Index: content/browser/renderer_host/compositing_iosurface_transformer_mac.h |
diff --git a/content/browser/renderer_host/compositing_iosurface_transformer_mac.h b/content/browser/renderer_host/compositing_iosurface_transformer_mac.h |
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+// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_TRANSFORMER_MAC_H_ |
+#define CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_TRANSFORMER_MAC_H_ |
+ |
+#include <OpenGL/gl.h> |
+ |
+#include "base/basictypes.h" |
+#include "content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h" |
+#include "ui/gfx/size.h" |
+ |
+namespace gfx { |
+class Rect; |
+} // namespace gfx |
+ |
+namespace content { |
+ |
+// Provides useful image filtering operations that are implemented efficiently |
+// using OpenGL shader programs. |
+// |
+// Note: All methods assume to be called within an active OpenGL context. |
+class CompositingIOSurfaceTransformer { |
+ public: |
+ // Construct a transformer that always uses the given parameters for texture |
+ // bindings. |texture_target| is one of the valid enums to use with |
+ // glBindTexture(). |
+ // |src_texture_needs_y_flip| is true when the |src_texture| argument to any |
+ // of the methods below uses upside-down Y coordinates. |
+ // |shader_program_cache| is not owned by this instance. |
+ CompositingIOSurfaceTransformer( |
+ GLenum texture_target, bool src_texture_needs_y_flip, |
+ CompositingIOSurfaceShaderPrograms* shader_program_cache); |
+ |
+ ~CompositingIOSurfaceTransformer(); |
+ |
+ // Delete any references to currently-cached OpenGL objects. This must be |
+ // called within the OpenGL context just before destruction. |
+ void ReleaseCachedGLObjects(); |
+ |
+ // Resize using bilinear interpolation. Returns false on error. Otherwise, |
+ // the |texture| argument will point to the result. Ownership of the returned |
+ // |texture| remains with CompositingIOSurfaceTransformer (i.e., the caller |
+ // must not delete this texture). The |texture| remains valid until the next |
+ // call to ResizeBilinear() or ReleaseCachedGLObjects(). |
+ // |
+ // If the src and dst sizes are identical, this becomes a simple copy into a |
+ // new texture. |
+ // |
+ // Note: This implementation is faulty in that minifications by more than 2X |
+ // will undergo aliasing. |
+ bool ResizeBilinear(GLuint src_texture, const gfx::Rect& src_subrect, |
+ const gfx::Size& dst_size, GLuint* texture); |
+ |
+ // Color format conversion from RGB to planar YV12 (also known as YUV420). |
+ // |
+ // YV12 is effectively a twelve bit per pixel format consisting of a full- |
+ // size y (luminance) plane and half-width, half-height u and v (blue and |
+ // red chrominance) planes. This method will return three off-screen |
+ // textures, one for each plane, via the output arguments |texture_y|, |
+ // |texture_u|, and |texture_v|. While the textures are in GL_RGBA format, |
+ // they should be interpreted as the appropriate single-byte, planar format |
+ // after reading the pixel data. The output arguments |packed_y_size| and |
+ // |packed_uv_size| follow from these special semantics: They represent the |
+ // size of their corresponding texture, if it was to be treated like RGBA |
+ // pixel data. That means their widths are in terms of "quads," where one |
+ // quad contains 4 Y (or U or V) pixels. |
+ // |
+ // Ownership of the returned textures remains with |
+ // CompositingIOSurfaceTransformer (i.e., the caller must not delete the |
+ // textures). The textures remain valid until the next call to |
+ // TransformRGBToYV12() or ReleaseCachedGLObjects(). |
+ // |
+ // If |src_subrect|'s size does not match |dst_size|, the source will be |
+ // bilinearly interpolated during conversion. |
+ // |
+ // Returns true if successful, and the caller is responsible for deleting the |
+ // output textures. |
+ bool TransformRGBToYV12( |
+ GLuint src_texture, const gfx::Rect& src_subrect, |
+ const gfx::Size& dst_size, |
+ GLuint* texture_y, GLuint* texture_u, GLuint* texture_v, |
+ gfx::Size* packed_y_size, gfx::Size* packed_uv_size); |
+ |
+ private: |
+ enum CachedTexture { |
+ RGBA_OUTPUT = 0, |
+ Y_PLANE_OUTPUT, |
+ UUVV_INTERMEDIATE, |
+ U_PLANE_OUTPUT, |
+ V_PLANE_OUTPUT, |
+ NUM_CACHED_TEXTURES |
+ }; |
+ |
+ // If necessary, generate the texture and/or resize it to the given |size|. |
+ void PrepareTexture(CachedTexture which, const gfx::Size& size); |
+ |
+ // If necessary, generate a framebuffer object to be used as an intermediate |
+ // destination for drawing. |
+ void PrepareFramebuffer(); |
+ |
+ // Target to bind all input and output textures to (which defines the type of |
+ // textures being created and read). Generally, this is |
+ // GL_TEXTURE_RECTANGLE_ARB. |
+ const GLenum texture_target_; |
+ const bool src_texture_needs_y_flip_; |
+ CompositingIOSurfaceShaderPrograms* const shader_program_cache_; |
+ |
+ // Cached OpenGL objects. |
+ GLuint textures_[NUM_CACHED_TEXTURES]; |
+ gfx::Size texture_sizes_[NUM_CACHED_TEXTURES]; |
+ GLuint frame_buffer_; |
+ |
+ // Auto-detected and set once in the constructor. |
+ bool system_supports_multiple_draw_buffers_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(CompositingIOSurfaceTransformer); |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_TRANSFORMER_MAC_H_ |