| Index: ui/gl/gl_surface_osmesa.h
|
| diff --git a/ui/gl/gl_surface_osmesa.h b/ui/gl/gl_surface_osmesa.h
|
| index b4b48274913e2848c991b004c04fce808bde4c9d..472d7b115ed7828d158c020eeb0dbd7b2c3d0ef4 100644
|
| --- a/ui/gl/gl_surface_osmesa.h
|
| +++ b/ui/gl/gl_surface_osmesa.h
|
| @@ -11,12 +11,14 @@
|
|
|
| namespace gfx {
|
|
|
| +enum OSMesaSurfaceFormat { OSMesaSurfaceFormatBGRA, OSMesaSurfaceFormatRGBA };
|
| +
|
| // A surface that the Mesa software renderer draws to. This is actually just a
|
| // buffer in system memory. GetHandle returns a pointer to the buffer. These
|
| // surfaces can be resized and resizing preserves the contents.
|
| class GL_EXPORT GLSurfaceOSMesa : public GLSurface {
|
| public:
|
| - GLSurfaceOSMesa(unsigned format, const gfx::Size& size);
|
| + GLSurfaceOSMesa(OSMesaSurfaceFormat format, const gfx::Size& size);
|
|
|
| // Implement GLSurface.
|
| virtual bool Initialize() OVERRIDE;
|
|
|