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| 1 /* | 1 /* |
| 2 * Copyright (c) 2012, Google Inc. All rights reserved. | 2 * Copyright (c) 2012, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 37 #include "SkCanvas.h" | 37 #include "SkCanvas.h" |
| 38 #include "SkPaint.h" | 38 #include "SkPaint.h" |
| 39 #include "SkPoint.h" | 39 #include "SkPoint.h" |
| 40 #include "SkRect.h" | 40 #include "SkRect.h" |
| 41 | 41 |
| 42 namespace WebCore { | 42 namespace WebCore { |
| 43 class GraphicsContext; | 43 class GraphicsContext; |
| 44 | 44 |
| 45 // This class is an encapsulation of functionality for GraphicsContext, and its
methods are mirrored | 45 // This class is an encapsulation of functionality for GraphicsContext, and its
methods are mirrored |
| 46 // there for the outside world. It tracks paints and computes what area will be
opaque. | 46 // there for the outside world. It tracks paints and computes what area will be
opaque. |
| 47 class OpaqueRegionSkia { | 47 class OpaqueRegionSkia FINAL { |
| 48 public: | 48 public: |
| 49 OpaqueRegionSkia(); | 49 OpaqueRegionSkia(); |
| 50 | 50 |
| 51 // The resulting opaque region as a single rect. | 51 // The resulting opaque region as a single rect. |
| 52 IntRect asRect() const; | 52 IntRect asRect() const; |
| 53 | 53 |
| 54 void pushCanvasLayer(const SkPaint*); | 54 void pushCanvasLayer(const SkPaint*); |
| 55 void popCanvasLayer(const GraphicsContext*); | 55 void popCanvasLayer(const GraphicsContext*); |
| 56 | 56 |
| 57 void setImageMask(const SkRect& imageOpaqueRect); | 57 void setImageMask(const SkRect& imageOpaqueRect); |
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| 92 | 92 |
| 93 SkRect& currentTrackingOpaqueRect(); | 93 SkRect& currentTrackingOpaqueRect(); |
| 94 | 94 |
| 95 SkRect m_opaqueRect; | 95 SkRect m_opaqueRect; |
| 96 | 96 |
| 97 Vector<CanvasLayerState, 3> m_canvasLayerStack; | 97 Vector<CanvasLayerState, 3> m_canvasLayerStack; |
| 98 }; | 98 }; |
| 99 | 99 |
| 100 } | 100 } |
| 101 #endif // OpaqueRegionSkia_h | 101 #endif // OpaqueRegionSkia_h |
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