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Unified Diff: native_client_sdk/src/doc/devguide/coding/url-loading.rst

Issue 476793002: Per P0 reqs add launch pts + make download obvious. Also misc cpy edits. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: CL synced with master. Created 6 years, 4 months ago
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Index: native_client_sdk/src/doc/devguide/coding/url-loading.rst
diff --git a/native_client_sdk/src/doc/devguide/coding/url-loading.rst b/native_client_sdk/src/doc/devguide/coding/url-loading.rst
index 47269391830b71a621e1b755d6d69f5300a3dcf9..9949467cfe0ab6a35773df6c0a38bcd26a6545d8 100644
--- a/native_client_sdk/src/doc/devguide/coding/url-loading.rst
+++ b/native_client_sdk/src/doc/devguide/coding/url-loading.rst
@@ -12,11 +12,11 @@ URL Loading
Introduction
============
-This chapter describes how to use the `URLLoader API
+This section describes how to use the `URLLoader API
</native-client/pepper_stable/cpp/classpp_1_1_u_r_l_loader>`_ to load resources
such as images and sound files from a server into your application.
-The example discussed in this chapter is included in the SDK in the directory
+The example discussed in this section is included in the SDK in the directory
``examples/api/url_loader``.
Reference information
@@ -41,7 +41,7 @@ When a user launches your Native Client web application, Chrome downloads and
caches your application's HTML file, manifest file (.nmf), and Native Client
module (.pexe or .nexe). If your application needs additional assets, such as
images and sound files, it must explicitly load those assets. You can use the
-Pepper APIs described in this chapter to load assets from a URL into your
+Pepper APIs described in this section to load assets from a URL into your
application.
After you've loaded assets into your application, Chrome will cache those

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