OLD | NEW |
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/renderer_host/compositing_iosurface_context_mac.h" | 5 #include "content/browser/renderer_host/compositing_iosurface_context_mac.h" |
6 | 6 |
7 #include <OpenGL/gl.h> | 7 #include <OpenGL/gl.h> |
8 #include <OpenGL/OpenGL.h> | 8 #include <OpenGL/OpenGL.h> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
11 #include "base/command_line.h" | 11 #include "base/command_line.h" |
12 #include "base/debug/trace_event.h" | 12 #include "base/debug/trace_event.h" |
13 #include "base/logging.h" | 13 #include "base/logging.h" |
| 14 #include "content/browser/renderer_host/compositing_iosurface_shader_programs_ma
c.h" |
14 #include "content/browser/gpu/gpu_data_manager_impl.h" | 15 #include "content/browser/gpu/gpu_data_manager_impl.h" |
15 #include "ui/base/ui_base_switches.h" | 16 #include "ui/base/ui_base_switches.h" |
16 #include "ui/gl/gl_switches.h" | 17 #include "ui/gl/gl_switches.h" |
17 #include "ui/gl/gpu_switching_manager.h" | 18 #include "ui/gl/gpu_switching_manager.h" |
18 | 19 |
19 namespace content { | 20 namespace content { |
20 | 21 |
21 // static | 22 // static |
22 scoped_refptr<CompositingIOSurfaceContext> | 23 scoped_refptr<CompositingIOSurfaceContext> |
23 CompositingIOSurfaceContext::Get(int window_number) { | 24 CompositingIOSurfaceContext::Get(int window_number) { |
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
62 pixel_format, share_context, cgl_context_strong.InitializeInto()); | 63 pixel_format, share_context, cgl_context_strong.InitializeInto()); |
63 if (error != kCGLNoError) { | 64 if (error != kCGLNoError) { |
64 LOG(ERROR) << "Failed to create context object."; | 65 LOG(ERROR) << "Failed to create context object."; |
65 return NULL; | 66 return NULL; |
66 } | 67 } |
67 cgl_context = cgl_context_strong; | 68 cgl_context = cgl_context_strong; |
68 | 69 |
69 // Note that VSync is ignored because CoreAnimation will automatically | 70 // Note that VSync is ignored because CoreAnimation will automatically |
70 // rate limit draws. | 71 // rate limit draws. |
71 | 72 |
| 73 // Prepare the shader program cache. Precompile the shader programs |
| 74 // needed to draw the IO Surface for non-offscreen contexts. |
| 75 bool prepared = false; |
| 76 scoped_ptr<CompositingIOSurfaceShaderPrograms> shader_program_cache; |
| 77 { |
| 78 gfx::ScopedCGLSetCurrentContext scoped_set_current_context(cgl_context); |
| 79 shader_program_cache.reset(new CompositingIOSurfaceShaderPrograms()); |
| 80 if (window_number == kOffscreenContextWindowNumber) { |
| 81 prepared = true; |
| 82 } else { |
| 83 prepared = ( |
| 84 shader_program_cache->UseBlitProgram() && |
| 85 shader_program_cache->UseSolidWhiteProgram()); |
| 86 } |
| 87 glUseProgram(0u); |
| 88 } |
| 89 if (!prepared) { |
| 90 LOG(ERROR) << "IOSurface failed to compile/link required shader programs."; |
| 91 return NULL; |
| 92 } |
| 93 |
72 return new CompositingIOSurfaceContext( | 94 return new CompositingIOSurfaceContext( |
73 window_number, | 95 window_number, |
74 cgl_context_strong, | 96 cgl_context_strong, |
75 cgl_context); | 97 cgl_context, |
| 98 shader_program_cache.Pass()); |
76 } | 99 } |
77 | 100 |
78 void CompositingIOSurfaceContext::PoisonContextAndSharegroup() { | 101 void CompositingIOSurfaceContext::PoisonContextAndSharegroup() { |
79 if (poisoned_) | 102 if (poisoned_) |
80 return; | 103 return; |
81 | 104 |
82 for (WindowMap::iterator it = window_map()->begin(); | 105 for (WindowMap::iterator it = window_map()->begin(); |
83 it != window_map()->end(); | 106 it != window_map()->end(); |
84 ++it) { | 107 ++it) { |
85 it->second->poisoned_ = true; | 108 it->second->poisoned_ = true; |
86 } | 109 } |
87 window_map()->clear(); | 110 window_map()->clear(); |
88 } | 111 } |
89 | 112 |
90 CompositingIOSurfaceContext::CompositingIOSurfaceContext( | 113 CompositingIOSurfaceContext::CompositingIOSurfaceContext( |
91 int window_number, | 114 int window_number, |
92 base::ScopedTypeRef<CGLContextObj> cgl_context_strong, | 115 base::ScopedTypeRef<CGLContextObj> cgl_context_strong, |
93 CGLContextObj cgl_context) | 116 CGLContextObj cgl_context, |
| 117 scoped_ptr<CompositingIOSurfaceShaderPrograms> shader_program_cache) |
94 : window_number_(window_number), | 118 : window_number_(window_number), |
95 cgl_context_strong_(cgl_context_strong), | 119 cgl_context_strong_(cgl_context_strong), |
96 cgl_context_(cgl_context), | 120 cgl_context_(cgl_context), |
| 121 shader_program_cache_(shader_program_cache.Pass()), |
97 poisoned_(false) { | 122 poisoned_(false) { |
98 DCHECK(window_map()->find(window_number_) == window_map()->end()); | 123 DCHECK(window_map()->find(window_number_) == window_map()->end()); |
99 window_map()->insert(std::make_pair(window_number_, this)); | 124 window_map()->insert(std::make_pair(window_number_, this)); |
100 | 125 |
101 GpuDataManager::GetInstance()->AddObserver(this); | 126 GpuDataManager::GetInstance()->AddObserver(this); |
102 } | 127 } |
103 | 128 |
104 CompositingIOSurfaceContext::~CompositingIOSurfaceContext() { | 129 CompositingIOSurfaceContext::~CompositingIOSurfaceContext() { |
105 GpuDataManager::GetInstance()->RemoveObserver(this); | 130 GpuDataManager::GetInstance()->RemoveObserver(this); |
106 | 131 |
| 132 { |
| 133 gfx::ScopedCGLSetCurrentContext scoped_set_current_context(cgl_context_); |
| 134 shader_program_cache_->Reset(); |
| 135 } |
107 if (!poisoned_) { | 136 if (!poisoned_) { |
108 DCHECK(window_map()->find(window_number_) != window_map()->end()); | 137 DCHECK(window_map()->find(window_number_) != window_map()->end()); |
109 DCHECK(window_map()->find(window_number_)->second == this); | 138 DCHECK(window_map()->find(window_number_)->second == this); |
110 window_map()->erase(window_number_); | 139 window_map()->erase(window_number_); |
111 } else { | 140 } else { |
112 WindowMap::const_iterator found = window_map()->find(window_number_); | 141 WindowMap::const_iterator found = window_map()->find(window_number_); |
113 if (found != window_map()->end()) | 142 if (found != window_map()->end()) |
114 DCHECK(found->second != this); | 143 DCHECK(found->second != this); |
115 } | 144 } |
116 } | 145 } |
117 | 146 |
118 void CompositingIOSurfaceContext::OnGpuSwitching() { | 147 void CompositingIOSurfaceContext::OnGpuSwitching() { |
119 // Recreate all browser-side GL contexts whenever the GPU switches. If this | 148 // Recreate all browser-side GL contexts whenever the GPU switches. If this |
120 // is not done, performance will suffer. | 149 // is not done, performance will suffer. |
121 // http://crbug.com/361493 | 150 // http://crbug.com/361493 |
122 PoisonContextAndSharegroup(); | 151 PoisonContextAndSharegroup(); |
123 } | 152 } |
124 | 153 |
125 // static | 154 // static |
126 CompositingIOSurfaceContext::WindowMap* | 155 CompositingIOSurfaceContext::WindowMap* |
127 CompositingIOSurfaceContext::window_map() { | 156 CompositingIOSurfaceContext::window_map() { |
128 return window_map_.Pointer(); | 157 return window_map_.Pointer(); |
129 } | 158 } |
130 | 159 |
131 // static | 160 // static |
132 base::LazyInstance<CompositingIOSurfaceContext::WindowMap> | 161 base::LazyInstance<CompositingIOSurfaceContext::WindowMap> |
133 CompositingIOSurfaceContext::window_map_; | 162 CompositingIOSurfaceContext::window_map_; |
134 | 163 |
135 } // namespace content | 164 } // namespace content |
OLD | NEW |