Index: cc/debug/debug_rect_history.cc |
diff --git a/cc/debug/debug_rect_history.cc b/cc/debug/debug_rect_history.cc |
index e8792e7789e884451ffc7800d38741813fbf7021..8129c09dd052302575093a529835d7cecb83f4fa 100644 |
--- a/cc/debug/debug_rect_history.cc |
+++ b/cc/debug/debug_rect_history.cc |
@@ -76,7 +76,8 @@ void DebugRectHistory::SavePaintRects(LayerImpl* layer) { |
// not. Therefore we traverse recursively over all layers, not just the render |
// surface list. |
- if (!layer->update_rect().IsEmpty() && layer->DrawsContent()) { |
+ if (layer->DrawsContent() && !layer->GetDetailedPaintRects(&debug_rects_) && |
+ !layer->update_rect().IsEmpty()) { |
float width_scale = layer->content_bounds().width() / |
static_cast<float>(layer->bounds().width()); |
float height_scale = layer->content_bounds().height() / |