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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "content/browser/renderer_host/compositing_iosurface_transformer_mac.h" |
| 6 |
| 7 #include <algorithm> |
| 8 |
| 9 #include "base/basictypes.h" |
| 10 #include "base/debug/trace_event.h" |
| 11 #include "base/logging.h" |
| 12 #include "content/browser/renderer_host/compositing_iosurface_shader_programs_ma
c.h" |
| 13 #include "ui/gfx/rect.h" |
| 14 #include "ui/gfx/size.h" |
| 15 |
| 16 namespace content { |
| 17 |
| 18 namespace { |
| 19 |
| 20 const GLenum kColorAttachments[] = { |
| 21 GL_COLOR_ATTACHMENT0_EXT, |
| 22 GL_COLOR_ATTACHMENT1_EXT |
| 23 }; |
| 24 |
| 25 // Set viewport and model/projection matrices for drawing to a framebuffer of |
| 26 // size dst_size, with coordinates starting at (0, 0). |
| 27 void SetTransformationsForOffScreenRendering(const gfx::Size& dst_size) { |
| 28 glViewport(0, 0, dst_size.width(), dst_size.height()); |
| 29 glMatrixMode(GL_PROJECTION); |
| 30 glLoadIdentity(); |
| 31 glOrtho(0, dst_size.width(), 0, dst_size.height(), -1, 1); |
| 32 glMatrixMode(GL_MODELVIEW); |
| 33 glLoadIdentity(); |
| 34 } |
| 35 |
| 36 // Configure texture sampling parameters. |
| 37 void SetTextureParameters(GLenum target, GLint min_mag_filter, GLint wrap) { |
| 38 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_mag_filter); |
| 39 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, min_mag_filter); |
| 40 glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap); |
| 41 glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap); |
| 42 } |
| 43 |
| 44 // Draw the currently-bound texture. The src region is applied to the entire |
| 45 // destination framebuffer of the given size. Specify |flip_y| is the src |
| 46 // texture is upside-down relative to the destination. |
| 47 // |
| 48 // Assumption: The orthographic projection is set up as |
| 49 // (0,0)x(dst_width,dst_height). |
| 50 void DrawQuad(float src_x, float src_y, float src_width, float src_height, |
| 51 bool flip_y, float dst_width, float dst_height) { |
| 52 glEnableClientState(GL_VERTEX_ARRAY); |
| 53 glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| 54 |
| 55 float vertices[4][2] = { |
| 56 { 0.0f, dst_height }, |
| 57 { 0.0f, 0.0f }, |
| 58 { dst_width, 0.0f }, |
| 59 { dst_width, dst_height } |
| 60 }; |
| 61 glVertexPointer(arraysize(vertices[0]), GL_FLOAT, sizeof(vertices[0]), |
| 62 vertices); |
| 63 |
| 64 float tex_coords[4][2] = { |
| 65 { src_x, src_y + src_height }, |
| 66 { src_x, src_y }, |
| 67 { src_x + src_width, src_y }, |
| 68 { src_x + src_width, src_y + src_height } |
| 69 }; |
| 70 if (flip_y) { |
| 71 std::swap(tex_coords[0][1], tex_coords[1][1]); |
| 72 std::swap(tex_coords[2][1], tex_coords[3][1]); |
| 73 } |
| 74 glTexCoordPointer(arraysize(tex_coords[0]), GL_FLOAT, sizeof(tex_coords[0]), |
| 75 tex_coords); |
| 76 |
| 77 COMPILE_ASSERT(arraysize(vertices) == arraysize(tex_coords), |
| 78 same_number_of_points_in_both); |
| 79 glDrawArrays(GL_QUADS, 0, arraysize(vertices)); |
| 80 |
| 81 glDisableClientState(GL_VERTEX_ARRAY); |
| 82 glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| 83 } |
| 84 |
| 85 } // namespace |
| 86 |
| 87 CompositingIOSurfaceTransformer::CompositingIOSurfaceTransformer( |
| 88 GLenum texture_target, bool src_texture_needs_y_flip, |
| 89 CompositingIOSurfaceShaderPrograms* shader_program_cache) |
| 90 : texture_target_(texture_target), |
| 91 src_texture_needs_y_flip_(src_texture_needs_y_flip), |
| 92 shader_program_cache_(shader_program_cache), |
| 93 frame_buffer_(0) { |
| 94 DCHECK(texture_target_ == GL_TEXTURE_RECTANGLE_ARB) |
| 95 << "Fragment shaders currently only support RECTANGLE textures."; |
| 96 DCHECK(shader_program_cache_); |
| 97 |
| 98 memset(textures_, 0, sizeof(textures_)); |
| 99 |
| 100 // The RGB-to-YV12 transform requires that the driver/hardware supports |
| 101 // multiple draw buffers. |
| 102 GLint max_draw_buffers = 1; |
| 103 glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max_draw_buffers); |
| 104 system_supports_multiple_draw_buffers_ = (max_draw_buffers >= 2); |
| 105 } |
| 106 |
| 107 CompositingIOSurfaceTransformer::~CompositingIOSurfaceTransformer() { |
| 108 for (int i = 0; i < NUM_CACHED_TEXTURES; ++i) |
| 109 DCHECK_EQ(textures_[i], 0u) << "Failed to call ReleaseCachedGLObjects()."; |
| 110 DCHECK_EQ(frame_buffer_, 0u) << "Failed to call ReleaseCachedGLObjects()."; |
| 111 } |
| 112 |
| 113 void CompositingIOSurfaceTransformer::ReleaseCachedGLObjects() { |
| 114 for (int i = 0; i < NUM_CACHED_TEXTURES; ++i) { |
| 115 if (textures_[i]) { |
| 116 glDeleteTextures(1, &textures_[i]); |
| 117 textures_[i] = 0; |
| 118 texture_sizes_[i] = gfx::Size(); |
| 119 } |
| 120 } |
| 121 if (frame_buffer_) { |
| 122 glDeleteFramebuffersEXT(1, &frame_buffer_); |
| 123 frame_buffer_ = 0; |
| 124 } |
| 125 } |
| 126 |
| 127 bool CompositingIOSurfaceTransformer::ResizeBilinear( |
| 128 GLuint src_texture, const gfx::Rect& src_subrect, const gfx::Size& dst_size, |
| 129 GLuint* texture) { |
| 130 if (src_subrect.IsEmpty() || dst_size.IsEmpty()) |
| 131 return false; |
| 132 |
| 133 glActiveTexture(GL_TEXTURE0); |
| 134 glDisable(GL_DEPTH_TEST); |
| 135 glDisable(GL_BLEND); |
| 136 |
| 137 PrepareTexture(RGBA_OUTPUT, dst_size); |
| 138 PrepareFramebuffer(); |
| 139 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame_buffer_); |
| 140 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
| 141 texture_target_, textures_[RGBA_OUTPUT], 0); |
| 142 DCHECK(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == |
| 143 GL_FRAMEBUFFER_COMPLETE_EXT); |
| 144 |
| 145 glBindTexture(texture_target_, src_texture); |
| 146 SetTextureParameters( |
| 147 texture_target_, src_subrect.size() == dst_size ? GL_NEAREST : GL_LINEAR, |
| 148 GL_CLAMP_TO_EDGE); |
| 149 |
| 150 const bool prepared = shader_program_cache_->UseBlitProgram(); |
| 151 DCHECK(prepared); |
| 152 SetTransformationsForOffScreenRendering(dst_size); |
| 153 DrawQuad(src_subrect.x(), src_subrect.y(), |
| 154 src_subrect.width(), src_subrect.height(), |
| 155 src_texture_needs_y_flip_, |
| 156 dst_size.width(), dst_size.height()); |
| 157 glUseProgram(0); |
| 158 |
| 159 glBindTexture(texture_target_, 0); |
| 160 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
| 161 |
| 162 *texture = textures_[RGBA_OUTPUT]; |
| 163 return true; |
| 164 } |
| 165 |
| 166 bool CompositingIOSurfaceTransformer::TransformRGBToYV12( |
| 167 GLuint src_texture, |
| 168 const gfx::Rect& src_subrect, |
| 169 const gfx::Size& dst_size, |
| 170 GLuint* texture_y, |
| 171 GLuint* texture_u, |
| 172 GLuint* texture_v, |
| 173 gfx::Size* packed_y_size, |
| 174 gfx::Size* packed_uv_size) { |
| 175 if (!system_supports_multiple_draw_buffers_) |
| 176 return false; |
| 177 if (src_subrect.IsEmpty() || dst_size.IsEmpty()) |
| 178 return false; |
| 179 |
| 180 TRACE_EVENT0("gpu", "TransformRGBToYV12"); |
| 181 |
| 182 glActiveTexture(GL_TEXTURE0); |
| 183 glDisable(GL_DEPTH_TEST); |
| 184 glDisable(GL_BLEND); |
| 185 |
| 186 // Resize output textures for each plane, and for the intermediate UUVV one |
| 187 // that becomes an input into pass #2. |packed_y_size| is the size of the Y |
| 188 // output texture, where its width is 1/4 the number of Y pixels because 4 Y |
| 189 // pixels are packed into a single quad. |packed_uv_size| is half the size of |
| 190 // Y in both dimensions, rounded up. |
| 191 *packed_y_size = gfx::Size((dst_size.width() + 3) / 4, dst_size.height()); |
| 192 *packed_uv_size = gfx::Size((packed_y_size->width() + 1) / 2, |
| 193 (packed_y_size->height() + 1) / 2); |
| 194 PrepareTexture(Y_PLANE_OUTPUT, *packed_y_size); |
| 195 PrepareTexture(UUVV_INTERMEDIATE, *packed_y_size); |
| 196 PrepareTexture(U_PLANE_OUTPUT, *packed_uv_size); |
| 197 PrepareTexture(V_PLANE_OUTPUT, *packed_uv_size); |
| 198 |
| 199 ///////////////////////////////////////// |
| 200 // Pass 1: RGB --(scaled)--> YYYY + UUVV |
| 201 PrepareFramebuffer(); |
| 202 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame_buffer_); |
| 203 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
| 204 texture_target_, textures_[Y_PLANE_OUTPUT], 0); |
| 205 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, |
| 206 texture_target_, textures_[UUVV_INTERMEDIATE], 0); |
| 207 DCHECK(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == |
| 208 GL_FRAMEBUFFER_COMPLETE_EXT); |
| 209 glDrawBuffers(2, kColorAttachments); |
| 210 |
| 211 // Read from |src_texture|. Enable bilinear filtering only if scaling is |
| 212 // required. The filtering will take place entirely in the first pass. |
| 213 glBindTexture(texture_target_, src_texture); |
| 214 SetTextureParameters( |
| 215 texture_target_, src_subrect.size() == dst_size ? GL_NEAREST : GL_LINEAR, |
| 216 GL_CLAMP_TO_EDGE); |
| 217 |
| 218 // Use the first-pass shader program and draw the scene. |
| 219 const bool prepared_pass_1 = shader_program_cache_->UseRGBToYV12Program( |
| 220 1, |
| 221 static_cast<float>(src_subrect.width()) / dst_size.width()); |
| 222 DCHECK(prepared_pass_1); |
| 223 SetTransformationsForOffScreenRendering(*packed_y_size); |
| 224 DrawQuad(src_subrect.x(), src_subrect.y(), |
| 225 ((packed_y_size->width() * 4.0f) / dst_size.width()) * |
| 226 src_subrect.width(), |
| 227 src_subrect.height(), |
| 228 src_texture_needs_y_flip_, |
| 229 packed_y_size->width(), packed_y_size->height()); |
| 230 |
| 231 ///////////////////////////////////////// |
| 232 // Pass 2: UUVV -> UUUU + VVVV |
| 233 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
| 234 texture_target_, textures_[U_PLANE_OUTPUT], 0); |
| 235 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, |
| 236 texture_target_, textures_[V_PLANE_OUTPUT], 0); |
| 237 DCHECK(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == |
| 238 GL_FRAMEBUFFER_COMPLETE_EXT); |
| 239 |
| 240 // Read from the intermediate UUVV texture. The second pass uses bilinear |
| 241 // minification to achieve vertical scaling, so enable it always. |
| 242 glBindTexture(texture_target_, textures_[UUVV_INTERMEDIATE]); |
| 243 SetTextureParameters(texture_target_, GL_LINEAR, GL_CLAMP_TO_EDGE); |
| 244 |
| 245 // Use the second-pass shader program and draw the scene. |
| 246 const bool prepared_pass_2 = |
| 247 shader_program_cache_->UseRGBToYV12Program(2, 1.0f); |
| 248 DCHECK(prepared_pass_2); |
| 249 SetTransformationsForOffScreenRendering(*packed_uv_size); |
| 250 DrawQuad(0.0f, 0.0f, |
| 251 packed_uv_size->width() * 2.0f, |
| 252 packed_uv_size->height() * 2.0f, |
| 253 false, |
| 254 packed_uv_size->width(), packed_uv_size->height()); |
| 255 glUseProgram(0); |
| 256 |
| 257 // Before leaving, put back to drawing to a single rendering output. |
| 258 glDrawBuffers(1, kColorAttachments); |
| 259 |
| 260 glBindTexture(texture_target_, 0); |
| 261 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
| 262 |
| 263 *texture_y = textures_[Y_PLANE_OUTPUT]; |
| 264 *texture_u = textures_[U_PLANE_OUTPUT]; |
| 265 *texture_v = textures_[V_PLANE_OUTPUT]; |
| 266 return true; |
| 267 } |
| 268 |
| 269 void CompositingIOSurfaceTransformer::PrepareTexture( |
| 270 CachedTexture which, const gfx::Size& size) { |
| 271 DCHECK_GE(which, 0); |
| 272 DCHECK_LT(which, NUM_CACHED_TEXTURES); |
| 273 DCHECK(!size.IsEmpty()); |
| 274 |
| 275 if (!textures_[which]) { |
| 276 glGenTextures(1, &textures_[which]); |
| 277 DCHECK_NE(textures_[which], 0u); |
| 278 texture_sizes_[which] = gfx::Size(); |
| 279 } |
| 280 |
| 281 // Re-allocate the texture if its size has changed since last use. |
| 282 if (texture_sizes_[which] != size) { |
| 283 TRACE_EVENT2("gpu", "Resize Texture", |
| 284 "which", which, |
| 285 "new_size", size.ToString()); |
| 286 glBindTexture(texture_target_, textures_[which]); |
| 287 glTexImage2D(texture_target_, 0, GL_RGBA, size.width(), size.height(), 0, |
| 288 GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); |
| 289 texture_sizes_[which] = size; |
| 290 } |
| 291 } |
| 292 |
| 293 void CompositingIOSurfaceTransformer::PrepareFramebuffer() { |
| 294 if (!frame_buffer_) { |
| 295 glGenFramebuffersEXT(1, &frame_buffer_); |
| 296 DCHECK_NE(frame_buffer_, 0u); |
| 297 } |
| 298 } |
| 299 |
| 300 } // namespace content |
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