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1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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21 #define SVGFEDropShadowElement_h | 21 #define SVGFEDropShadowElement_h |
22 | 22 |
23 #include "core/svg/SVGAnimatedNumber.h" | 23 #include "core/svg/SVGAnimatedNumber.h" |
24 #include "core/svg/SVGAnimatedNumberOptionalNumber.h" | 24 #include "core/svg/SVGAnimatedNumberOptionalNumber.h" |
25 #include "core/svg/SVGFilterPrimitiveStandardAttributes.h" | 25 #include "core/svg/SVGFilterPrimitiveStandardAttributes.h" |
26 #include "platform/graphics/filters/FEDropShadow.h" | 26 #include "platform/graphics/filters/FEDropShadow.h" |
27 | 27 |
28 namespace blink { | 28 namespace blink { |
29 | 29 |
30 class SVGFEDropShadowElement FINAL : public SVGFilterPrimitiveStandardAttributes
{ | 30 class SVGFEDropShadowElement FINAL : public SVGFilterPrimitiveStandardAttributes
{ |
| 31 DEFINE_WRAPPERTYPEINFO(); |
31 public: | 32 public: |
32 DECLARE_NODE_FACTORY(SVGFEDropShadowElement); | 33 DECLARE_NODE_FACTORY(SVGFEDropShadowElement); |
33 | 34 |
34 void setStdDeviation(float stdDeviationX, float stdDeviationY); | 35 void setStdDeviation(float stdDeviationX, float stdDeviationY); |
35 | 36 |
36 SVGAnimatedNumber* dx() { return m_dx.get(); } | 37 SVGAnimatedNumber* dx() { return m_dx.get(); } |
37 SVGAnimatedNumber* dy() { return m_dy.get(); } | 38 SVGAnimatedNumber* dy() { return m_dy.get(); } |
38 SVGAnimatedNumber* stdDeviationX() { return m_stdDeviation->firstNumber(); } | 39 SVGAnimatedNumber* stdDeviationX() { return m_stdDeviation->firstNumber(); } |
39 SVGAnimatedNumber* stdDeviationY() { return m_stdDeviation->secondNumber();
} | 40 SVGAnimatedNumber* stdDeviationY() { return m_stdDeviation->secondNumber();
} |
40 SVGAnimatedString* in1() { return m_in1.get(); } | 41 SVGAnimatedString* in1() { return m_in1.get(); } |
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51 static const AtomicString& stdDeviationYIdentifier(); | 52 static const AtomicString& stdDeviationYIdentifier(); |
52 | 53 |
53 RefPtr<SVGAnimatedNumber> m_dx; | 54 RefPtr<SVGAnimatedNumber> m_dx; |
54 RefPtr<SVGAnimatedNumber> m_dy; | 55 RefPtr<SVGAnimatedNumber> m_dy; |
55 RefPtr<SVGAnimatedNumberOptionalNumber> m_stdDeviation; | 56 RefPtr<SVGAnimatedNumberOptionalNumber> m_stdDeviation; |
56 RefPtr<SVGAnimatedString> m_in1; | 57 RefPtr<SVGAnimatedString> m_in1; |
57 }; | 58 }; |
58 | 59 |
59 } // namespace blink | 60 } // namespace blink |
60 | 61 |
61 #endif | 62 #endif // SVGFEDropShadowElement_h |
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