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Unified Diff: content/browser/renderer_host/compositing_iosurface_transformer_mac.h

Issue 472663004: Revert of Remove code used by --disable-delegated-renderer on Mac (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 4 months ago
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Index: content/browser/renderer_host/compositing_iosurface_transformer_mac.h
diff --git a/content/browser/renderer_host/compositing_iosurface_transformer_mac.h b/content/browser/renderer_host/compositing_iosurface_transformer_mac.h
new file mode 100644
index 0000000000000000000000000000000000000000..48900741944157c88996db823c9c66345eb9ac38
--- /dev/null
+++ b/content/browser/renderer_host/compositing_iosurface_transformer_mac.h
@@ -0,0 +1,123 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_TRANSFORMER_MAC_H_
+#define CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_TRANSFORMER_MAC_H_
+
+#include <OpenGL/gl.h>
+
+#include "base/basictypes.h"
+#include "content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h"
+#include "ui/gfx/size.h"
+
+namespace gfx {
+class Rect;
+} // namespace gfx
+
+namespace content {
+
+// Provides useful image filtering operations that are implemented efficiently
+// using OpenGL shader programs.
+//
+// Note: All methods assume to be called within an active OpenGL context.
+class CompositingIOSurfaceTransformer {
+ public:
+ // Construct a transformer that always uses the given parameters for texture
+ // bindings. |texture_target| is one of the valid enums to use with
+ // glBindTexture().
+ // |src_texture_needs_y_flip| is true when the |src_texture| argument to any
+ // of the methods below uses upside-down Y coordinates.
+ // |shader_program_cache| is not owned by this instance.
+ CompositingIOSurfaceTransformer(
+ GLenum texture_target, bool src_texture_needs_y_flip,
+ CompositingIOSurfaceShaderPrograms* shader_program_cache);
+
+ ~CompositingIOSurfaceTransformer();
+
+ // Delete any references to currently-cached OpenGL objects. This must be
+ // called within the OpenGL context just before destruction.
+ void ReleaseCachedGLObjects();
+
+ // Resize using bilinear interpolation. Returns false on error. Otherwise,
+ // the |texture| argument will point to the result. Ownership of the returned
+ // |texture| remains with CompositingIOSurfaceTransformer (i.e., the caller
+ // must not delete this texture). The |texture| remains valid until the next
+ // call to ResizeBilinear() or ReleaseCachedGLObjects().
+ //
+ // If the src and dst sizes are identical, this becomes a simple copy into a
+ // new texture.
+ //
+ // Note: This implementation is faulty in that minifications by more than 2X
+ // will undergo aliasing.
+ bool ResizeBilinear(GLuint src_texture, const gfx::Rect& src_subrect,
+ const gfx::Size& dst_size, GLuint* texture);
+
+ // Color format conversion from RGB to planar YV12 (also known as YUV420).
+ //
+ // YV12 is effectively a twelve bit per pixel format consisting of a full-
+ // size y (luminance) plane and half-width, half-height u and v (blue and
+ // red chrominance) planes. This method will return three off-screen
+ // textures, one for each plane, via the output arguments |texture_y|,
+ // |texture_u|, and |texture_v|. While the textures are in GL_RGBA format,
+ // they should be interpreted as the appropriate single-byte, planar format
+ // after reading the pixel data. The output arguments |packed_y_size| and
+ // |packed_uv_size| follow from these special semantics: They represent the
+ // size of their corresponding texture, if it was to be treated like RGBA
+ // pixel data. That means their widths are in terms of "quads," where one
+ // quad contains 4 Y (or U or V) pixels.
+ //
+ // Ownership of the returned textures remains with
+ // CompositingIOSurfaceTransformer (i.e., the caller must not delete the
+ // textures). The textures remain valid until the next call to
+ // TransformRGBToYV12() or ReleaseCachedGLObjects().
+ //
+ // If |src_subrect|'s size does not match |dst_size|, the source will be
+ // bilinearly interpolated during conversion.
+ //
+ // Returns true if successful, and the caller is responsible for deleting the
+ // output textures.
+ bool TransformRGBToYV12(
+ GLuint src_texture, const gfx::Rect& src_subrect,
+ const gfx::Size& dst_size,
+ GLuint* texture_y, GLuint* texture_u, GLuint* texture_v,
+ gfx::Size* packed_y_size, gfx::Size* packed_uv_size);
+
+ private:
+ enum CachedTexture {
+ RGBA_OUTPUT = 0,
+ Y_PLANE_OUTPUT,
+ UUVV_INTERMEDIATE,
+ U_PLANE_OUTPUT,
+ V_PLANE_OUTPUT,
+ NUM_CACHED_TEXTURES
+ };
+
+ // If necessary, generate the texture and/or resize it to the given |size|.
+ void PrepareTexture(CachedTexture which, const gfx::Size& size);
+
+ // If necessary, generate a framebuffer object to be used as an intermediate
+ // destination for drawing.
+ void PrepareFramebuffer();
+
+ // Target to bind all input and output textures to (which defines the type of
+ // textures being created and read). Generally, this is
+ // GL_TEXTURE_RECTANGLE_ARB.
+ const GLenum texture_target_;
+ const bool src_texture_needs_y_flip_;
+ CompositingIOSurfaceShaderPrograms* const shader_program_cache_;
+
+ // Cached OpenGL objects.
+ GLuint textures_[NUM_CACHED_TEXTURES];
+ gfx::Size texture_sizes_[NUM_CACHED_TEXTURES];
+ GLuint frame_buffer_;
+
+ // Auto-detected and set once in the constructor.
+ bool system_supports_multiple_draw_buffers_;
+
+ DISALLOW_COPY_AND_ASSIGN(CompositingIOSurfaceTransformer);
+};
+
+} // namespace content
+
+#endif // CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_TRANSFORMER_MAC_H_

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