GamepadEvent_h | 6 #define GamepadEvent_h |
| 7 | 7 |
| 8 #include "modules/EventModules.h" | 8 #include "modules/EventModules.h" |
| 9 #include "modules/gamepad/Gamepad.h" | 9 #include "modules/gamepad/Gamepad.h" |
| 10 | 10 |
| 11 namespace blink { | 11 namespace blink { |
| 12 | 12 |
| 13 struct GamepadEventInit : public EventInit { | 13 struct GamepadEventInit : public EventInit { |
| 14 GamepadEventInit(); | 14 GamepadEventInit(); |
| 15 | 15 |
| 16 Member<Gamepad> gamepad; | 16 Member<Gamepad> gamepad; |
| 17 }; | 17 }; |
| 18 | 18 |
| 19 class GamepadEvent FINAL : public Event { | 19 class GamepadEvent FINAL : public Event { |
| 20 DEFINE_WRAPPERTYPEINFO(); |
| 20 public: | 21 public: |
| 21 static PassRefPtrWillBeRawPtr<GamepadEvent> create() | 22 static PassRefPtrWillBeRawPtr<GamepadEvent> create() |
| 22 { | 23 { |
| 23 return adoptRefWillBeNoop(new GamepadEvent); | 24 return adoptRefWillBeNoop(new GamepadEvent); |
| 24 } | 25 } |
| 25 static PassRefPtrWillBeRawPtr<GamepadEvent> create(const AtomicString& type,
bool canBubble, bool cancelable, Gamepad* gamepad) | 26 static PassRefPtrWillBeRawPtr<GamepadEvent> create(const AtomicString& type,
bool canBubble, bool cancelable, Gamepad* gamepad) |
| 26 { | 27 { |
| 27 return adoptRefWillBeNoop(new GamepadEvent(type, canBubble, cancelable,
gamepad)); | 28 return adoptRefWillBeNoop(new GamepadEvent(type, canBubble, cancelable,
gamepad)); |
| 28 } | 29 } |
| 29 static PassRefPtrWillBeRawPtr<GamepadEvent> create(const AtomicString& type,
const GamepadEventInit& initializer) | 30 static PassRefPtrWillBeRawPtr<GamepadEvent> create(const AtomicString& type,
const GamepadEventInit& initializer) |
| (...skipping 12 matching lines...) Expand all Loading... |
| 42 GamepadEvent(); | 43 GamepadEvent(); |
| 43 GamepadEvent(const AtomicString& type, bool canBubble, bool cancelable, Game
pad*); | 44 GamepadEvent(const AtomicString& type, bool canBubble, bool cancelable, Game
pad*); |
| 44 GamepadEvent(const AtomicString&, const GamepadEventInit&); | 45 GamepadEvent(const AtomicString&, const GamepadEventInit&); |
| 45 | 46 |
| 46 PersistentWillBeMember<Gamepad> m_gamepad; | 47 PersistentWillBeMember<Gamepad> m_gamepad; |
| 47 }; | 48 }; |
| 48 | 49 |
| 49 } // namespace blink | 50 } // namespace blink |
| 50 | 51 |
| 51 #endif // GamepadEvent_h | 52 #endif // GamepadEvent_h |
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