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Side by Side Diff: Source/modules/gamepad/Gamepad.h

Issue 478243002: bindings: Adds virtual ScriptWrappable::wrap method. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Synced. Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met: 5 * modification, are permitted provided that the following conditions are met:
6 * 6 *
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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28 28
29 #include "bindings/core/v8/ScriptWrappable.h" 29 #include "bindings/core/v8/ScriptWrappable.h"
30 #include "modules/gamepad/GamepadButton.h" 30 #include "modules/gamepad/GamepadButton.h"
31 #include "modules/gamepad/GamepadCommon.h" 31 #include "modules/gamepad/GamepadCommon.h"
32 #include "platform/heap/Handle.h" 32 #include "platform/heap/Handle.h"
33 #include "public/platform/WebGamepad.h" 33 #include "public/platform/WebGamepad.h"
34 34
35 namespace blink { 35 namespace blink {
36 36
37 class Gamepad FINAL : public GarbageCollectedFinalized<Gamepad>, public GamepadC ommon, public ScriptWrappable { 37 class Gamepad FINAL : public GarbageCollectedFinalized<Gamepad>, public GamepadC ommon, public ScriptWrappable {
38 DEFINE_WRAPPERTYPEINFO();
38 public: 39 public:
39 static Gamepad* create() 40 static Gamepad* create()
40 { 41 {
41 return new Gamepad; 42 return new Gamepad;
42 } 43 }
43 ~Gamepad(); 44 ~Gamepad();
44 45
45 const GamepadButtonVector& buttons() const { return m_buttons; } 46 const GamepadButtonVector& buttons() const { return m_buttons; }
46 void setButtons(unsigned count, const WebGamepadButton* data); 47 void setButtons(unsigned count, const WebGamepadButton* data);
47 48
48 void trace(Visitor*); 49 void trace(Visitor*);
49 50
50 private: 51 private:
51 Gamepad(); 52 Gamepad();
52 GamepadButtonVector m_buttons; 53 GamepadButtonVector m_buttons;
53 }; 54 };
54 55
55 } // namespace blink 56 } // namespace blink
56 57
57 #endif // Gamepad_h 58 #endif // Gamepad_h
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