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Side by Side Diff: Source/core/html/canvas/WebGLShaderPrecisionFormat.h

Issue 478243002: bindings: Adds virtual ScriptWrappable::wrap method. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Synced. Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright (c) 2012, Google Inc. All rights reserved. 2 * Copyright (c) 2012, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above 9 * * Redistributions in binary form must reproduce the above
10 * copyright notice, this list of conditions and the following disclaimer 10 * copyright notice, this list of conditions and the following disclaimer
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29 29
30 #include "bindings/core/v8/ScriptWrappable.h" 30 #include "bindings/core/v8/ScriptWrappable.h"
31 #include "platform/graphics/GraphicsTypes3D.h" 31 #include "platform/graphics/GraphicsTypes3D.h"
32 #include "platform/heap/Handle.h" 32 #include "platform/heap/Handle.h"
33 #include "wtf/PassRefPtr.h" 33 #include "wtf/PassRefPtr.h"
34 #include "wtf/RefCounted.h" 34 #include "wtf/RefCounted.h"
35 35
36 namespace blink { 36 namespace blink {
37 37
38 class WebGLShaderPrecisionFormat FINAL : public RefCountedWillBeGarbageCollected <WebGLShaderPrecisionFormat>, public ScriptWrappable { 38 class WebGLShaderPrecisionFormat FINAL : public RefCountedWillBeGarbageCollected <WebGLShaderPrecisionFormat>, public ScriptWrappable {
39 DEFINE_WRAPPERTYPEINFO();
39 public: 40 public:
40 static PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> create(GLint range Min, GLint rangeMax, GLint precision); 41 static PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> create(GLint range Min, GLint rangeMax, GLint precision);
41 42
42 GLint rangeMin() const; 43 GLint rangeMin() const;
43 GLint rangeMax() const; 44 GLint rangeMax() const;
44 GLint precision() const; 45 GLint precision() const;
45 46
46 void trace(Visitor*) { } 47 void trace(Visitor*) { }
47 48
48 private: 49 private:
49 WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision); 50 WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision);
50 51
51 GLint m_rangeMin; 52 GLint m_rangeMin;
52 GLint m_rangeMax; 53 GLint m_rangeMax;
53 GLint m_precision; 54 GLint m_precision;
54 }; 55 };
55 56
56 } 57 } // namespace blink
57 58
58 #endif // WebGLShaderPrecisionFormat_h 59 #endif // WebGLShaderPrecisionFormat_h
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