Index: content/renderer/renderer_webkitplatformsupport_impl.cc |
diff --git a/content/renderer/renderer_webkitplatformsupport_impl.cc b/content/renderer/renderer_webkitplatformsupport_impl.cc |
index dd0c3c12bf44d6b6a8be0b4f6e05e99786129b7d..b340b7cdd3bc95e758c196ccc64f7e502d09ee38 100644 |
--- a/content/renderer/renderer_webkitplatformsupport_impl.cc |
+++ b/content/renderer/renderer_webkitplatformsupport_impl.cc |
@@ -953,26 +953,35 @@ RendererWebKitPlatformSupportImpl::createOffscreenGraphicsContext3D( |
if (!RenderThreadImpl::current()) |
return NULL; |
+ scoped_ptr<webkit::gpu::WebGraphicsContext3DImpl> context; |
+ bool must_use_synchronous_factory = false; |
#if defined(OS_ANDROID) |
if (SynchronousCompositorFactory* factory = |
SynchronousCompositorFactory::GetInstance()) { |
- return factory->CreateOffscreenGraphicsContext3D(attributes); |
+ context.reset(factory->CreateOffscreenGraphicsContext3D(attributes)); |
+ must_use_synchronous_factory = true; |
} |
#endif |
- |
- scoped_refptr<GpuChannelHost> gpu_channel_host( |
- RenderThreadImpl::current()->EstablishGpuChannelSync( |
- CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE)); |
- |
- WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits limits; |
- bool lose_context_when_out_of_memory = false; |
- return WebGraphicsContext3DCommandBufferImpl::CreateOffscreenContext( |
- gpu_channel_host.get(), |
- attributes, |
- lose_context_when_out_of_memory, |
- GURL(attributes.topDocumentURL), |
- limits, |
- static_cast<WebGraphicsContext3DCommandBufferImpl*>(share_context)); |
+ if (!must_use_synchronous_factory) { |
+ scoped_refptr<GpuChannelHost> gpu_channel_host( |
+ RenderThreadImpl::current()->EstablishGpuChannelSync( |
+ CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE)); |
+ |
+ WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits limits; |
+ bool lose_context_when_out_of_memory = false; |
+ context.reset(WebGraphicsContext3DCommandBufferImpl::CreateOffscreenContext( |
+ gpu_channel_host.get(), |
+ attributes, |
+ lose_context_when_out_of_memory, |
+ GURL(attributes.topDocumentURL), |
+ limits, |
+ static_cast<WebGraphicsContext3DCommandBufferImpl*>(share_context))); |
+ } |
+ // Most likely the GPU process exited and the attempt to reconnect to it |
+ // failed. Need to try to restore the context again later. |
+ if (!context || !context->InitializeOnCurrentThread()) |
+ return NULL; |
+ return context.release(); |
} |
//------------------------------------------------------------------------------ |