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Side by Side Diff: Source/modules/gamepad/GamepadButton.h

Issue 478243002: bindings: Adds virtual ScriptWrappable::wrap method. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Synced. Created 6 years, 3 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GamepadButton_h 5 #ifndef GamepadButton_h
6 #define GamepadButton_h 6 #define GamepadButton_h
7 7
8 #include "bindings/core/v8/ScriptWrappable.h" 8 #include "bindings/core/v8/ScriptWrappable.h"
9 #include "platform/heap/Handle.h" 9 #include "platform/heap/Handle.h"
10 #include "wtf/Vector.h" 10 #include "wtf/Vector.h"
11 11
12 namespace blink { 12 namespace blink {
13 13
14 class GamepadButton FINAL : public GarbageCollected<GamepadButton>, public Scrip tWrappable { 14 class GamepadButton FINAL : public GarbageCollected<GamepadButton>, public Scrip tWrappable {
15 DEFINE_WRAPPERTYPEINFO();
15 public: 16 public:
16 static GamepadButton* create(); 17 static GamepadButton* create();
17 18
18 double value() const { return m_value; } 19 double value() const { return m_value; }
19 void setValue(double val) { m_value = val; } 20 void setValue(double val) { m_value = val; }
20 21
21 bool pressed() const { return m_pressed; } 22 bool pressed() const { return m_pressed; }
22 void setPressed(bool val) { m_pressed = val; } 23 void setPressed(bool val) { m_pressed = val; }
23 24
24 void trace(Visitor*) { } 25 void trace(Visitor*) { }
25 26
26 private: 27 private:
27 GamepadButton(); 28 GamepadButton();
28 double m_value; 29 double m_value;
29 bool m_pressed; 30 bool m_pressed;
30 }; 31 };
31 32
32 typedef HeapVector<Member<GamepadButton> > GamepadButtonVector; 33 typedef HeapVector<Member<GamepadButton> > GamepadButtonVector;
33 34
34 } // namespace blink 35 } // namespace blink
35 36
36 #endif // GamepadButton_h 37 #endif // GamepadButton_h
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