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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 6 | 6 |
| 7 #include <stdio.h> | 7 #include <stdio.h> |
| 8 | 8 |
| 9 #include <algorithm> | 9 #include <algorithm> |
| 10 #include <list> | 10 #include <list> |
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| 2812 if (workarounds().init_gl_position_in_vertex_shader) | 2812 if (workarounds().init_gl_position_in_vertex_shader) |
| 2813 driver_bug_workarounds |= SH_INIT_GL_POSITION; | 2813 driver_bug_workarounds |= SH_INIT_GL_POSITION; |
| 2814 if (workarounds().unfold_short_circuit_as_ternary_operation) | 2814 if (workarounds().unfold_short_circuit_as_ternary_operation) |
| 2815 driver_bug_workarounds |= SH_UNFOLD_SHORT_CIRCUIT; | 2815 driver_bug_workarounds |= SH_UNFOLD_SHORT_CIRCUIT; |
| 2816 if (workarounds().init_varyings_without_static_use) | 2816 if (workarounds().init_varyings_without_static_use) |
| 2817 driver_bug_workarounds |= SH_INIT_VARYINGS_WITHOUT_STATIC_USE; | 2817 driver_bug_workarounds |= SH_INIT_VARYINGS_WITHOUT_STATIC_USE; |
| 2818 if (workarounds().unroll_for_loop_with_sampler_array_index) | 2818 if (workarounds().unroll_for_loop_with_sampler_array_index) |
| 2819 driver_bug_workarounds |= SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX; | 2819 driver_bug_workarounds |= SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX; |
| 2820 if (workarounds().scalarize_vec_and_mat_constructor_args) | 2820 if (workarounds().scalarize_vec_and_mat_constructor_args) |
| 2821 driver_bug_workarounds |= SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS; | 2821 driver_bug_workarounds |= SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS; |
| 2822 if (workarounds().regenerate_struct_names) |
| 2823 driver_bug_workarounds |= SH_REGENERATE_STRUCT_NAMES; |
| 2822 | 2824 |
| 2823 vertex_translator_ = shader_translator_cache()->GetTranslator( | 2825 vertex_translator_ = shader_translator_cache()->GetTranslator( |
| 2824 #if (ANGLE_SH_VERSION >= 126) | 2826 #if (ANGLE_SH_VERSION >= 126) |
| 2825 GL_VERTEX_SHADER, | 2827 GL_VERTEX_SHADER, |
| 2826 #else | 2828 #else |
| 2827 SH_VERTEX_SHADER, | 2829 SH_VERTEX_SHADER, |
| 2828 #endif | 2830 #endif |
| 2829 shader_spec, | 2831 shader_spec, |
| 2830 &resources, | 2832 &resources, |
| 2831 implementation_type, | 2833 implementation_type, |
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| 10955 } | 10957 } |
| 10956 } | 10958 } |
| 10957 | 10959 |
| 10958 // Include the auto-generated part of this file. We split this because it means | 10960 // Include the auto-generated part of this file. We split this because it means |
| 10959 // we can easily edit the non-auto generated parts right here in this file | 10961 // we can easily edit the non-auto generated parts right here in this file |
| 10960 // instead of having to edit some template or the code generator. | 10962 // instead of having to edit some template or the code generator. |
| 10961 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 10963 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
| 10962 | 10964 |
| 10963 } // namespace gles2 | 10965 } // namespace gles2 |
| 10964 } // namespace gpu | 10966 } // namespace gpu |
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