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Side by Side Diff: ui/gl/gl_bindings_autogen_mock.h

Issue 477623004: command_buffer: Support instanced path rendering in gpu command buffer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@new-03-path-funcs
Patch Set: fix msvc signedness warning in an unittest Created 5 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // ui/gl/generate_bindings.py 6 // ui/gl/generate_bindings.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
(...skipping 182 matching lines...) Expand 10 before | Expand all | Expand 10 after
193 GLsizei height); 193 GLsizei height);
194 static void GL_BINDING_CALL Mock_glCopyTexSubImage3D(GLenum target, 194 static void GL_BINDING_CALL Mock_glCopyTexSubImage3D(GLenum target,
195 GLint level, 195 GLint level,
196 GLint xoffset, 196 GLint xoffset,
197 GLint yoffset, 197 GLint yoffset,
198 GLint zoffset, 198 GLint zoffset,
199 GLint x, 199 GLint x,
200 GLint y, 200 GLint y,
201 GLsizei width, 201 GLsizei width,
202 GLsizei height); 202 GLsizei height);
203 static void GL_BINDING_CALL
204 Mock_glCoverFillPathInstancedNV(GLsizei numPaths,
205 GLenum pathNameType,
206 const void* paths,
207 GLuint pathBase,
208 GLenum coverMode,
209 GLenum transformType,
210 const GLfloat* transformValues);
203 static void GL_BINDING_CALL Mock_glCoverFillPathNV(GLuint path, 211 static void GL_BINDING_CALL Mock_glCoverFillPathNV(GLuint path,
204 GLenum coverMode); 212 GLenum coverMode);
213 static void GL_BINDING_CALL
214 Mock_glCoverStrokePathInstancedNV(GLsizei numPaths,
215 GLenum pathNameType,
216 const void* paths,
217 GLuint pathBase,
218 GLenum coverMode,
219 GLenum transformType,
220 const GLfloat* transformValues);
205 static void GL_BINDING_CALL Mock_glCoverStrokePathNV(GLuint name, 221 static void GL_BINDING_CALL Mock_glCoverStrokePathNV(GLuint name,
206 GLenum coverMode); 222 GLenum coverMode);
207 static GLuint GL_BINDING_CALL Mock_glCreateProgram(void); 223 static GLuint GL_BINDING_CALL Mock_glCreateProgram(void);
208 static GLuint GL_BINDING_CALL Mock_glCreateShader(GLenum type); 224 static GLuint GL_BINDING_CALL Mock_glCreateShader(GLenum type);
209 static void GL_BINDING_CALL Mock_glCullFace(GLenum mode); 225 static void GL_BINDING_CALL Mock_glCullFace(GLenum mode);
210 static void GL_BINDING_CALL Mock_glDeleteBuffers(GLsizei n, 226 static void GL_BINDING_CALL Mock_glDeleteBuffers(GLsizei n,
211 const GLuint* buffers); 227 const GLuint* buffers);
212 static void GL_BINDING_CALL Mock_glDeleteFencesAPPLE(GLsizei n, 228 static void GL_BINDING_CALL Mock_glDeleteFencesAPPLE(GLsizei n,
213 const GLuint* fences); 229 const GLuint* fences);
214 static void GL_BINDING_CALL Mock_glDeleteFencesNV(GLsizei n, 230 static void GL_BINDING_CALL Mock_glDeleteFencesNV(GLsizei n,
(...skipping 544 matching lines...) Expand 10 before | Expand all | Expand 10 after
759 static void GL_BINDING_CALL Mock_glSetFenceNV(GLuint fence, GLenum condition); 775 static void GL_BINDING_CALL Mock_glSetFenceNV(GLuint fence, GLenum condition);
760 static void GL_BINDING_CALL Mock_glShaderBinary(GLsizei n, 776 static void GL_BINDING_CALL Mock_glShaderBinary(GLsizei n,
761 const GLuint* shaders, 777 const GLuint* shaders,
762 GLenum binaryformat, 778 GLenum binaryformat,
763 const void* binary, 779 const void* binary,
764 GLsizei length); 780 GLsizei length);
765 static void GL_BINDING_CALL Mock_glShaderSource(GLuint shader, 781 static void GL_BINDING_CALL Mock_glShaderSource(GLuint shader,
766 GLsizei count, 782 GLsizei count,
767 const char* const* str, 783 const char* const* str,
768 const GLint* length); 784 const GLint* length);
785 static void GL_BINDING_CALL
786 Mock_glStencilFillPathInstancedNV(GLsizei numPaths,
787 GLenum pathNameType,
788 const void* paths,
789 GLuint pathBase,
790 GLenum fillMode,
791 GLuint mask,
792 GLenum transformType,
793 const GLfloat* transformValues);
769 static void GL_BINDING_CALL Mock_glStencilFillPathNV(GLuint path, 794 static void GL_BINDING_CALL Mock_glStencilFillPathNV(GLuint path,
770 GLenum fillMode, 795 GLenum fillMode,
771 GLuint mask); 796 GLuint mask);
772 static void GL_BINDING_CALL Mock_glStencilFunc(GLenum func, 797 static void GL_BINDING_CALL Mock_glStencilFunc(GLenum func,
773 GLint ref, 798 GLint ref,
774 GLuint mask); 799 GLuint mask);
775 static void GL_BINDING_CALL Mock_glStencilFuncSeparate(GLenum face, 800 static void GL_BINDING_CALL Mock_glStencilFuncSeparate(GLenum face,
776 GLenum func, 801 GLenum func,
777 GLint ref, 802 GLint ref,
778 GLuint mask); 803 GLuint mask);
779 static void GL_BINDING_CALL Mock_glStencilMask(GLuint mask); 804 static void GL_BINDING_CALL Mock_glStencilMask(GLuint mask);
780 static void GL_BINDING_CALL Mock_glStencilMaskSeparate(GLenum face, 805 static void GL_BINDING_CALL Mock_glStencilMaskSeparate(GLenum face,
781 GLuint mask); 806 GLuint mask);
782 static void GL_BINDING_CALL Mock_glStencilOp(GLenum fail, 807 static void GL_BINDING_CALL Mock_glStencilOp(GLenum fail,
783 GLenum zfail, 808 GLenum zfail,
784 GLenum zpass); 809 GLenum zpass);
785 static void GL_BINDING_CALL Mock_glStencilOpSeparate(GLenum face, 810 static void GL_BINDING_CALL Mock_glStencilOpSeparate(GLenum face,
786 GLenum fail, 811 GLenum fail,
787 GLenum zfail, 812 GLenum zfail,
788 GLenum zpass); 813 GLenum zpass);
814 static void GL_BINDING_CALL
815 Mock_glStencilStrokePathInstancedNV(GLsizei numPaths,
816 GLenum pathNameType,
817 const void* paths,
818 GLuint pathBase,
819 GLint ref,
820 GLuint mask,
821 GLenum transformType,
822 const GLfloat* transformValues);
789 static void GL_BINDING_CALL Mock_glStencilStrokePathNV(GLuint path, 823 static void GL_BINDING_CALL Mock_glStencilStrokePathNV(GLuint path,
790 GLint reference, 824 GLint reference,
791 GLuint mask); 825 GLuint mask);
826 static void GL_BINDING_CALL
827 Mock_glStencilThenCoverFillPathInstancedNV(GLsizei numPaths,
828 GLenum pathNameType,
829 const void* paths,
830 GLuint pathBase,
831 GLenum fillMode,
832 GLuint mask,
833 GLenum coverMode,
834 GLenum transformType,
835 const GLfloat* transformValues);
792 static void GL_BINDING_CALL Mock_glStencilThenCoverFillPathNV(GLuint path, 836 static void GL_BINDING_CALL Mock_glStencilThenCoverFillPathNV(GLuint path,
793 GLenum fillMode, 837 GLenum fillMode,
794 GLuint mask, 838 GLuint mask,
795 GLenum coverMode); 839 GLenum coverMode);
796 static void GL_BINDING_CALL 840 static void GL_BINDING_CALL
841 Mock_glStencilThenCoverStrokePathInstancedNV(GLsizei numPaths,
842 GLenum pathNameType,
843 const void* paths,
844 GLuint pathBase,
845 GLint ref,
846 GLuint mask,
847 GLenum coverMode,
848 GLenum transformType,
849 const GLfloat* transformValues);
850 static void GL_BINDING_CALL
797 Mock_glStencilThenCoverStrokePathNV(GLuint path, 851 Mock_glStencilThenCoverStrokePathNV(GLuint path,
798 GLint reference, 852 GLint reference,
799 GLuint mask, 853 GLuint mask,
800 GLenum coverMode); 854 GLenum coverMode);
801 static GLboolean GL_BINDING_CALL Mock_glTestFenceAPPLE(GLuint fence); 855 static GLboolean GL_BINDING_CALL Mock_glTestFenceAPPLE(GLuint fence);
802 static GLboolean GL_BINDING_CALL Mock_glTestFenceNV(GLuint fence); 856 static GLboolean GL_BINDING_CALL Mock_glTestFenceNV(GLuint fence);
803 static void GL_BINDING_CALL Mock_glTexImage2D(GLenum target, 857 static void GL_BINDING_CALL Mock_glTexImage2D(GLenum target,
804 GLint level, 858 GLint level,
805 GLint internalformat, 859 GLint internalformat,
806 GLsizei width, 860 GLsizei width,
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1023 GLboolean normalized, 1077 GLboolean normalized,
1024 GLsizei stride, 1078 GLsizei stride,
1025 const void* ptr); 1079 const void* ptr);
1026 static void GL_BINDING_CALL Mock_glViewport(GLint x, 1080 static void GL_BINDING_CALL Mock_glViewport(GLint x,
1027 GLint y, 1081 GLint y,
1028 GLsizei width, 1082 GLsizei width,
1029 GLsizei height); 1083 GLsizei height);
1030 static GLenum GL_BINDING_CALL Mock_glWaitSync(GLsync sync, 1084 static GLenum GL_BINDING_CALL Mock_glWaitSync(GLsync sync,
1031 GLbitfield flags, 1085 GLbitfield flags,
1032 GLuint64 timeout); 1086 GLuint64 timeout);
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