| Index: content/browser/renderer_host/compositing_iosurface_transformer_mac.h
|
| diff --git a/content/browser/renderer_host/compositing_iosurface_transformer_mac.h b/content/browser/renderer_host/compositing_iosurface_transformer_mac.h
|
| new file mode 100644
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| index 0000000000000000000000000000000000000000..48900741944157c88996db823c9c66345eb9ac38
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| --- /dev/null
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| +++ b/content/browser/renderer_host/compositing_iosurface_transformer_mac.h
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| @@ -0,0 +1,123 @@
|
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_TRANSFORMER_MAC_H_
|
| +#define CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_TRANSFORMER_MAC_H_
|
| +
|
| +#include <OpenGL/gl.h>
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h"
|
| +#include "ui/gfx/size.h"
|
| +
|
| +namespace gfx {
|
| +class Rect;
|
| +} // namespace gfx
|
| +
|
| +namespace content {
|
| +
|
| +// Provides useful image filtering operations that are implemented efficiently
|
| +// using OpenGL shader programs.
|
| +//
|
| +// Note: All methods assume to be called within an active OpenGL context.
|
| +class CompositingIOSurfaceTransformer {
|
| + public:
|
| + // Construct a transformer that always uses the given parameters for texture
|
| + // bindings. |texture_target| is one of the valid enums to use with
|
| + // glBindTexture().
|
| + // |src_texture_needs_y_flip| is true when the |src_texture| argument to any
|
| + // of the methods below uses upside-down Y coordinates.
|
| + // |shader_program_cache| is not owned by this instance.
|
| + CompositingIOSurfaceTransformer(
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| + GLenum texture_target, bool src_texture_needs_y_flip,
|
| + CompositingIOSurfaceShaderPrograms* shader_program_cache);
|
| +
|
| + ~CompositingIOSurfaceTransformer();
|
| +
|
| + // Delete any references to currently-cached OpenGL objects. This must be
|
| + // called within the OpenGL context just before destruction.
|
| + void ReleaseCachedGLObjects();
|
| +
|
| + // Resize using bilinear interpolation. Returns false on error. Otherwise,
|
| + // the |texture| argument will point to the result. Ownership of the returned
|
| + // |texture| remains with CompositingIOSurfaceTransformer (i.e., the caller
|
| + // must not delete this texture). The |texture| remains valid until the next
|
| + // call to ResizeBilinear() or ReleaseCachedGLObjects().
|
| + //
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| + // If the src and dst sizes are identical, this becomes a simple copy into a
|
| + // new texture.
|
| + //
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| + // Note: This implementation is faulty in that minifications by more than 2X
|
| + // will undergo aliasing.
|
| + bool ResizeBilinear(GLuint src_texture, const gfx::Rect& src_subrect,
|
| + const gfx::Size& dst_size, GLuint* texture);
|
| +
|
| + // Color format conversion from RGB to planar YV12 (also known as YUV420).
|
| + //
|
| + // YV12 is effectively a twelve bit per pixel format consisting of a full-
|
| + // size y (luminance) plane and half-width, half-height u and v (blue and
|
| + // red chrominance) planes. This method will return three off-screen
|
| + // textures, one for each plane, via the output arguments |texture_y|,
|
| + // |texture_u|, and |texture_v|. While the textures are in GL_RGBA format,
|
| + // they should be interpreted as the appropriate single-byte, planar format
|
| + // after reading the pixel data. The output arguments |packed_y_size| and
|
| + // |packed_uv_size| follow from these special semantics: They represent the
|
| + // size of their corresponding texture, if it was to be treated like RGBA
|
| + // pixel data. That means their widths are in terms of "quads," where one
|
| + // quad contains 4 Y (or U or V) pixels.
|
| + //
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| + // Ownership of the returned textures remains with
|
| + // CompositingIOSurfaceTransformer (i.e., the caller must not delete the
|
| + // textures). The textures remain valid until the next call to
|
| + // TransformRGBToYV12() or ReleaseCachedGLObjects().
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| + //
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| + // If |src_subrect|'s size does not match |dst_size|, the source will be
|
| + // bilinearly interpolated during conversion.
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| + //
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| + // Returns true if successful, and the caller is responsible for deleting the
|
| + // output textures.
|
| + bool TransformRGBToYV12(
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| + GLuint src_texture, const gfx::Rect& src_subrect,
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| + const gfx::Size& dst_size,
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| + GLuint* texture_y, GLuint* texture_u, GLuint* texture_v,
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| + gfx::Size* packed_y_size, gfx::Size* packed_uv_size);
|
| +
|
| + private:
|
| + enum CachedTexture {
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| + RGBA_OUTPUT = 0,
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| + Y_PLANE_OUTPUT,
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| + UUVV_INTERMEDIATE,
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| + U_PLANE_OUTPUT,
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| + V_PLANE_OUTPUT,
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| + NUM_CACHED_TEXTURES
|
| + };
|
| +
|
| + // If necessary, generate the texture and/or resize it to the given |size|.
|
| + void PrepareTexture(CachedTexture which, const gfx::Size& size);
|
| +
|
| + // If necessary, generate a framebuffer object to be used as an intermediate
|
| + // destination for drawing.
|
| + void PrepareFramebuffer();
|
| +
|
| + // Target to bind all input and output textures to (which defines the type of
|
| + // textures being created and read). Generally, this is
|
| + // GL_TEXTURE_RECTANGLE_ARB.
|
| + const GLenum texture_target_;
|
| + const bool src_texture_needs_y_flip_;
|
| + CompositingIOSurfaceShaderPrograms* const shader_program_cache_;
|
| +
|
| + // Cached OpenGL objects.
|
| + GLuint textures_[NUM_CACHED_TEXTURES];
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| + gfx::Size texture_sizes_[NUM_CACHED_TEXTURES];
|
| + GLuint frame_buffer_;
|
| +
|
| + // Auto-detected and set once in the constructor.
|
| + bool system_supports_multiple_draw_buffers_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(CompositingIOSurfaceTransformer);
|
| +};
|
| +
|
| +} // namespace content
|
| +
|
| +#endif // CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_TRANSFORMER_MAC_H_
|
|
|