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Side by Side Diff: src/gpu/gl/SkGLContextHelper.cpp

Issue 474623002: Add new API to allow layer hoisting/atlasing across picture piles Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: more cleanup Created 6 years, 4 months ago
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1 1
2 /* 2 /*
3 * Copyright 2013 Google Inc. 3 * Copyright 2013 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "gl/SkGLContextHelper.h" 8 #include "gl/SkGLContextHelper.h"
9 #include "GrGLUtil.h" 9 #include "GrGLUtil.h"
10 10
11 SkGLContextHelper::SkGLContextHelper() 11 SkGLContextHelper::SkGLContextHelper()
12 : fFBO(0) 12 : fFBO(0)
13 , fColorBufferID(0) 13 , fColorBufferID(0)
14 , fDepthStencilBufferID(0) 14 , fDepthStencilBufferID(0)
15 , fGL(NULL) { 15 , fGL(NULL) {
16 } 16 }
17 17
18 SkGLContextHelper::~SkGLContextHelper() { 18 SkGLContextHelper::~SkGLContextHelper() {
19 19
20 if (fGL) { 20 if (fGL) {
21 // TODO: determine why DeleteFramebuffers is generating a GL error in te sts 21 // TODO: determine why DeleteFramebuffers is generating a GL error in te sts
22 SK_GL_NOERRCHECK(*this, DeleteFramebuffers(1, &fFBO)); 22 SK_GL_NOERRCHECK(*this, DeleteFramebuffers(1, &fFBO));
23 SK_GL_NOERRCHECK(*this, DeleteRenderbuffers(1, &fColorBufferID)); 23 SK_GL_NOERRCHECK(*this, DeleteRenderbuffers(1, &fColorBufferID));
24 SK_GL_NOERRCHECK(*this, DeleteRenderbuffers(1, &fDepthStencilBufferID)); 24 SK_GL_NOERRCHECK(*this, DeleteRenderbuffers(1, &fDepthStencilBufferID));
25 } 25 }
26 26
27 SkSafeUnref(fGL); 27 SkSafeUnref(fGL);
28 } 28 }
29 29
30 extern int gBindFrameBufferCount;
31
30 bool SkGLContextHelper::init(GrGLStandard forcedGpuAPI, int width, 32 bool SkGLContextHelper::init(GrGLStandard forcedGpuAPI, int width,
31 int height) { 33 int height) {
32 if (fGL) { 34 if (fGL) {
33 fGL->unref(); 35 fGL->unref();
34 this->destroyGLContext(); 36 this->destroyGLContext();
35 } 37 }
36 38
37 fGL = this->createGLContext(forcedGpuAPI); 39 fGL = this->createGLContext(forcedGpuAPI);
38 if (fGL) { 40 if (fGL) {
39 const GrGLubyte* temp; 41 const GrGLubyte* temp;
40 42
41 if (!fGL->validate()) { 43 if (!fGL->validate()) {
42 fGL = NULL; 44 fGL = NULL;
43 this->destroyGLContext(); 45 this->destroyGLContext();
44 return false; 46 return false;
45 } 47 }
46 48
47 SK_GL_RET(*this, temp, GetString(GR_GL_VERSION)); 49 SK_GL_RET(*this, temp, GetString(GR_GL_VERSION));
48 const char* versionStr = reinterpret_cast<const char*>(temp); 50 const char* versionStr = reinterpret_cast<const char*>(temp);
49 GrGLVersion version = GrGLGetVersionFromString(versionStr); 51 GrGLVersion version = GrGLGetVersionFromString(versionStr);
50 52
51 // clear any existing GL erorrs 53 // clear any existing GL erorrs
52 GrGLenum error; 54 GrGLenum error;
53 do { 55 do {
54 SK_GL_RET(*this, error, GetError()); 56 SK_GL_RET(*this, error, GetError());
55 } while (GR_GL_NO_ERROR != error); 57 } while (GR_GL_NO_ERROR != error);
56 58
57 SK_GL(*this, GenFramebuffers(1, &fFBO)); 59 SK_GL(*this, GenFramebuffers(1, &fFBO));
60 gBindFrameBufferCount++;
58 SK_GL(*this, BindFramebuffer(GR_GL_FRAMEBUFFER, fFBO)); 61 SK_GL(*this, BindFramebuffer(GR_GL_FRAMEBUFFER, fFBO));
59 SK_GL(*this, GenRenderbuffers(1, &fColorBufferID)); 62 SK_GL(*this, GenRenderbuffers(1, &fColorBufferID));
60 SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fColorBufferID)); 63 SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fColorBufferID));
61 if (kGLES_GrGLStandard == this->gl()->fStandard) { 64 if (kGLES_GrGLStandard == this->gl()->fStandard) {
62 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, 65 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
63 GR_GL_RGBA8, 66 GR_GL_RGBA8,
64 width, height)); 67 width, height));
65 } else { 68 } else {
66 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, 69 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
67 GR_GL_RGBA, 70 GR_GL_RGBA,
(...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after
133 } 136 }
134 } 137 }
135 return false; 138 return false;
136 } 139 }
137 140
138 void SkGLContextHelper::testAbandon() { 141 void SkGLContextHelper::testAbandon() {
139 if (NULL != fGL) { 142 if (NULL != fGL) {
140 fGL->abandon(); 143 fGL->abandon();
141 } 144 }
142 } 145 }
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