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Issue 471833002: cc: Add more eviction categories to picture layer impl. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 4 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/eviction_tile_priority_queue.h" 5 #include "cc/resources/eviction_tile_priority_queue.h"
6 #include "cc/resources/raster_tile_priority_queue.h" 6 #include "cc/resources/raster_tile_priority_queue.h"
7 #include "cc/resources/tile.h" 7 #include "cc/resources/tile.h"
8 #include "cc/resources/tile_priority.h" 8 #include "cc/resources/tile_priority.h"
9 #include "cc/test/fake_impl_proxy.h" 9 #include "cc/test/fake_impl_proxy.h"
10 #include "cc/test/fake_layer_tree_host_impl.h" 10 #include "cc/test/fake_layer_tree_host_impl.h"
(...skipping 880 matching lines...) Expand 10 before | Expand all | Expand 10 after
891 all_tiles.insert(active_high_res_tiles[i]); 891 all_tiles.insert(active_high_res_tiles[i]);
892 892
893 std::vector<Tile*> active_low_res_tiles = 893 std::vector<Tile*> active_low_res_tiles =
894 active_layer_->LowResTiling()->AllTilesForTesting(); 894 active_layer_->LowResTiling()->AllTilesForTesting();
895 for (size_t i = 0; i < active_low_res_tiles.size(); ++i) 895 for (size_t i = 0; i < active_low_res_tiles.size(); ++i)
896 all_tiles.insert(active_low_res_tiles[i]); 896 all_tiles.insert(active_low_res_tiles[i]);
897 897
898 tile_manager()->InitializeTilesWithResourcesForTesting( 898 tile_manager()->InitializeTilesWithResourcesForTesting(
899 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); 899 std::vector<Tile*>(all_tiles.begin(), all_tiles.end()));
900 900
901 pending_layer_->MarkVisibleResourcesAsRequired();
vmpstr 2014/08/14 06:23:49 This line alone (without the other changes in the
902
901 Tile* last_tile = NULL; 903 Tile* last_tile = NULL;
902 smoothness_tiles.clear(); 904 smoothness_tiles.clear();
903 tile_count = 0; 905 tile_count = 0;
904 // Here we expect to get increasing ACTIVE_TREE priority_bin. 906 // Here we expect to get increasing ACTIVE_TREE priority_bin.
905 queue.Reset(); 907 queue.Reset();
906 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); 908 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY);
907 while (!queue.IsEmpty()) { 909 while (!queue.IsEmpty()) {
908 Tile* tile = queue.Top(); 910 Tile* tile = queue.Top();
909 EXPECT_TRUE(tile); 911 EXPECT_TRUE(tile);
910 EXPECT_TRUE(tile->HasResources()); 912 EXPECT_TRUE(tile->HasResources());
911 913
912 if (!last_tile) 914 if (!last_tile)
913 last_tile = tile; 915 last_tile = tile;
914 916
915 EXPECT_GE(last_tile->priority(ACTIVE_TREE).priority_bin, 917 EXPECT_GE(last_tile->priority(ACTIVE_TREE).priority_bin,
916 tile->priority(ACTIVE_TREE).priority_bin); 918 tile->priority(ACTIVE_TREE).priority_bin);
917 if (last_tile->priority(ACTIVE_TREE).priority_bin == 919 if (last_tile->priority(ACTIVE_TREE).priority_bin ==
918 tile->priority(ACTIVE_TREE).priority_bin) { 920 tile->priority(ACTIVE_TREE).priority_bin) {
919 EXPECT_GE(last_tile->priority(ACTIVE_TREE).distance_to_visible, 921 EXPECT_LE(last_tile->required_for_activation(),
920 tile->priority(ACTIVE_TREE).distance_to_visible); 922 tile->required_for_activation());
923 if (last_tile->required_for_activation() ==
924 tile->required_for_activation()) {
925 EXPECT_GE(last_tile->priority(ACTIVE_TREE).distance_to_visible,
926 tile->priority(ACTIVE_TREE).distance_to_visible);
927 }
921 } 928 }
922 929
923 last_tile = tile; 930 last_tile = tile;
924 ++tile_count; 931 ++tile_count;
925 smoothness_tiles.insert(tile); 932 smoothness_tiles.insert(tile);
926 queue.Pop(); 933 queue.Pop();
927 } 934 }
928 935
929 EXPECT_EQ(tile_count, smoothness_tiles.size()); 936 EXPECT_EQ(tile_count, smoothness_tiles.size());
930 EXPECT_EQ(all_tiles, smoothness_tiles); 937 EXPECT_EQ(all_tiles, smoothness_tiles);
931 938
932 std::set<Tile*> new_content_tiles; 939 std::set<Tile*> new_content_tiles;
933 last_tile = NULL; 940 last_tile = NULL;
934 // Here we expect to get increasing PENDING_TREE priority_bin. 941 // Here we expect to get increasing PENDING_TREE priority_bin.
935 queue.Reset(); 942 queue.Reset();
936 host_impl_.BuildEvictionQueue(&queue, NEW_CONTENT_TAKES_PRIORITY); 943 host_impl_.BuildEvictionQueue(&queue, NEW_CONTENT_TAKES_PRIORITY);
937 while (!queue.IsEmpty()) { 944 while (!queue.IsEmpty()) {
938 Tile* tile = queue.Top(); 945 Tile* tile = queue.Top();
939 EXPECT_TRUE(tile); 946 EXPECT_TRUE(tile);
940 947
941 if (!last_tile) 948 if (!last_tile)
942 last_tile = tile; 949 last_tile = tile;
943 950
944 EXPECT_GE(last_tile->priority(PENDING_TREE).priority_bin, 951 EXPECT_GE(last_tile->priority(PENDING_TREE).priority_bin,
945 tile->priority(PENDING_TREE).priority_bin); 952 tile->priority(PENDING_TREE).priority_bin);
946 if (last_tile->priority(PENDING_TREE).priority_bin == 953 if (last_tile->priority(PENDING_TREE).priority_bin ==
947 tile->priority(PENDING_TREE).priority_bin) { 954 tile->priority(PENDING_TREE).priority_bin) {
948 EXPECT_GE(last_tile->priority(PENDING_TREE).distance_to_visible, 955 EXPECT_LE(last_tile->required_for_activation(),
949 tile->priority(PENDING_TREE).distance_to_visible); 956 tile->required_for_activation());
957 if (last_tile->required_for_activation() ==
958 tile->required_for_activation()) {
959 EXPECT_GE(last_tile->priority(PENDING_TREE).distance_to_visible,
960 tile->priority(PENDING_TREE).distance_to_visible);
961 }
950 } 962 }
951 963
952 last_tile = tile; 964 last_tile = tile;
953 new_content_tiles.insert(tile); 965 new_content_tiles.insert(tile);
954 queue.Pop(); 966 queue.Pop();
955 } 967 }
956 968
957 EXPECT_EQ(tile_count, new_content_tiles.size()); 969 EXPECT_EQ(tile_count, new_content_tiles.size());
958 EXPECT_EQ(all_tiles, new_content_tiles); 970 EXPECT_EQ(all_tiles, new_content_tiles);
959 } 971 }
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1197 all_tiles.insert(queue.Top()); 1209 all_tiles.insert(queue.Top());
1198 ++tile_count; 1210 ++tile_count;
1199 queue.Pop(); 1211 queue.Pop();
1200 } 1212 }
1201 EXPECT_EQ(tile_count, all_tiles.size()); 1213 EXPECT_EQ(tile_count, all_tiles.size());
1202 EXPECT_EQ(17u, tile_count); 1214 EXPECT_EQ(17u, tile_count);
1203 } 1215 }
1204 1216
1205 } // namespace 1217 } // namespace
1206 } // namespace cc 1218 } // namespace cc
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