Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(3552)

Unified Diff: remoting/ios/ui/scene_view.h

Issue 475333004: Remove old Chromoting iOS client (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « remoting/ios/ui/pin_entry_view_controller_iphone.xib ('k') | remoting/ios/ui/scene_view.mm » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: remoting/ios/ui/scene_view.h
diff --git a/remoting/ios/ui/scene_view.h b/remoting/ios/ui/scene_view.h
deleted file mode 100644
index 8f082ff9910b0edd5053de660a00b5bbd43d4e84..0000000000000000000000000000000000000000
--- a/remoting/ios/ui/scene_view.h
+++ /dev/null
@@ -1,171 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef REMOTING_IOS_UI_SCENE_VIEW_H_
-#define REMOTING_IOS_UI_SCENE_VIEW_H_
-
-#import <Foundation/Foundation.h>
-#import <GLKit/GLKit.h>
-
-#include "third_party/webrtc/modules/desktop_capture/desktop_geometry.h"
-
-typedef struct {
- bool left;
- bool right;
- bool top;
- bool bottom;
-} AnchorPosition;
-
-typedef struct {
- int left;
- int right;
- int top;
- int bottom;
-} MarginQuad;
-
-typedef struct {
- CGPoint geometryVertex;
- CGPoint textureVertex;
-} TexturedVertex;
-
-typedef struct {
- TexturedVertex bl;
- TexturedVertex br;
- TexturedVertex tl;
- TexturedVertex tr;
-} TexturedQuad;
-
-@interface SceneView : NSObject {
- @private
-
- // GL name
- GLuint _textureId;
-
- GLKMatrix4 _projectionMatrix;
- GLKMatrix4 _modelViewMatrix;
-
- // The draw surface is a triangle strip (triangles defined by the intersecting
- // vertexes) to create a rectangle surface.
- // 1****3
- // | / |
- // | / |
- // 2****4
- // This also determines the resolution of our surface, being a unit (NxN) grid
- // with finite divisions. For our surface N = 1, and the number of divisions
- // respects the CLIENT's desktop resolution.
- TexturedQuad _glQuad;
-
- // Cache of the CLIENT's desktop resolution.
- webrtc::DesktopSize _contentSize;
- // Cache of the HOST's desktop resolution.
- webrtc::DesktopSize _frameSize;
-
- // Location of the mouse according to the CLIENT in the prospective of the
- // HOST resolution
- webrtc::DesktopVector _mousePosition;
-
- // When a user pans they expect the view to experience acceleration after
- // they release the pan gesture. We track that velocity vector as a position
- // delta factored over the frame rate of the GL Context. Velocity is
- // accounted as a float.
- CGPoint _panVelocity;
-}
-
-// The position of the scene is tracked in the prospective of the CLIENT
-// resolution. The Z-axis is used to track the scale of the render, our scene
-// never changes position on the Z-axis.
-@property(nonatomic, readonly) GLKVector3 position;
-
-// Space around border consumed by non-scene elements, we can not draw here
-@property(nonatomic, readonly) MarginQuad margin;
-
-@property(nonatomic, readonly) AnchorPosition anchored;
-
-- (const GLKMatrix4&)projectionMatrix;
-
-// calculate and return the current model view matrix
-- (const GLKMatrix4&)modelViewMatrix;
-
-- (const webrtc::DesktopSize&)contentSize;
-
-// Update the CLIENT resolution and draw scene size, accounting for margins
-- (void)setContentSize:(const CGSize&)size;
-
-- (const webrtc::DesktopSize&)frameSize;
-
-// Update the HOST resolution and reinitialize the scene positioning
-- (void)setFrameSize:(const webrtc::DesktopSize&)size;
-
-- (const webrtc::DesktopVector&)mousePosition;
-
-- (void)setPanVelocity:(const CGPoint&)delta;
-
-- (void)setMarginsFromLeft:(int)left
- right:(int)right
- top:(int)top
- bottom:(int)bottom;
-
-// Draws to a GL Context
-- (void)draw;
-
-- (BOOL)containsTouchPoint:(CGPoint)point;
-
-// Applies translation and zoom. Translation is bounded to screen edges.
-// Zooming is bounded on the lower side to the maximum of width and height, and
-// on the upper side by a constant, experimentally chosen.
-- (void)panAndZoom:(CGPoint)translation scaleBy:(float)scale;
-
-// Mouse is tracked in the perspective of the HOST desktop, but the projection
-// to the user is in the perspective of the CLIENT resolution. Find the HOST
-// position that is the center of the current CLIENT view. If the mouse is in
-// the half of the CLIENT screen that is closest to an anchor, then move the
-// mouse, otherwise the mouse should be centered.
-- (void)updateMousePositionAndAnchorsWithTranslation:(CGPoint)translation
- scale:(float)scale;
-
-// When zoom is changed the scene is translated to keep an anchored point
-// (an anchored edge, or the spot the user is touching) at the same place in the
-// User's perspective. Return the delta of the position of the lower endpoint
-// of the axis
-+ (float)positionDeltaFromScaling:(float)ratio
- position:(float)position
- length:(float)length
- anchor:(float)anchor;
-
-// Return the delta of the position of the lower endpoint of the axis
-+ (int)positionDeltaFromTranslation:(int)translation
- position:(int)position
- freeSpace:(int)freeSpace
- scaleingPositionDelta:(int)scaleingPositionDelta
- isAnchoredLow:(BOOL)isAnchoredLow
- isAnchoredHigh:(BOOL)isAnchoredHigh;
-
-// |position + delta| is snapped to the bounds, return the delta in respect to
-// the bounding.
-+ (int)boundDeltaFromPosition:(float)position
- delta:(int)delta
- lowerBound:(int)lowerBound
- upperBound:(int)upperBound;
-
-// Return |nextPosition| when it is anchored and still in the respective 1/2 of
-// the screen. When |nextPosition| is outside scene's edge, snap to edge.
-// Otherwise return |centerPosition|
-+ (int)boundMouseGivenNextPosition:(int)nextPosition
- maxPosition:(int)maxPosition
- centerPosition:(int)centerPosition
- isAnchoredLow:(BOOL)isAnchoredLow
- isAnchoredHigh:(BOOL)isAnchoredHigh;
-
-// If the mouse is at an edge return zero, otherwise return |velocity|
-+ (float)boundVelocity:(float)velocity
- axisLength:(int)axisLength
- mousePosition:(int)mousePosition;
-
-// Update the scene acceleration vector.
-// Returns true if velocity before 'ticking' is non-zero.
-- (BOOL)tickPanVelocity;
-
-@end
-
-#endif // REMOTING_IOS_UI_SCENE_VIEW_H_
« no previous file with comments | « remoting/ios/ui/pin_entry_view_controller_iphone.xib ('k') | remoting/ios/ui/scene_view.mm » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698