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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/shell/renderer/test_runner/gamepad_controller.h" | 5 #include "content/shell/renderer/test_runner/gamepad_controller.h" |
| 6 | 6 |
| 7 #include "content/shell/renderer/test_runner/WebTestDelegate.h" | 7 #include "content/shell/renderer/test_runner/WebTestDelegate.h" |
| 8 #include "gin/arguments.h" | 8 #include "gin/arguments.h" |
| 9 #include "gin/handle.h" | 9 #include "gin/handle.h" |
| 10 #include "gin/object_template_builder.h" | 10 #include "gin/object_template_builder.h" |
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| 130 if (controller_) | 130 if (controller_) |
| 131 controller_->SetAxisCount(index, axes); | 131 controller_->SetAxisCount(index, axes); |
| 132 } | 132 } |
| 133 | 133 |
| 134 void GamepadControllerBindings::SetAxisData(int index, int axis, double data) { | 134 void GamepadControllerBindings::SetAxisData(int index, int axis, double data) { |
| 135 if (controller_) | 135 if (controller_) |
| 136 controller_->SetAxisData(index, axis, data); | 136 controller_->SetAxisData(index, axis, data); |
| 137 } | 137 } |
| 138 | 138 |
| 139 GamepadController::GamepadController() | 139 GamepadController::GamepadController() |
| 140 : RendererGamepadProvider(0), | 140 : listener_(NULL), |
| 141 weak_factory_(this) { | 141 weak_factory_(this) { |
| 142 Reset(); | 142 Reset(); |
| 143 } | 143 } |
| 144 | 144 |
| 145 GamepadController::~GamepadController() {} | 145 GamepadController::~GamepadController() {} |
| 146 | 146 |
| 147 void GamepadController::Reset() { | 147 void GamepadController::Reset() { |
| 148 memset(&gamepads_, 0, sizeof(gamepads_)); | 148 memset(&gamepads_, 0, sizeof(gamepads_)); |
| 149 } | 149 } |
| 150 | 150 |
| 151 void GamepadController::Install(WebFrame* frame) { | 151 void GamepadController::Install(WebFrame* frame) { |
| 152 GamepadControllerBindings::Install(weak_factory_.GetWeakPtr(), frame); | 152 GamepadControllerBindings::Install(weak_factory_.GetWeakPtr(), frame); |
| 153 } | 153 } |
| 154 | 154 |
| 155 void GamepadController::SetDelegate(WebTestDelegate* delegate) { | 155 void GamepadController::SetDelegate(WebTestDelegate* delegate) { |
| 156 if (!delegate) | 156 if (!delegate) |
| 157 return; | 157 return; |
| 158 delegate->setGamepadProvider(this); | 158 delegate->setGamepadProvider(this); |
| 159 } | 159 } |
| 160 | 160 |
| 161 void GamepadController::SampleGamepads(blink::WebGamepads& gamepads) { | 161 void GamepadController::SampleGamepads(blink::WebGamepads& gamepads) { |
| 162 memcpy(&gamepads, &gamepads_, sizeof(blink::WebGamepads)); | 162 memcpy(&gamepads, &gamepads_, sizeof(blink::WebGamepads)); |
| 163 } | 163 } |
| 164 | 164 |
| 165 bool GamepadController::OnControlMessageReceived(const IPC::Message& msg) { | 165 void GamepadController::SetGamepadListener( |
| 166 return false; | 166 blink::WebGamepadListener* listener) { |
| 167 } | 167 listener_ = listener; |
| 168 | |
| 169 void GamepadController::SendStartMessage() { | |
| 170 } | |
| 171 | |
| 172 void GamepadController::SendStopMessage() { | |
| 173 } | 168 } |
| 174 | 169 |
| 175 void GamepadController::Connect(int index) { | 170 void GamepadController::Connect(int index) { |
| 176 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) | 171 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) |
| 177 return; | 172 return; |
| 178 gamepads_.items[index].connected = true; | 173 gamepads_.items[index].connected = true; |
| 179 gamepads_.length = 0; | 174 gamepads_.length = 0; |
| 180 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { | 175 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
| 181 if (gamepads_.items[i].connected) | 176 if (gamepads_.items[i].connected) |
| 182 gamepads_.length = i + 1; | 177 gamepads_.length = i + 1; |
| 183 } | 178 } |
| 184 } | 179 } |
| 185 | 180 |
| 186 void GamepadController::DispatchConnected(int index) { | 181 void GamepadController::DispatchConnected(int index) { |
| 187 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap) | 182 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap) |
| 188 || !gamepads_.items[index].connected) | 183 || !gamepads_.items[index].connected) |
| 189 return; | 184 return; |
| 190 const WebGamepad& pad = gamepads_.items[index]; | 185 const WebGamepad& pad = gamepads_.items[index]; |
| 191 if (listener()) | 186 if (listener_) |
| 192 listener()->didConnectGamepad(index, pad); | 187 listener_->didConnectGamepad(index, pad); |
| 193 } | 188 } |
| 194 | 189 |
| 195 void GamepadController::Disconnect(int index) { | 190 void GamepadController::Disconnect(int index) { |
| 196 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) | 191 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) |
| 197 return; | 192 return; |
| 198 WebGamepad& pad = gamepads_.items[index]; | 193 WebGamepad& pad = gamepads_.items[index]; |
| 199 pad.connected = false; | 194 pad.connected = false; |
| 200 gamepads_.length = 0; | 195 gamepads_.length = 0; |
| 201 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { | 196 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
| 202 if (gamepads_.items[i].connected) | 197 if (gamepads_.items[i].connected) |
| 203 gamepads_.length = i + 1; | 198 gamepads_.length = i + 1; |
| 204 } | 199 } |
| 205 if (listener()) | 200 if (listener_) |
| 206 listener()->didDisconnectGamepad(index, pad); | 201 listener_->didDisconnectGamepad(index, pad); |
| 207 } | 202 } |
| 208 | 203 |
| 209 void GamepadController::SetId(int index, const std::string& src) { | 204 void GamepadController::SetId(int index, const std::string& src) { |
| 210 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) | 205 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) |
| 211 return; | 206 return; |
| 212 const char* p = src.c_str(); | 207 const char* p = src.c_str(); |
| 213 memset(gamepads_.items[index].id, 0, sizeof(gamepads_.items[index].id)); | 208 memset(gamepads_.items[index].id, 0, sizeof(gamepads_.items[index].id)); |
| 214 for (unsigned i = 0; *p && i < WebGamepad::idLengthCap - 1; ++i) | 209 for (unsigned i = 0; *p && i < WebGamepad::idLengthCap - 1; ++i) |
| 215 gamepads_.items[index].id[i] = *p++; | 210 gamepads_.items[index].id[i] = *p++; |
| 216 } | 211 } |
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| 242 | 237 |
| 243 void GamepadController::SetAxisData(int index, int axis, double data) { | 238 void GamepadController::SetAxisData(int index, int axis, double data) { |
| 244 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) | 239 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) |
| 245 return; | 240 return; |
| 246 if (axis < 0 || axis >= static_cast<int>(WebGamepad::axesLengthCap)) | 241 if (axis < 0 || axis >= static_cast<int>(WebGamepad::axesLengthCap)) |
| 247 return; | 242 return; |
| 248 gamepads_.items[index].axes[axis] = data; | 243 gamepads_.items[index].axes[axis] = data; |
| 249 } | 244 } |
| 250 | 245 |
| 251 } // namespace content | 246 } // namespace content |
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