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Side by Side Diff: ui/gl/gl_enums_implementation_autogen.h

Issue 477623004: command_buffer: Support instanced path rendering in gpu command buffer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@new-03-path-funcs
Patch Set: rebase Created 5 years, 2 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // ui/gl/generate_bindings.py 6 // ui/gl/generate_bindings.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
(...skipping 229 matching lines...) Expand 10 before | Expand all | Expand 10 after
240 { 240 {
241 0x8A51, "GL_RGB_RAW_422_APPLE", 241 0x8A51, "GL_RGB_RAW_422_APPLE",
242 }, 242 },
243 { 243 {
244 0x87F9, "GL_3DC_X_AMD", 244 0x87F9, "GL_3DC_X_AMD",
245 }, 245 },
246 { 246 {
247 0x8A53, "GL_SYNC_OBJECT_APPLE", 247 0x8A53, "GL_SYNC_OBJECT_APPLE",
248 }, 248 },
249 { 249 {
250 0x78FB, "GL_RGB_YCBCR_422_CHROMIUM",
251 },
252 {
250 0x8DF8, "GL_SHADER_BINARY_FORMATS", 253 0x8DF8, "GL_SHADER_BINARY_FORMATS",
251 }, 254 },
252 { 255 {
253 0x8DF9, "GL_NUM_SHADER_BINARY_FORMATS", 256 0x8DF9, "GL_NUM_SHADER_BINARY_FORMATS",
254 }, 257 },
255 { 258 {
256 0x826D, "GL_DEBUG_GROUP_STACK_DEPTH_KHR", 259 0x826D, "GL_DEBUG_GROUP_STACK_DEPTH_KHR",
257 }, 260 },
258 { 261 {
259 0x8E75, "GL_TESS_CONTROL_OUTPUT_VERTICES_EXT", 262 0x8E75, "GL_TESS_CONTROL_OUTPUT_VERTICES_EXT",
(...skipping 331 matching lines...) Expand 10 before | Expand all | Expand 10 after
591 { 594 {
592 0x90B8, "GL_PATH_STENCIL_REF_CHROMIUM", 595 0x90B8, "GL_PATH_STENCIL_REF_CHROMIUM",
593 }, 596 },
594 { 597 {
595 0x93D3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", 598 0x93D3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR",
596 }, 599 },
597 { 600 {
598 0x1D00, "GL_FLAT_CHROMIUM", 601 0x1D00, "GL_FLAT_CHROMIUM",
599 }, 602 },
600 { 603 {
604 0x8A30, "GL_MAX_UNIFORM_BLOCK_SIZE",
605 },
606 {
601 0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR", 607 0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR",
602 }, 608 },
603 { 609 {
604 0x1801, "GL_DEPTH_EXT", 610 0x1801, "GL_DEPTH_EXT",
605 }, 611 },
606 { 612 {
607 0x1800, "GL_COLOR_EXT", 613 0x1800, "GL_COLOR_EXT",
608 }, 614 },
609 { 615 {
610 0x1802, "GL_STENCIL_EXT", 616 0x1802, "GL_STENCIL_EXT",
(...skipping 940 matching lines...) Expand 10 before | Expand all | Expand 10 after
1551 { 1557 {
1552 0x9251, "GL_SMAPHS30_PROGRAM_BINARY_DMP", 1558 0x9251, "GL_SMAPHS30_PROGRAM_BINARY_DMP",
1553 }, 1559 },
1554 { 1560 {
1555 0x9252, "GL_SMAPHS_PROGRAM_BINARY_DMP", 1561 0x9252, "GL_SMAPHS_PROGRAM_BINARY_DMP",
1556 }, 1562 },
1557 { 1563 {
1558 0x9253, "GL_DMP_PROGRAM_BINARY_DMP", 1564 0x9253, "GL_DMP_PROGRAM_BINARY_DMP",
1559 }, 1565 },
1560 { 1566 {
1567 0x9096, "GL_TRANSPOSE_AFFINE_2D_CHROMIUM",
1568 },
1569 {
1570 0x9094, "GL_AFFINE_3D_CHROMIUM",
1571 },
1572 {
1561 0x8DC8, "GL_UNSIGNED_INT_VEC4", 1573 0x8DC8, "GL_UNSIGNED_INT_VEC4",
1562 }, 1574 },
1563 { 1575 {
1576 0x9092, "GL_AFFINE_2D_CHROMIUM",
1577 },
1578 {
1579 0x9090, "GL_TRANSLATE_2D_CHROMIUM",
1580 },
1581 {
1564 0x3000, "GL_CLIP_DISTANCE0_APPLE", 1582 0x3000, "GL_CLIP_DISTANCE0_APPLE",
1565 }, 1583 },
1566 { 1584 {
1567 0x8C92, "GL_ATC_RGB_AMD", 1585 0x8C92, "GL_ATC_RGB_AMD",
1568 }, 1586 },
1569 { 1587 {
1570 0x8DC1, "GL_SAMPLER_2D_ARRAY", 1588 0x8DC1, "GL_SAMPLER_2D_ARRAY",
1571 }, 1589 },
1572 { 1590 {
1573 0x9154, "GL_VERTEX_ARRAY_OBJECT_EXT", 1591 0x9154, "GL_VERTEX_ARRAY_OBJECT_EXT",
(...skipping 121 matching lines...) Expand 10 before | Expand all | Expand 10 after
1695 { 1713 {
1696 0x8239, "GL_RG16I", 1714 0x8239, "GL_RG16I",
1697 }, 1715 },
1698 { 1716 {
1699 0x8238, "GL_RG8UI", 1717 0x8238, "GL_RG8UI",
1700 }, 1718 },
1701 { 1719 {
1702 0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES", 1720 0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES",
1703 }, 1721 },
1704 { 1722 {
1705 0x8A30, "GL_MAX_UNIFORM_BLOCK_SIZE", 1723 0x9091, "GL_TRANSLATE_3D_CHROMIUM",
1706 }, 1724 },
1707 { 1725 {
1708 0x9273, "GL_COMPRESSED_SIGNED_RG11_EAC", 1726 0x9273, "GL_COMPRESSED_SIGNED_RG11_EAC",
1709 }, 1727 },
1710 { 1728 {
1711 0x8231, "GL_R8I", 1729 0x8231, "GL_R8I",
1712 }, 1730 },
1713 { 1731 {
1714 0x8866, "GL_QUERY_RESULT_EXT", 1732 0x8866, "GL_QUERY_RESULT_EXT",
1715 }, 1733 },
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2661 { 2679 {
2662 0x8B65, "GL_FLOAT_MAT2x3_NV", 2680 0x8B65, "GL_FLOAT_MAT2x3_NV",
2663 }, 2681 },
2664 { 2682 {
2665 0x00010000, "GL_STENCIL_BUFFER_BIT0_QCOM", 2683 0x00010000, "GL_STENCIL_BUFFER_BIT0_QCOM",
2666 }, 2684 },
2667 { 2685 {
2668 0x83FA, "GL_PERFQUERY_FLUSH_INTEL", 2686 0x83FA, "GL_PERFQUERY_FLUSH_INTEL",
2669 }, 2687 },
2670 { 2688 {
2689 0x909C, "GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM",
2690 },
2691 {
2671 0x0D03, "GL_PACK_SKIP_ROWS", 2692 0x0D03, "GL_PACK_SKIP_ROWS",
2672 }, 2693 },
2673 { 2694 {
2695 0x908E, "GL_TRANSLATE_X_CHROMIUM",
2696 },
2697 {
2674 0x84F3, "GL_FENCE_STATUS_NV", 2698 0x84F3, "GL_FENCE_STATUS_NV",
2675 }, 2699 },
2676 { 2700 {
2677 0x908D, "GL_BOUNDING_BOX_CHROMIUM", 2701 0x908D, "GL_BOUNDING_BOX_CHROMIUM",
2678 }, 2702 },
2679 { 2703 {
2680 0x88E6, "GL_STATIC_COPY", 2704 0x88E6, "GL_STATIC_COPY",
2681 }, 2705 },
2682 { 2706 {
2683 0x0B93, "GL_STENCIL_VALUE_MASK", 2707 0x0B93, "GL_STENCIL_VALUE_MASK",
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after
2721 { 2745 {
2722 0x94F0, "GL_PERFQUERY_COUNTER_EVENT_INTEL", 2746 0x94F0, "GL_PERFQUERY_COUNTER_EVENT_INTEL",
2723 }, 2747 },
2724 { 2748 {
2725 0x8B40, "GL_PROGRAM_OBJECT_EXT", 2749 0x8B40, "GL_PROGRAM_OBJECT_EXT",
2726 }, 2750 },
2727 { 2751 {
2728 0x1004, "GL_TEXTURE_BORDER_COLOR_EXT", 2752 0x1004, "GL_TEXTURE_BORDER_COLOR_EXT",
2729 }, 2753 },
2730 { 2754 {
2755 0x908F, "GL_TRANSLATE_Y_CHROMIUM",
2756 },
2757 {
2731 0x908B, "GL_CONVEX_HULL_CHROMIUM", 2758 0x908B, "GL_CONVEX_HULL_CHROMIUM",
2732 }, 2759 },
2733 { 2760 {
2734 0x8B48, "GL_SHADER_OBJECT_EXT", 2761 0x8B48, "GL_SHADER_OBJECT_EXT",
2735 }, 2762 },
2736 { 2763 {
2737 0x8B49, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS", 2764 0x8B49, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS",
2738 }, 2765 },
2739 { 2766 {
2740 0x813A, "GL_TEXTURE_MIN_LOD", 2767 0x813A, "GL_TEXTURE_MIN_LOD",
(...skipping 136 matching lines...) Expand 10 before | Expand all | Expand 10 after
2877 { 2904 {
2878 0x8D20, "GL_STENCIL_ATTACHMENT", 2905 0x8D20, "GL_STENCIL_ATTACHMENT",
2879 }, 2906 },
2880 { 2907 {
2881 0x8B91, "GL_PALETTE4_RGBA8_OES", 2908 0x8B91, "GL_PALETTE4_RGBA8_OES",
2882 }, 2909 },
2883 { 2910 {
2884 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM", 2911 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM",
2885 }, 2912 },
2886 { 2913 {
2914 0x9098, "GL_TRANSPOSE_AFFINE_3D_CHROMIUM",
2915 },
2916 {
2887 0x8C85, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", 2917 0x8C85, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE",
2888 }, 2918 },
2889 { 2919 {
2890 0x00008000, "GL_COVERAGE_BUFFER_BIT_NV", 2920 0x00008000, "GL_COVERAGE_BUFFER_BIT_NV",
2891 }, 2921 },
2892 { 2922 {
2893 0x1506, "GL_XOR_NV", 2923 0x1506, "GL_XOR_NV",
2894 }, 2924 },
2895 { 2925 {
2896 0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE", 2926 0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE",
(...skipping 495 matching lines...) Expand 10 before | Expand all | Expand 10 after
3392 }, 3422 },
3393 { 3423 {
3394 0x8BC6, "GL_PERFMON_RESULT_AMD", 3424 0x8BC6, "GL_PERFMON_RESULT_AMD",
3395 }, 3425 },
3396 }; 3426 };
3397 3427
3398 const GLEnums::EnumToString* const GLEnums::enum_to_string_table_ = 3428 const GLEnums::EnumToString* const GLEnums::enum_to_string_table_ =
3399 enum_to_string_table; 3429 enum_to_string_table;
3400 const size_t GLEnums::enum_to_string_table_len_ = 3430 const size_t GLEnums::enum_to_string_table_len_ =
3401 sizeof(enum_to_string_table) / sizeof(enum_to_string_table[0]); 3431 sizeof(enum_to_string_table) / sizeof(enum_to_string_table[0]);
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