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1 /* | 1 /* |
2 * Copyright (c) 2012, Google Inc. All rights reserved. | 2 * Copyright (c) 2012, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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37 #include "SkCanvas.h" | 37 #include "SkCanvas.h" |
38 #include "SkPaint.h" | 38 #include "SkPaint.h" |
39 #include "SkPoint.h" | 39 #include "SkPoint.h" |
40 #include "SkRect.h" | 40 #include "SkRect.h" |
41 | 41 |
42 namespace WebCore { | 42 namespace WebCore { |
43 class GraphicsContext; | 43 class GraphicsContext; |
44 | 44 |
45 // This class is an encapsulation of functionality for GraphicsContext, and its
methods are mirrored | 45 // This class is an encapsulation of functionality for GraphicsContext, and its
methods are mirrored |
46 // there for the outside world. It tracks paints and computes what area will be
opaque. | 46 // there for the outside world. It tracks paints and computes what area will be
opaque. |
47 class OpaqueRegionSkia { | 47 class OpaqueRegionSkia FINAL { |
48 public: | 48 public: |
49 OpaqueRegionSkia(); | 49 OpaqueRegionSkia(); |
50 | 50 |
51 // The resulting opaque region as a single rect. | 51 // The resulting opaque region as a single rect. |
52 IntRect asRect() const; | 52 IntRect asRect() const; |
53 | 53 |
54 void pushCanvasLayer(const SkPaint*); | 54 void pushCanvasLayer(const SkPaint*); |
55 void popCanvasLayer(const GraphicsContext*); | 55 void popCanvasLayer(const GraphicsContext*); |
56 | 56 |
57 void setImageMask(const SkRect& imageOpaqueRect); | 57 void setImageMask(const SkRect& imageOpaqueRect); |
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92 | 92 |
93 SkRect& currentTrackingOpaqueRect(); | 93 SkRect& currentTrackingOpaqueRect(); |
94 | 94 |
95 SkRect m_opaqueRect; | 95 SkRect m_opaqueRect; |
96 | 96 |
97 Vector<CanvasLayerState, 3> m_canvasLayerStack; | 97 Vector<CanvasLayerState, 3> m_canvasLayerStack; |
98 }; | 98 }; |
99 | 99 |
100 } | 100 } |
101 #endif // OpaqueRegionSkia_h | 101 #endif // OpaqueRegionSkia_h |
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