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Side by Side Diff: Source/core/rendering/RenderRegion.cpp

Issue 474793002: Add GraphicsLayerDebugInfo::includesNewPaintInvalidation to distinguish paint from new RenderObjects (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: review Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above 8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following 9 * copyright notice, this list of conditions and the following
10 * disclaimer. 10 * disclaimer.
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112 // FIXME: We need to find a way to set up overflow properly. Our flow thread hasn't gotten a layout 112 // FIXME: We need to find a way to set up overflow properly. Our flow thread hasn't gotten a layout
113 // yet, so we can't look to it for correct information. It's possible we cou ld wait until after the RenderFlowThread 113 // yet, so we can't look to it for correct information. It's possible we cou ld wait until after the RenderFlowThread
114 // gets a layout, and then try to propagate overflow information back to the region, and then mark for a second layout. 114 // gets a layout, and then try to propagate overflow information back to the region, and then mark for a second layout.
115 // That second layout would then be able to use the information from the Ren derFlowThread to set up overflow. 115 // That second layout would then be able to use the information from the Ren derFlowThread to set up overflow.
116 // 116 //
117 // The big problem though is that overflow needs to be region-specific. We c an't simply use the RenderFlowThread's global 117 // The big problem though is that overflow needs to be region-specific. We c an't simply use the RenderFlowThread's global
118 // overflow values, since then we'd always think any narrow region had huge overflow (all the way to the width of the 118 // overflow values, since then we'd always think any narrow region had huge overflow (all the way to the width of the
119 // RenderFlowThread itself). 119 // RenderFlowThread itself).
120 } 120 }
121 121
122 void RenderRegion::paintInvalidaitonOfFlowThreadContentRectangle(const LayoutRec t& paintInvalidationRect, const LayoutRect& flowThreadPortionRect, const LayoutR ect& flowThreadPortionOverflowRect, const LayoutPoint& regionLocation) const 122 void RenderRegion::paintInvalidationOfFlowThreadContentRectangle(const LayoutRec t& paintInvalidationRect, const LayoutRect& flowThreadPortionRect, const LayoutR ect& flowThreadPortionOverflowRect, const LayoutPoint& regionLocation) const
123 { 123 {
124 ASSERT(isValid()); 124 ASSERT(isValid());
125 125
126 // We only have to issue a paint invalidation in this region if the region r ect intersects the paint invalidation rect. 126 // We only have to issue a paint invalidation in this region if the region r ect intersects the paint invalidation rect.
127 LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect); 127 LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect);
128 LayoutRect flippedFlowThreadPortionOverflowRect(flowThreadPortionOverflowRec t); 128 LayoutRect flippedFlowThreadPortionOverflowRect(flowThreadPortionOverflowRec t);
129 flowThread()->flipForWritingMode(flippedFlowThreadPortionRect); // Put the r egion rects into physical coordinates. 129 flowThread()->flipForWritingMode(flippedFlowThreadPortionRect); // Put the r egion rects into physical coordinates.
130 flowThread()->flipForWritingMode(flippedFlowThreadPortionOverflowRect); 130 flowThread()->flipForWritingMode(flippedFlowThreadPortionOverflowRect);
131 131
132 LayoutRect clippedRect(paintInvalidationRect); 132 LayoutRect clippedRect(paintInvalidationRect);
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148 if (!isValid()) { 148 if (!isValid()) {
149 RenderBlockFlow::computeIntrinsicLogicalWidths(minLogicalWidth, maxLogic alWidth); 149 RenderBlockFlow::computeIntrinsicLogicalWidths(minLogicalWidth, maxLogic alWidth);
150 return; 150 return;
151 } 151 }
152 152
153 minLogicalWidth = m_flowThread->minPreferredLogicalWidth(); 153 minLogicalWidth = m_flowThread->minPreferredLogicalWidth();
154 maxLogicalWidth = m_flowThread->maxPreferredLogicalWidth(); 154 maxLogicalWidth = m_flowThread->maxPreferredLogicalWidth();
155 } 155 }
156 156
157 } // namespace blink 157 } // namespace blink
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