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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 17 matching lines...) Expand all Loading... |
| 28 | 28 |
| 29 #include "bindings/core/v8/ScriptWrappable.h" | 29 #include "bindings/core/v8/ScriptWrappable.h" |
| 30 #include "core/html/canvas/WebGLSharedObject.h" | 30 #include "core/html/canvas/WebGLSharedObject.h" |
| 31 #include "core/html/canvas/WebGLShader.h" | 31 #include "core/html/canvas/WebGLShader.h" |
| 32 #include "wtf/PassRefPtr.h" | 32 #include "wtf/PassRefPtr.h" |
| 33 #include "wtf/Vector.h" | 33 #include "wtf/Vector.h" |
| 34 | 34 |
| 35 namespace blink { | 35 namespace blink { |
| 36 | 36 |
| 37 class WebGLProgram FINAL : public WebGLSharedObject, public ScriptWrappable { | 37 class WebGLProgram FINAL : public WebGLSharedObject, public ScriptWrappable { |
| 38 DEFINE_WRAPPERTYPEINFO(); |
| 38 public: | 39 public: |
| 39 virtual ~WebGLProgram(); | 40 virtual ~WebGLProgram(); |
| 40 | 41 |
| 41 static PassRefPtrWillBeRawPtr<WebGLProgram> create(WebGLRenderingContextBase
*); | 42 static PassRefPtrWillBeRawPtr<WebGLProgram> create(WebGLRenderingContextBase
*); |
| 42 | 43 |
| 43 unsigned numActiveAttribLocations(); | 44 unsigned numActiveAttribLocations(); |
| 44 GLint getActiveAttribLocation(GLuint index); | 45 GLint getActiveAttribLocation(GLuint index); |
| 45 | 46 |
| 46 bool isUsingVertexAttrib0(); | 47 bool isUsingVertexAttrib0(); |
| 47 | 48 |
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| 82 | 83 |
| 83 RefPtrWillBeMember<WebGLShader> m_vertexShader; | 84 RefPtrWillBeMember<WebGLShader> m_vertexShader; |
| 84 RefPtrWillBeMember<WebGLShader> m_fragmentShader; | 85 RefPtrWillBeMember<WebGLShader> m_fragmentShader; |
| 85 | 86 |
| 86 bool m_infoValid; | 87 bool m_infoValid; |
| 87 }; | 88 }; |
| 88 | 89 |
| 89 } // namespace blink | 90 } // namespace blink |
| 90 | 91 |
| 91 #endif // WebGLProgram_h | 92 #endif // WebGLProgram_h |
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