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| 1 /* | |
| 2 * Copyright 2014 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef SkTextBlob_DEFINED | |
| 9 #define SkTextBlob_DEFINED | |
| 10 | |
| 11 #include "SkPaint.h" | |
| 12 #include "SkRect.h" | |
| 13 #include "SkRefCnt.h" | |
| 14 #include "SkTDArray.h" | |
| 15 | |
| 16 class SkBaseDevice; | |
| 17 class SkDraw; | |
| 18 struct SkPoint; | |
| 19 | |
| 20 /** \class SkTextChunk | |
| 21 | |
| 22 A text chunk is a sequence of (optionally positioned glyphs) sharing the sam e | |
| 23 font data/metrics. | |
| 24 */ | |
| 25 class SK_API SkTextChunk { | |
| 26 public: | |
| 27 static const SkTextChunk* Create(const uint16_t* glyphs, size_t count, const SkPaint& paint, | |
| 28 const SkRect* bounds = NULL); | |
| 29 static const SkTextChunk* Create(const uint16_t* glyphs, size_t count, const SkScalar* pos, | |
|
mtklein
2014/08/14 14:00:42
Doesn't this need another SkScalar for the shared
f(malita)
2014/08/14 14:29:26
I'm hoping most blobs will be relocatable (at leas
| |
| 30 const SkPaint& paint, const SkRect* bounds = NULL); | |
| 31 static const SkTextChunk* Create(const uint16_t* glyphs, size_t count, const SkPoint* pos, | |
| 32 const SkPaint& paint, const SkRect* bounds = NULL); | |
| 33 | |
| 34 ~SkTextChunk(); | |
| 35 | |
| 36 void draw(SkBaseDevice*, const SkDraw&, const SkPaint&) const; | |
| 37 | |
| 38 const SkRect& bounds() const; | |
| 39 | |
| 40 private: | |
| 41 SkTextChunk(const uint16_t* glyphs, size_t count, const SkPaint& paint, cons t SkRect* bounds); | |
| 42 SkTextChunk(const uint16_t* glyphs, size_t count, const SkScalar* pos, const SkPaint& paint, | |
| 43 const SkRect* bounds); | |
| 44 SkTextChunk(const uint16_t* glyphs, size_t count, const SkPoint* pos, const SkPaint& paint, | |
| 45 const SkRect* bounds); | |
| 46 | |
| 47 void init(const uint16_t*, size_t, const SkRect*, const SkScalar*); | |
| 48 | |
| 49 friend class SkPictureRecord; | |
| 50 | |
| 51 size_t fGlyphCount; | |
| 52 uint16_t* fGlyphs; | |
| 53 SkScalar* fPos; // FIXME: merge glyphs/pos storage? | |
| 54 | |
| 55 SkPaint fFont; // FIXME: SkFont | |
| 56 | |
| 57 mutable SkRect fBounds; | |
|
mtklein
2014/08/14 14:00:42
We create TextChunks all at once right? If so, le
f(malita)
2014/08/14 14:29:26
It's not completely clear whether we *always* need
mtklein
2014/08/14 14:38:45
I'm going to try have pictures start querying the
f(malita)
2014/08/14 16:13:36
Awesome, that settles it :)
I think it also makes
| |
| 58 mutable bool fBoundsDirty : 1; | |
|
mtklein
2014/08/14 14:00:42
I'd drop the bit packing for now? It's particular
f(malita)
2014/08/14 14:29:26
Done.
| |
| 59 | |
| 60 unsigned fScalarsPerPos : 2; | |
| 61 }; | |
| 62 | |
| 63 /** \class SkTextBlob | |
| 64 | |
| 65 SkTextBlob combines multiple text chunks into an immutable, ref-counted stru cture. | |
| 66 */ | |
| 67 class SK_API SkTextBlob : public SkRefCnt { | |
| 68 public: | |
| 69 static const SkTextBlob* Create(const SkTextChunk* chunk); | |
| 70 static const SkTextBlob* Create(const SkTDArray<const SkTextChunk*>& chunks) ; | |
| 71 | |
| 72 ~SkTextBlob(); | |
| 73 | |
| 74 uint32_t uniqueID() const; | |
| 75 | |
| 76 class SK_API Iter { | |
| 77 public: | |
| 78 Iter(const SkTextBlob* blob) : fBlob(blob), fIndex(0) { SkASSERT(blob); } | |
| 79 const SkTextChunk* next() { | |
| 80 return (fIndex < fBlob->fChunks.count()) ? fBlob->fChunks[fIndex++] : NULL; | |
| 81 } | |
| 82 | |
| 83 private: | |
| 84 const SkTextBlob* fBlob; | |
| 85 int fIndex; | |
| 86 }; | |
| 87 | |
| 88 private: | |
| 89 SkTextBlob(const SkTDArray<const SkTextChunk*>& chunks); | |
| 90 | |
| 91 const SkTDArray<const SkTextChunk*> fChunks; | |
| 92 mutable uint32_t fUniqueID; | |
| 93 }; | |
| 94 | |
| 95 /** \class SkTextBlobBuilder | |
| 96 | |
| 97 Helper class for constructing SkTextBlobs. | |
| 98 */ | |
| 99 class SK_API SkTextBlobBuilder { | |
| 100 public: | |
| 101 SkTextBlobBuilder(); | |
| 102 ~SkTextBlobBuilder(); | |
| 103 | |
| 104 void addChunk(const SkTextChunk* chunk); | |
| 105 | |
| 106 // FIXME: should we support glyph-wise ops? Not sure whether this is interes ting | |
| 107 // for clients at this point -- they likely have a better idea of chunking. | |
| 108 /* | |
| 109 void addGlyph(uint16_t glyph, const SkPaint& font, const SkRect* bounds = NU LL); | |
| 110 void addGlyph(uint16_t glyph, const SkScalar pos, const SkPaint& font, | |
| 111 const SkRect* bounds = NULL); | |
| 112 void addGlyph(uint16_t glyph, const SkPoint pos, const SkPaint& font, | |
| 113 const SkRect* bounds = NULL); | |
| 114 */ | |
| 115 | |
| 116 const SkTextBlob* build(); | |
|
jbroman
2014/08/14 14:46:02
nit: If SkTextBlobs are always immutable, why the
f(malita)
2014/08/14 16:13:36
In general, I would actually find that desirable:
mtklein
2014/08/14 16:22:23
I'm in (perhaps, am?) the the-more-const-the-bette
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| 117 | |
| 118 private: | |
| 119 | |
| 120 SkTDArray<const SkTextChunk*> fChunks; | |
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jbroman
2014/08/14 14:46:02
Random thought: pros/cons of having this approach
f(malita)
2014/08/14 16:13:36
The reason it turned out this way is trying to avo
| |
| 121 }; | |
| 122 | |
| 123 #endif // SkTextBlob_DEFINED | |
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