| Index: src/core/SkRecords.h
|
| diff --git a/src/core/SkRecords.h b/src/core/SkRecords.h
|
| index 3d5b1908934f4c7fc0d401980a94d9996bc73490..bc768d9496c0f2c12b59365e07ac1e73525043b9 100644
|
| --- a/src/core/SkRecords.h
|
| +++ b/src/core/SkRecords.h
|
| @@ -197,7 +197,7 @@ private:
|
|
|
| RECORD0(NoOp);
|
|
|
| -RECORD1(Restore, SkMatrix, matrix);
|
| +RECORD2(Restore, SkIRect, devBounds, SkMatrix, matrix);
|
| RECORD0(Save);
|
| RECORD3(SaveLayer, Optional<SkRect>, bounds, Optional<SkPaint>, paint, SkCanvas::SaveFlags, flags);
|
|
|
| @@ -207,10 +207,10 @@ RECORD0(PopCull);
|
| RECORD1(Concat, SkMatrix, matrix);
|
| RECORD1(SetMatrix, SkMatrix, matrix);
|
|
|
| -RECORD3(ClipPath, SkPath, path, SkRegion::Op, op, bool, doAA);
|
| -RECORD3(ClipRRect, SkRRect, rrect, SkRegion::Op, op, bool, doAA);
|
| -RECORD3(ClipRect, SkRect, rect, SkRegion::Op, op, bool, doAA);
|
| -RECORD2(ClipRegion, SkRegion, region, SkRegion::Op, op);
|
| +RECORD4(ClipPath, SkIRect, devBounds, SkPath, path, SkRegion::Op, op, bool, doAA);
|
| +RECORD4(ClipRRect, SkIRect, devBounds, SkRRect, rrect, SkRegion::Op, op, bool, doAA);
|
| +RECORD4(ClipRect, SkIRect, devBounds, SkRect, rect, SkRegion::Op, op, bool, doAA);
|
| +RECORD3(ClipRegion, SkIRect, devBounds, SkRegion, region, SkRegion::Op, op);
|
|
|
| RECORD1(Clear, SkColor, color);
|
| // While not strictly required, if you have an SkPaint, it's fastest to put it first.
|
|
|