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Side by Side Diff: Source/core/rendering/RenderView.cpp

Issue 469383003: Revert of Re-land of: Allow paint invalidation containers to cross frame boundaries. Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserv ed. 3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserv ed.
4 * 4 *
5 * This library is free software; you can redistribute it and/or 5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public 6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either 7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version. 8 * version 2 of the License, or (at your option) any later version.
9 * 9 *
10 * This library is distributed in the hope that it will be useful, 10 * This library is distributed in the hope that it will be useful,
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278 278
279 if (mode & TraverseDocumentBoundaries) { 279 if (mode & TraverseDocumentBoundaries) {
280 if (RenderObject* parentDocRenderer = frame()->ownerRenderer()) { 280 if (RenderObject* parentDocRenderer = frame()->ownerRenderer()) {
281 transformState.move(-frame()->view()->scrollOffset()); 281 transformState.move(-frame()->view()->scrollOffset());
282 if (parentDocRenderer->isBox()) 282 if (parentDocRenderer->isBox())
283 transformState.move(toLayoutSize(toRenderBox(parentDocRenderer)- >contentBoxRect().location())); 283 transformState.move(toLayoutSize(toRenderBox(parentDocRenderer)- >contentBoxRect().location()));
284 parentDocRenderer->mapLocalToContainer(repaintContainer, transformSt ate, mode, wasFixed, paintInvalidationState); 284 parentDocRenderer->mapLocalToContainer(repaintContainer, transformSt ate, mode, wasFixed, paintInvalidationState);
285 return; 285 return;
286 } 286 }
287 } 287 }
288
289 // If a container was specified, and was not 0 or the RenderView,
290 // then we should have found it by now.
291 ASSERT_ARG(repaintContainer, !repaintContainer);
288 } 292 }
289 293
290 const RenderObject* RenderView::pushMappingToContainer(const RenderLayerModelObj ect* ancestorToStopAt, RenderGeometryMap& geometryMap) const 294 const RenderObject* RenderView::pushMappingToContainer(const RenderLayerModelObj ect* ancestorToStopAt, RenderGeometryMap& geometryMap) const
291 { 295 {
292 LayoutSize offsetForFixedPosition; 296 LayoutSize offsetForFixedPosition;
293 LayoutSize offset; 297 LayoutSize offset;
294 RenderObject* container = 0; 298 RenderObject* container = 0;
295 299
296 if (m_frameView) 300 if (m_frameView)
297 offsetForFixedPosition = m_frameView->scrollOffsetForFixedPosition(); 301 offsetForFixedPosition = m_frameView->scrollOffsetForFixedPosition();
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418 } 422 }
419 } 423 }
420 } 424 }
421 425
422 void RenderView::invalidateTreeIfNeeded(const PaintInvalidationState& paintInval idationState) 426 void RenderView::invalidateTreeIfNeeded(const PaintInvalidationState& paintInval idationState)
423 { 427 {
424 ASSERT(!needsLayout()); 428 ASSERT(!needsLayout());
425 429
426 // We specifically need to repaint the viewRect since other renderers 430 // We specifically need to repaint the viewRect since other renderers
427 // short-circuit on full-repaint. 431 // short-circuit on full-repaint.
428 LayoutRect dirtyRect = viewRect(); 432 if (doingFullPaintInvalidation() && !viewRect().isEmpty())
429 if (doingFullPaintInvalidation() && !dirtyRect.isEmpty()) { 433 invalidatePaintForRectangle(viewRect());
430 const RenderLayerModelObject* paintInvalidationContainer = &paintInvalid ationState.paintInvalidationContainer();
431 mapRectToPaintInvalidationBacking(paintInvalidationContainer, dirtyRect) ;
432 invalidatePaintUsingContainer(paintInvalidationContainer, dirtyRect, Inv alidationFull);
433 }
434 434
435 RenderBlock::invalidateTreeIfNeeded(paintInvalidationState); 435 RenderBlock::invalidateTreeIfNeeded(paintInvalidationState);
436 } 436 }
437 437
438 void RenderView::invalidatePaintForRectangle(const LayoutRect& paintInvalidation Rect) const 438 void RenderView::invalidatePaintForRectangle(const LayoutRect& paintInvalidation Rect) const
439 { 439 {
440 ASSERT(!paintInvalidationRect.isEmpty()); 440 ASSERT(!paintInvalidationRect.isEmpty());
441 441
442 if (document().printing() || !m_frameView) 442 if (document().printing() || !m_frameView)
443 return; 443 return;
444 444
445 ASSERT(layer()->compositingState() == PaintsIntoOwnBacking || !frame()->owne rRenderer()); 445 // We always just invalidate the root view, since we could be an iframe that is clipped out
446 446 // or even invisible.
447 Element* owner = document().ownerElement();
447 if (layer()->compositingState() == PaintsIntoOwnBacking) { 448 if (layer()->compositingState() == PaintsIntoOwnBacking) {
448 layer()->repainter().setBackingNeedsRepaintInRect(paintInvalidationRect) ; 449 layer()->repainter().setBackingNeedsRepaintInRect(paintInvalidationRect) ;
449 } else { 450 } else if (!owner) {
450 m_frameView->contentRectangleForPaintInvalidation(pixelSnappedIntRect(pa intInvalidationRect)); 451 m_frameView->contentRectangleForPaintInvalidation(pixelSnappedIntRect(pa intInvalidationRect));
452 } else if (RenderBox* obj = owner->renderBox()) {
453 // Intersect the viewport with the paint invalidation rect.
454 LayoutRect viewRectangle = viewRect();
455 LayoutRect rectToInvalidate = intersection(paintInvalidationRect, viewRe ctangle);
456
457 // Adjust for scroll offset of the view.
458 rectToInvalidate.moveBy(-viewRectangle.location());
459
460 // Adjust for frame border.
461 rectToInvalidate.moveBy(obj->contentBoxRect().location());
462 obj->invalidatePaintRectangle(rectToInvalidate);
451 } 463 }
452 } 464 }
453 465
454 void RenderView::invalidatePaintForViewAndCompositedLayers() 466 void RenderView::invalidatePaintForViewAndCompositedLayers()
455 { 467 {
456 paintInvalidationForWholeRenderer(); 468 paintInvalidationForWholeRenderer();
457 469
458 // The only way we know how to hit these ASSERTS below this point is via the Chromium OS login screen. 470 // The only way we know how to hit these ASSERTS below this point is via the Chromium OS login screen.
459 DisableCompositingQueryAsserts disabler; 471 DisableCompositingQueryAsserts disabler;
460 472
461 if (compositor()->inCompositingMode()) 473 if (compositor()->inCompositingMode())
462 compositor()->fullyInvalidatePaint(); 474 compositor()->fullyInvalidatePaint();
463 } 475 }
464 476
465 void RenderView::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, bool fixed, const PaintInvalidati onState* paintInvalidationState) const 477 void RenderView::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, bool fixed, const PaintInvalidati onState* paintInvalidationState) const
466 { 478 {
479 // If a container was specified, and was not 0 or the RenderView,
480 // then we should have found it by now.
481 ASSERT_ARG(paintInvalidationContainer, !paintInvalidationContainer || paintI nvalidationContainer == this);
482
467 if (document().printing()) 483 if (document().printing())
468 return; 484 return;
469 485
470 if (style()->isFlippedBlocksWritingMode()) { 486 if (style()->isFlippedBlocksWritingMode()) {
471 // We have to flip by hand since the view's logical height has not been determined. We 487 // We have to flip by hand since the view's logical height has not been determined. We
472 // can use the viewport width and height. 488 // can use the viewport width and height.
473 if (style()->isHorizontalWritingMode()) 489 if (style()->isHorizontalWritingMode())
474 rect.setY(viewHeight() - rect.maxY()); 490 rect.setY(viewHeight() - rect.maxY());
475 else 491 else
476 rect.setX(viewWidth() - rect.maxX()); 492 rect.setX(viewWidth() - rect.maxX());
477 } 493 }
478 494
479 if (fixed && m_frameView) { 495 if (fixed && m_frameView) {
480 rect.move(m_frameView->scrollOffsetForFixedPosition()); 496 rect.move(m_frameView->scrollOffsetForFixedPosition());
481 // If we have a pending scroll, invalidate the previous scroll position. 497 // If we have a pending scroll, invalidate the previous scroll position.
482 if (!m_frameView->pendingScrollDelta().isZero()) { 498 if (!m_frameView->pendingScrollDelta().isZero()) {
483 rect.move(-m_frameView->pendingScrollDelta()); 499 rect.move(-m_frameView->pendingScrollDelta());
484 } 500 }
485 } 501 }
486 502
487 // Apply our transform if we have one (because of full page zooming). 503 // Apply our transform if we have one (because of full page zooming).
488 if (!paintInvalidationContainer && layer() && layer()->transform()) 504 if (!paintInvalidationContainer && layer() && layer()->transform())
489 rect = layer()->transform()->mapRect(rect); 505 rect = layer()->transform()->mapRect(rect);
490
491 ASSERT(paintInvalidationContainer);
492
493 if (paintInvalidationContainer == this)
494 return;
495
496 Element* owner = document().ownerElement();
497 if (!owner)
498 return;
499 if (RenderBox* obj = owner->renderBox()) {
500 // Intersect the viewport with the paint invalidation rect.
501 LayoutRect viewRectangle = viewRect();
502 rect.intersect(viewRectangle);
503
504 // Adjust for scroll offset of the view.
505 rect.moveBy(-viewRectangle.location());
506
507 // Adjust for frame border.
508 rect.moveBy(obj->contentBoxRect().location());
509 obj->mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect) ;
510 }
511 } 506 }
512 507
513 void RenderView::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumu latedOffset) const 508 void RenderView::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumu latedOffset) const
514 { 509 {
515 rects.append(pixelSnappedIntRect(accumulatedOffset, layer()->size())); 510 rects.append(pixelSnappedIntRect(accumulatedOffset, layer()->size()));
516 } 511 }
517 512
518 void RenderView::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const 513 void RenderView::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const
519 { 514 {
520 if (wasFixed) 515 if (wasFixed)
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977 return viewWidth(IncludeScrollbars) / scale; 972 return viewWidth(IncludeScrollbars) / scale;
978 } 973 }
979 974
980 double RenderView::layoutViewportHeight() const 975 double RenderView::layoutViewportHeight() const
981 { 976 {
982 float scale = m_frameView ? m_frameView->frame().pageZoomFactor() : 1; 977 float scale = m_frameView ? m_frameView->frame().pageZoomFactor() : 1;
983 return viewHeight(IncludeScrollbars) / scale; 978 return viewHeight(IncludeScrollbars) / scale;
984 } 979 }
985 980
986 } // namespace blink 981 } // namespace blink
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