Index: Source/core/html/canvas/CanvasRenderingContext2D.cpp |
diff --git a/Source/core/html/canvas/CanvasRenderingContext2D.cpp b/Source/core/html/canvas/CanvasRenderingContext2D.cpp |
index 4eea12475e641bce52e6482f6efa3b73d6060b7e..ec957298f75b2a7151016ecd635fa41173db9087 100644 |
--- a/Source/core/html/canvas/CanvasRenderingContext2D.cpp |
+++ b/Source/core/html/canvas/CanvasRenderingContext2D.cpp |
@@ -257,6 +257,7 @@ CanvasRenderingContext2D::State::State() |
, m_imageSmoothingEnabled(true) |
, m_textAlign(StartTextAlign) |
, m_textBaseline(AlphabeticTextBaseline) |
+ , m_direction(Inherit) |
, m_unparsedFont(defaultFont) |
, m_realizedFont(false) |
, m_hasClip(false) |
@@ -286,6 +287,7 @@ CanvasRenderingContext2D::State::State(const State& other) |
, m_imageSmoothingEnabled(other.m_imageSmoothingEnabled) |
, m_textAlign(other.m_textAlign) |
, m_textBaseline(other.m_textBaseline) |
+ , m_direction(other.m_direction) |
, m_unparsedFont(other.m_unparsedFont) |
, m_font(other.m_font) |
, m_realizedFont(other.m_realizedFont) |
@@ -325,6 +327,7 @@ CanvasRenderingContext2D::State& CanvasRenderingContext2D::State::operator=(cons |
m_imageSmoothingEnabled = other.m_imageSmoothingEnabled; |
m_textAlign = other.m_textAlign; |
m_textBaseline = other.m_textBaseline; |
+ m_direction = other.m_direction; |
m_unparsedFont = other.m_unparsedFont; |
m_font = other.m_font; |
m_realizedFont = other.m_realizedFont; |
@@ -2016,6 +2019,45 @@ void CanvasRenderingContext2D::setTextBaseline(const String& s) |
modifiableState().m_textBaseline = baseline; |
} |
+TextDirection CanvasRenderingContext2D::toTextDirection(Direction direction, RenderStyle*& computedStyle, bool updateRenderTree) const |
Stephen White
2014/08/22 17:45:35
I'm not fond of non-const references, although the
Justin Novosad
2014/08/22 18:15:02
Does Blink really need to have an additional enum
vivekg
2014/08/26 11:31:52
We wanted to be explicit with "inherit" hence ende
vivekg
2014/08/26 11:31:52
Done.
|
+{ |
+ if (updateRenderTree) |
+ canvas()->document().updateRenderTreeIfNeeded(); |
+ computedStyle = canvas()->computedStyle(); |
+ switch (direction) { |
+ case Inherit: |
+ return computedStyle ? computedStyle->direction() : LTR; |
+ case Rtl: |
+ return RTL; |
+ case Ltr: |
+ return LTR; |
+ } |
+ ASSERT_NOT_REACHED(); |
+ return LTR; |
+} |
+ |
+String CanvasRenderingContext2D::direction() const |
+{ |
+ RenderStyle* computedStyle = nullptr; |
+ return toTextDirection(state().m_direction, computedStyle) == RTL ? "rtl" : "ltr"; |
+} |
+ |
+void CanvasRenderingContext2D::setDirection(const String& directionString) |
+{ |
+ Direction direction; |
+ if (directionString == "inherit") |
+ direction = Inherit; |
+ else if (directionString == "rtl") |
Justin Novosad
2014/08/22 18:15:02
This literal is in more than one place. A constant
vivekg
2014/08/26 11:31:52
Done.
|
+ direction = Rtl; |
+ else if (directionString == "ltr") |
+ direction = Ltr; |
+ else |
+ return; |
+ |
+ realizeSaves(); |
+ modifiableState().m_direction = direction; |
+} |
+ |
void CanvasRenderingContext2D::fillText(const String& text, float x, float y) |
{ |
drawTextInternal(text, x, y, true); |
@@ -2142,8 +2184,8 @@ void CanvasRenderingContext2D::drawTextInternal(const String& text, float x, flo |
// FIXME: Need to turn off font smoothing. |
- RenderStyle* computedStyle = canvas()->computedStyle(); |
- TextDirection direction = computedStyle ? computedStyle->direction() : LTR; |
+ RenderStyle* computedStyle = nullptr; |
+ TextDirection direction = toTextDirection(state().m_direction, computedStyle, false); |
Stephen White
2014/08/22 17:45:35
Passing a boolean constant is not self-documenting
vivekg
2014/08/26 11:31:52
Done.
|
bool isRTL = direction == RTL; |
bool override = computedStyle ? isOverride(computedStyle->unicodeBidi()) : false; |