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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 37 #include "wtf/RefPtr.h" | 37 #include "wtf/RefPtr.h" |
| 38 | 38 |
| 39 namespace blink { | 39 namespace blink { |
| 40 | 40 |
| 41 class AnimationTimeline; | 41 class AnimationTimeline; |
| 42 class ExceptionState; | 42 class ExceptionState; |
| 43 | 43 |
| 44 class AnimationPlayer FINAL : public RefCountedWillBeGarbageCollectedFinalized<A
nimationPlayer> | 44 class AnimationPlayer FINAL : public RefCountedWillBeGarbageCollectedFinalized<A
nimationPlayer> |
| 45 , public ActiveDOMObject | 45 , public ActiveDOMObject |
| 46 , public EventTargetWithInlineData { | 46 , public EventTargetWithInlineData { |
| 47 DEFINE_WRAPPERTYPEINFO(); |
| 47 REFCOUNTED_EVENT_TARGET(AnimationPlayer); | 48 REFCOUNTED_EVENT_TARGET(AnimationPlayer); |
| 48 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AnimationPlayer); | 49 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AnimationPlayer); |
| 49 public: | 50 public: |
| 50 | |
| 51 ~AnimationPlayer(); | 51 ~AnimationPlayer(); |
| 52 static PassRefPtrWillBeRawPtr<AnimationPlayer> create(ExecutionContext*, Ani
mationTimeline&, AnimationNode*); | 52 static PassRefPtrWillBeRawPtr<AnimationPlayer> create(ExecutionContext*, Ani
mationTimeline&, AnimationNode*); |
| 53 | 53 |
| 54 // Returns whether the player is finished. | 54 // Returns whether the player is finished. |
| 55 bool update(TimingUpdateReason); | 55 bool update(TimingUpdateReason); |
| 56 | 56 |
| 57 // timeToEffectChange returns: | 57 // timeToEffectChange returns: |
| 58 // infinity - if this player is no longer in effect | 58 // infinity - if this player is no longer in effect |
| 59 // 0 - if this player requires an update on the next frame | 59 // 0 - if this player requires an update on the next frame |
| 60 // n - if this player requires an update after 'n' units of time | 60 // n - if this player requires an update after 'n' units of time |
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| 161 // has changed by means other than the ordinary progression of time | 161 // has changed by means other than the ordinary progression of time |
| 162 bool m_outdated; | 162 bool m_outdated; |
| 163 | 163 |
| 164 bool m_finished; | 164 bool m_finished; |
| 165 // Holds a 'finished' event queued for asynchronous dispatch via the | 165 // Holds a 'finished' event queued for asynchronous dispatch via the |
| 166 // ScriptedAnimationController. This object remains active until the | 166 // ScriptedAnimationController. This object remains active until the |
| 167 // event is actually dispatched. | 167 // event is actually dispatched. |
| 168 RefPtrWillBeMember<Event> m_pendingFinishedEvent; | 168 RefPtrWillBeMember<Event> m_pendingFinishedEvent; |
| 169 }; | 169 }; |
| 170 | 170 |
| 171 } // namespace | 171 } // namespace blink |
| 172 | 172 |
| 173 #endif | 173 #endif |
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