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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #import "ui/base/cocoa/underlay_opengl_hosting_window.h" | 5 #import "ui/base/cocoa/underlay_opengl_hosting_window.h" |
6 | 6 |
7 #import <objc/runtime.h> | |
8 | |
9 #include "base/command_line.h" | |
10 #include "base/logging.h" | 7 #include "base/logging.h" |
11 #include "base/mac/mac_util.h" | |
12 #include "base/mac/scoped_nsautorelease_pool.h" | |
13 #include "base/mac/scoped_nsobject.h" | |
14 #include "ui/base/ui_base_switches.h" | |
15 | |
16 @interface NSWindow (UndocumentedAPI) | |
17 // Normally, punching a hole in a window by painting a subview with a | |
18 // transparent color causes the shadow for that area to also not be present. | |
19 // That feature is "content has shadow", which means that shadows are effective | |
20 // even in the content area of the window. If, however, "content has shadow" is | |
21 // turned off, then the transparent area of the content casts a shadow. The one | |
22 // tricky part is that even if "content has shadow" is turned off, "the content" | |
23 // is defined as being the scanline from the leftmost opaque part to the | |
24 // rightmost opaque part. Therefore, to force the entire window to have a | |
25 // shadow, make sure that for the entire content region, there is an opaque area | |
26 // on the right and left edge of the window. | |
27 - (void)_setContentHasShadow:(BOOL)shadow; | |
28 @end | |
29 | |
30 @interface OpaqueView : NSView | |
31 @end | |
32 | |
33 namespace { | |
34 | |
35 bool CoreAnimationIsEnabled() { | |
36 static bool is_enabled = !CommandLine::ForCurrentProcess()->HasSwitch( | |
37 switches::kDisableCoreAnimation); | |
38 return is_enabled; | |
39 } | |
40 | |
41 NSComparisonResult OpaqueViewsOnTop(id view1, id view2, void* context) { | |
42 BOOL view_1_is_opaque_view = [view1 isKindOfClass:[OpaqueView class]]; | |
43 BOOL view_2_is_opaque_view = [view2 isKindOfClass:[OpaqueView class]]; | |
44 if (view_1_is_opaque_view && view_2_is_opaque_view) | |
45 return NSOrderedSame; | |
46 if (view_1_is_opaque_view) | |
47 return NSOrderedDescending; | |
48 if (view_2_is_opaque_view) | |
49 return NSOrderedAscending; | |
50 return NSOrderedSame; | |
51 } | |
52 | |
53 } // namespace | |
54 | |
55 @implementation OpaqueView | |
56 | |
57 - (void)drawRect:(NSRect)r { | |
58 [[NSColor blackColor] set]; | |
59 NSRectFill(r); | |
60 } | |
61 | |
62 - (void)resetCursorRects { | |
63 // When a view is moved relative to its peers, its cursor rects are reset. | |
64 // (This is an undocumented side-effect.) At that time, verify that any | |
65 // OpaqueViews are z-ordered in the front, and enforce it if need be. | |
66 | |
67 NSView* rootView = [self superview]; | |
68 DCHECK_EQ((NSView*)nil, [rootView superview]); | |
69 NSArray* subviews = [rootView subviews]; | |
70 | |
71 // If a window has any opaques, it will have exactly two. | |
72 DCHECK_EQ(2U, [[subviews indexesOfObjectsPassingTest: | |
73 ^(id el, NSUInteger i, BOOL *stop) { | |
74 return [el isKindOfClass:[OpaqueView class]]; | |
75 }] count]); | |
76 | |
77 NSUInteger count = [subviews count]; | |
78 if (count < 2) | |
79 return; | |
80 | |
81 if (![[subviews objectAtIndex:count - 1] isKindOfClass:[OpaqueView class]] || | |
82 ![[subviews objectAtIndex:count - 2] isKindOfClass:[OpaqueView class]]) { | |
83 // Do not sort the subviews array here and call -[NSView setSubviews:] as | |
84 // that causes a crash on 10.6. | |
85 [rootView sortSubviewsUsingFunction:OpaqueViewsOnTop context:NULL]; | |
86 } | |
87 } | |
88 | |
89 @end | |
90 | 8 |
91 @implementation UnderlayOpenGLHostingWindow | 9 @implementation UnderlayOpenGLHostingWindow |
92 | 10 |
93 - (id)initWithContentRect:(NSRect)contentRect | 11 - (id)initWithContentRect:(NSRect)contentRect |
94 styleMask:(NSUInteger)windowStyle | 12 styleMask:(NSUInteger)windowStyle |
95 backing:(NSBackingStoreType)bufferingType | 13 backing:(NSBackingStoreType)bufferingType |
96 defer:(BOOL)deferCreation { | 14 defer:(BOOL)deferCreation { |
97 // It is invalid to create windows with zero width or height. It screws things | 15 // It is invalid to create windows with zero width or height. It screws things |
98 // up royally: | 16 // up royally: |
99 // - It causes console spew: <http://crbug.com/78973> | 17 // - It causes console spew: <http://crbug.com/78973> |
100 // - It breaks Expose: <http://sourceforge.net/projects/heat-meteo/forums/foru
m/268087/topic/4582610> | 18 // - It breaks Expose: <http://sourceforge.net/projects/heat-meteo/forums/foru
m/268087/topic/4582610> |
101 // | 19 // |
102 // This is a banned practice | 20 // This is a banned practice |
103 // <http://www.chromium.org/developers/coding-style/cocoa-dos-and-donts>. Do | 21 // <http://www.chromium.org/developers/coding-style/cocoa-dos-and-donts>. Do |
104 // not do this. Use kWindowSizeDeterminedLater in | 22 // not do this. Use kWindowSizeDeterminedLater in |
105 // ui/base/cocoa/window_size_constants.h instead. | 23 // ui/base/cocoa/window_size_constants.h instead. |
106 // | 24 // |
107 // (This is checked here because UnderlayOpenGLHostingWindow is the base of | 25 // (This is checked here because UnderlayOpenGLHostingWindow is the base of |
108 // most Chromium windows, not because this is related to its functionality.) | 26 // most Chromium windows, not because this is related to its functionality.) |
109 DCHECK(!NSIsEmptyRect(contentRect)); | 27 DCHECK(!NSIsEmptyRect(contentRect)); |
110 if ((self = [super initWithContentRect:contentRect | 28 self = [super initWithContentRect:contentRect |
111 styleMask:windowStyle | 29 styleMask:windowStyle |
112 backing:bufferingType | 30 backing:bufferingType |
113 defer:deferCreation])) { | 31 defer:deferCreation]; |
114 if (CoreAnimationIsEnabled()) { | |
115 // If CoreAnimation is used, then the hole punching technique won't be | |
116 // used. Bail now and don't play any special games with the shadow. | |
117 // TODO(avi): Rip all this shadow code out once CoreAnimation can't be | |
118 // turned off. http://crbug.com/336554 | |
119 return self; | |
120 } | |
121 | |
122 // OpenGL-accelerated content works by punching holes in windows. Therefore | |
123 // all windows hosting OpenGL content must not be opaque. | |
124 [self setOpaque:NO]; | |
125 | |
126 if (windowStyle & NSTitledWindowMask) { | |
127 // Only fiddle with shadows if the window is a proper window with a | |
128 // title bar and all. | |
129 [self _setContentHasShadow:NO]; | |
130 | |
131 NSView* rootView = [[self contentView] superview]; | |
132 const NSRect rootBounds = [rootView bounds]; | |
133 | |
134 // On 10.7/8, the bottom corners of the window are rounded by magic at a | |
135 // deeper level than the NSThemeFrame, so it is OK to have the opaques | |
136 // go all the way to the bottom. | |
137 const CGFloat kTopEdgeInset = 16; | |
138 const CGFloat kAlphaValueJustOpaqueEnough = 0.005; | |
139 | |
140 base::scoped_nsobject<NSView> leftOpaque([[OpaqueView alloc] | |
141 initWithFrame:NSMakeRect(NSMinX(rootBounds), | |
142 NSMinY(rootBounds), | |
143 1, | |
144 NSHeight(rootBounds) - kTopEdgeInset)]); | |
145 [leftOpaque setAutoresizingMask:NSViewMaxXMargin | | |
146 NSViewHeightSizable]; | |
147 [leftOpaque setAlphaValue:kAlphaValueJustOpaqueEnough]; | |
148 [rootView addSubview:leftOpaque]; | |
149 | |
150 base::scoped_nsobject<NSView> rightOpaque([[OpaqueView alloc] | |
151 initWithFrame:NSMakeRect(NSMaxX(rootBounds) - 1, | |
152 NSMinY(rootBounds), | |
153 1, | |
154 NSHeight(rootBounds) - kTopEdgeInset)]); | |
155 [rightOpaque setAutoresizingMask:NSViewMinXMargin | | |
156 NSViewHeightSizable]; | |
157 [rightOpaque setAlphaValue:kAlphaValueJustOpaqueEnough]; | |
158 [rootView addSubview:rightOpaque]; | |
159 } | |
160 } | |
161 | |
162 return self; | 32 return self; |
163 } | 33 } |
164 | 34 |
165 @end | 35 @end |
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