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Side by Side Diff: src/core/SkRecordDraw.cpp

Issue 474983002: SkRecordDraw: incorporate clip into BBH (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: sign comparison Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkRecordDraw.h" 8 #include "SkRecordDraw.h"
9 #include "SkTSort.h" 9 #include "SkTSort.h"
10 10
11 void SkRecordDraw(const SkRecord& record, 11 void SkRecordDraw(const SkRecord& record,
12 SkCanvas* canvas, 12 SkCanvas* canvas,
13 const SkBBoxHierarchy* bbh, 13 const SkBBoxHierarchy* bbh,
14 SkDrawPictureCallback* callback) { 14 SkDrawPictureCallback* callback) {
15 SkAutoCanvasRestore saveRestore(canvas, true /*save now, restore at exit*/); 15 SkAutoCanvasRestore saveRestore(canvas, true /*save now, restore at exit*/);
16 16
17 if (NULL != bbh) { 17 if (NULL != bbh) {
18 // Draw only ops that affect pixels in the canvas's current clip. 18 // Draw only ops that affect pixels in the canvas's current clip.
19 SkIRect devBounds; 19 SkIRect query;
20 canvas->getClipDeviceBounds(&devBounds); 20 #if 1 // TODO: Why is this the right way to make the query? I'd think it'd be the else branch.
21 SkRect clipBounds;
22 canvas->getClipBounds(&clipBounds);
23 clipBounds.roundOut(&query);
24 #else
25 canvas->getClipDeviceBounds(&query);
26 #endif
21 SkTDArray<void*> ops; 27 SkTDArray<void*> ops;
22 bbh->search(devBounds, &ops); 28 bbh->search(query, &ops);
23 29
24 // FIXME: QuadTree doesn't send these back in the order we inserted them . :( 30 // FIXME: QuadTree doesn't send these back in the order we inserted them . :(
25 // Also remove the sort in SkPictureData::getActiveOps()? 31 // Also remove the sort in SkPictureData::getActiveOps()?
26 if (ops.count() > 0) { 32 if (ops.count() > 0) {
27 SkTQSort(ops.begin(), ops.end() - 1, SkTCompareLT<void*>()); 33 SkTQSort(ops.begin(), ops.end() - 1, SkTCompareLT<void*>());
28 } 34 }
29 35
30 SkRecords::Draw draw(canvas); 36 SkRecords::Draw draw(canvas);
31 for (int i = 0; i < ops.count(); i++) { 37 for (int i = 0; i < ops.count(); i++) {
32 if (NULL != callback && callback->abortDrawing()) { 38 if (NULL != callback && callback->abortDrawing()) {
(...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after
110 // To implement this, we keep a stack of active Save blocks. As we consume ops 116 // To implement this, we keep a stack of active Save blocks. As we consume ops
111 // inside the Save/Restore block, drawing ops are unioned with the bounds of 117 // inside the Save/Restore block, drawing ops are unioned with the bounds of
112 // the block, and control ops are stashed away for later. When we finish the 118 // the block, and control ops are stashed away for later. When we finish the
113 // block with a Restore, our bounds are complete, and we go back and fill them 119 // block with a Restore, our bounds are complete, and we go back and fill them
114 // in for all the control ops we stashed away. 120 // in for all the control ops we stashed away.
115 class FillBounds : SkNoncopyable { 121 class FillBounds : SkNoncopyable {
116 public: 122 public:
117 FillBounds(const SkRecord& record, SkBBoxHierarchy* bbh) : fBounds(record.co unt()) { 123 FillBounds(const SkRecord& record, SkBBoxHierarchy* bbh) : fBounds(record.co unt()) {
118 // Calculate bounds for all ops. This won't go quite in order, so we'll need 124 // Calculate bounds for all ops. This won't go quite in order, so we'll need
119 // to store the bounds separately then feed them in to the BBH later in order. 125 // to store the bounds separately then feed them in to the BBH later in order.
126 const SkIRect largest = SkIRect::MakeLargest();
120 fCTM.setIdentity(); 127 fCTM.setIdentity();
128 fCurrentClipBounds = largest;
121 for (fCurrentOp = 0; fCurrentOp < record.count(); fCurrentOp++) { 129 for (fCurrentOp = 0; fCurrentOp < record.count(); fCurrentOp++) {
122 record.visit<void>(fCurrentOp, *this); 130 record.visit<void>(fCurrentOp, *this);
123 } 131 }
124 132
125 // If we have any lingering unpaired Saves, simulate restores to make 133 // If we have any lingering unpaired Saves, simulate restores to make
126 // sure all ops in those Save blocks have their bounds calculated. 134 // sure all ops in those Save blocks have their bounds calculated.
127 while (!fSaveStack.isEmpty()) { 135 while (!fSaveStack.isEmpty()) {
128 this->popSaveBlock(); 136 this->popSaveBlock();
129 } 137 }
130 138
131 // Any control ops not part of any Save/Restore block draw everywhere. 139 // Any control ops not part of any Save/Restore block draw everywhere.
132 while (!fControlIndices.isEmpty()) { 140 while (!fControlIndices.isEmpty()) {
133 this->popControl(SkIRect::MakeLargest()); 141 this->popControl(largest);
134 } 142 }
135 143
136 // Finally feed all stored bounds into the BBH. They'll be returned in this order. 144 // Finally feed all stored bounds into the BBH. They'll be returned in this order.
137 SkASSERT(NULL != bbh); 145 SkASSERT(NULL != bbh);
138 for (uintptr_t i = 0; i < record.count(); i++) { 146 for (uintptr_t i = 0; i < record.count(); i++) {
139 if (!fBounds[i].isEmpty()) { 147 if (!fBounds[i].isEmpty()) {
140 bbh->insert((void*)i, fBounds[i], true/*ok to defer*/); 148 bbh->insert((void*)i, fBounds[i], true/*ok to defer*/);
141 } 149 }
142 } 150 }
143 bbh->flushDeferredInserts(); 151 bbh->flushDeferredInserts();
144 } 152 }
145 153
146 template <typename T> void operator()(const T& r) { 154 template <typename T> void operator()(const T& op) {
147 this->updateCTM(r); 155 this->updateCTM(op);
148 this->trackBounds(r); 156 this->updateClipBounds(op);
157 this->trackBounds(op);
149 } 158 }
150 159
151 private: 160 private:
152 struct SaveBounds { 161 struct SaveBounds {
153 int controlOps; // Number of control ops in this Save block, including the Save. 162 int controlOps; // Number of control ops in this Save block, incl uding the Save.
154 SkIRect bounds; // Bounds of everything in the block. 163 SkIRect bounds; // Bounds of everything in the block.
164 const SkPaint* paint; // Unowned. If set, adjusts the bounds of all op s in this block.
155 }; 165 };
156 166
157 template <typename T> void updateCTM(const T&) { /* most ops don't change th e CTM */ } 167 template <typename T> void updateCTM(const T&) { /* most ops don't change th e CTM */ }
158 void updateCTM(const Restore& r) { fCTM = r.matrix; } 168 void updateCTM(const Restore& op) { fCTM = op.matrix; }
159 void updateCTM(const SetMatrix& r) { fCTM = r.matrix; } 169 void updateCTM(const SetMatrix& op) { fCTM = op.matrix; }
160 void updateCTM(const Concat& r) { fCTM.preConcat(r.matrix); } 170 void updateCTM(const Concat& op) { fCTM.preConcat(op.matrix); }
171
172 template <typename T> void updateClipBounds(const T&) { /* most ops don't ch ange the clip */ }
173 // Each of these devBounds fields is the state of the device bounds after th e op.
174 // So Restore's devBounds are those bounds saved by its paired Save or SaveL ayer.
175 void updateClipBounds(const Restore& op) { fCurrentClipBounds = op.devBou nds; }
176 void updateClipBounds(const ClipPath& op) { fCurrentClipBounds = op.devBou nds; }
177 void updateClipBounds(const ClipRRect& op) { fCurrentClipBounds = op.devBou nds; }
178 void updateClipBounds(const ClipRect& op) { fCurrentClipBounds = op.devBou nds; }
179 void updateClipBounds(const ClipRegion& op) { fCurrentClipBounds = op.devBou nds; }
180 void updateClipBounds(const SaveLayer& op) {
181 if (op.bounds) {
182 fCurrentClipBounds.intersect(this->adjustAndMap(*op.bounds, op.paint ));
183 }
184 }
161 185
162 // The bounds of these ops must be calculated when we hit the Restore 186 // The bounds of these ops must be calculated when we hit the Restore
163 // from the bounds of the ops in the same Save block. 187 // from the bounds of the ops in the same Save block.
164 void trackBounds(const Save&) { this->pushSaveBlock(); } 188 void trackBounds(const Save&) { this->pushSaveBlock(NULL); }
165 // TODO: bounds of SaveLayer may be more complicated? 189 // TODO: bounds of SaveLayer may be more complicated?
166 void trackBounds(const SaveLayer&) { this->pushSaveBlock(); } 190 void trackBounds(const SaveLayer& op) { this->pushSaveBlock(op.paint); }
167 void trackBounds(const Restore&) { fBounds[fCurrentOp] = this->popSaveBlo ck(); } 191 void trackBounds(const Restore&) { fBounds[fCurrentOp] = this->popSaveBlock( ); }
168 192
169 void trackBounds(const Concat&) { this->pushControl(); } 193 void trackBounds(const Concat&) { this->pushControl(); }
170 void trackBounds(const SetMatrix&) { this->pushControl(); } 194 void trackBounds(const SetMatrix&) { this->pushControl(); }
171 void trackBounds(const ClipRect&) { this->pushControl(); } 195 void trackBounds(const ClipRect&) { this->pushControl(); }
172 void trackBounds(const ClipRRect&) { this->pushControl(); } 196 void trackBounds(const ClipRRect&) { this->pushControl(); }
173 void trackBounds(const ClipPath&) { this->pushControl(); } 197 void trackBounds(const ClipPath&) { this->pushControl(); }
174 void trackBounds(const ClipRegion&) { this->pushControl(); } 198 void trackBounds(const ClipRegion&) { this->pushControl(); }
175 199
176 // For all other ops, we can calculate and store the bounds directly now. 200 // For all other ops, we can calculate and store the bounds directly now.
177 template <typename T> void trackBounds(const T& op) { 201 template <typename T> void trackBounds(const T& op) {
178 fBounds[fCurrentOp] = this->bounds(op); 202 fBounds[fCurrentOp] = this->bounds(op);
179 this->updateSaveBounds(fBounds[fCurrentOp]); 203 this->updateSaveBounds(fBounds[fCurrentOp]);
180 } 204 }
181 205
182 // TODO: remove this trivially-safe default when done bounding all ops 206 void pushSaveBlock(const SkPaint* paint) {
183 template <typename T> SkIRect bounds(const T&) { return SkIRect::MakeLargest (); }
184
185 void pushSaveBlock() {
186 // Starting a new Save block. Push a new entry to represent that. 207 // Starting a new Save block. Push a new entry to represent that.
187 SaveBounds sb = { 0, SkIRect::MakeEmpty() }; 208 SaveBounds sb = { 0, SkIRect::MakeEmpty(), paint };
188 fSaveStack.push(sb); 209 fSaveStack.push(sb);
189 this->pushControl(); 210 this->pushControl();
190 } 211 }
191 212
192 SkIRect popSaveBlock() { 213 SkIRect popSaveBlock() {
193 // We're done the Save block. Apply the block's bounds to all control o ps inside it. 214 // We're done the Save block. Apply the block's bounds to all control o ps inside it.
194 SaveBounds sb; 215 SaveBounds sb;
195 fSaveStack.pop(&sb); 216 fSaveStack.pop(&sb);
196 while (sb.controlOps --> 0) { 217 while (sb.controlOps --> 0) {
197 this->popControl(sb.bounds); 218 this->popControl(sb.bounds);
(...skipping 18 matching lines...) Expand all
216 fControlIndices.pop(); 237 fControlIndices.pop();
217 } 238 }
218 239
219 void updateSaveBounds(const SkIRect& bounds) { 240 void updateSaveBounds(const SkIRect& bounds) {
220 // If we're in a Save block, expand its bounds to cover these bounds too . 241 // If we're in a Save block, expand its bounds to cover these bounds too .
221 if (!fSaveStack.isEmpty()) { 242 if (!fSaveStack.isEmpty()) {
222 fSaveStack.top().bounds.join(bounds); 243 fSaveStack.top().bounds.join(bounds);
223 } 244 }
224 } 245 }
225 246
226 SkIRect bounds(const NoOp&) { return SkIRect::MakeEmpty(); } // NoOps don't draw anywhere. 247 // TODO: Remove this default when done bounding all ops.
248 template <typename T> SkIRect bounds(const T&) { return fCurrentClipBounds; }
249 SkIRect bounds(const Clear&) { return SkIRect::MakeLargest(); } // Ignores the clip
250 SkIRect bounds(const NoOp&) { return SkIRect::MakeEmpty(); } // NoOps do n't draw anywhere.
227 251
228 SkAutoTMalloc<SkIRect> fBounds; // One for each op in the record. 252 // Adjust rect for all paints that may affect its geometry, then map it to d evice space.
253 SkIRect adjustAndMap(SkRect rect, const SkPaint* paint) {
254 // Adjust rect for its own paint.
255 if (paint) {
256 if (paint->canComputeFastBounds()) {
257 rect = paint->computeFastBounds(rect, &rect);
258 } else {
259 // The paint could do anything. The only safe answer is the cur rent clip.
260 return fCurrentClipBounds;
261 }
262 }
263
264 // Adjust rect for all the paints from the SaveLayers we're inside.
265 // For SaveLayers, only image filters will affect the bounds.
266 for (int i = fSaveStack.count() - 1; i >= 0; i--) {
267 if (fSaveStack[i].paint && fSaveStack[i].paint->getImageFilter()) {
268 if (paint->canComputeFastBounds()) {
269 rect = fSaveStack[i].paint->computeFastBounds(rect, &rect);
270 } else {
271 // Same deal as above.
272 return fCurrentClipBounds;
273 }
274 }
275 }
276
277 // Map the rect back to device space.
278 fCTM.mapRect(&rect);
279 SkIRect devRect;
280 rect.roundOut(&devRect);
281 return devRect;
282 }
283
284 // Conservative device bounds for each op in the SkRecord.
285 SkAutoTMalloc<SkIRect> fBounds;
286
287 // We walk fCurrentOp through the SkRecord, as we go using updateCTM()
288 // and updateClipBounds() to maintain the exact CTM (fCTM) and conservative
289 // device bounds of the current clip (fCurrentClipBounds).
290 unsigned fCurrentOp;
229 SkMatrix fCTM; 291 SkMatrix fCTM;
230 unsigned fCurrentOp; 292 SkIRect fCurrentClipBounds;
293
294 // Used to track the bounds of Save/Restore blocks and the control ops insid e them.
231 SkTDArray<SaveBounds> fSaveStack; 295 SkTDArray<SaveBounds> fSaveStack;
232 SkTDArray<unsigned> fControlIndices; 296 SkTDArray<unsigned> fControlIndices;
233 }; 297 };
234 298
235 } // namespace SkRecords 299 } // namespace SkRecords
236 300
237 void SkRecordFillBounds(const SkRecord& record, SkBBoxHierarchy* bbh) { 301 void SkRecordFillBounds(const SkRecord& record, SkBBoxHierarchy* bbh) {
238 SkRecords::FillBounds(record, bbh); 302 SkRecords::FillBounds(record, bbh);
239 } 303 }
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