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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "mojo/views/input_method_mojo_linux.h" |
| 6 |
| 7 #include "ui/base/ime/text_input_client.h" |
| 8 #include "ui/events/event.h" |
| 9 |
| 10 namespace mojo { |
| 11 |
| 12 InputMethodMojoLinux::InputMethodMojoLinux( |
| 13 ui::internal::InputMethodDelegate* delegate) |
| 14 : ui::InputMethodAuraLinux(delegate) { |
| 15 } |
| 16 |
| 17 InputMethodMojoLinux::~InputMethodMojoLinux() {} |
| 18 |
| 19 bool InputMethodMojoLinux::DispatchKeyEvent(const ui::KeyEvent& event) { |
| 20 DCHECK(event.type() == ui::ET_KEY_PRESSED || |
| 21 event.type() == ui::ET_KEY_RELEASED); |
| 22 DCHECK(system_toplevel_window_focused()); |
| 23 |
| 24 // If no text input client, do nothing. |
| 25 if (!GetTextInputClient()) |
| 26 return DispatchKeyEventPostIME(event); |
| 27 |
| 28 // Here is where we change the differ from our base class's logic. Instead of |
| 29 // always dispatching a key down event, and then sending a synthesized |
| 30 // character event, we instead check to see if this is a character event and |
| 31 // send out the key if it is. (We fallback to normal dispatch if it isn't.) |
| 32 if (event.is_char()) { |
| 33 const uint16 ch = event.GetCharacter(); |
| 34 if (GetTextInputClient()) |
| 35 GetTextInputClient()->InsertChar(ch, event.flags()); |
| 36 |
| 37 return false; |
| 38 } |
| 39 |
| 40 return DispatchKeyEventPostIME(event); |
| 41 } |
| 42 |
| 43 } // namespace mojo |
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