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Unified Diff: Source/core/html/canvas/CanvasRenderingContext2D.cpp

Issue 468483003: Implement canvas2d direction attribute (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Supporting the case of save/restore Created 6 years, 4 months ago
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Index: Source/core/html/canvas/CanvasRenderingContext2D.cpp
diff --git a/Source/core/html/canvas/CanvasRenderingContext2D.cpp b/Source/core/html/canvas/CanvasRenderingContext2D.cpp
index 4eea12475e641bce52e6482f6efa3b73d6060b7e..b86d7cb7f3719cfa8112de03068d2532bdb191f6 100644
--- a/Source/core/html/canvas/CanvasRenderingContext2D.cpp
+++ b/Source/core/html/canvas/CanvasRenderingContext2D.cpp
@@ -83,6 +83,13 @@ static bool contextLostRestoredEventsEnabled()
return RuntimeEnabledFeatures::experimentalCanvasFeaturesEnabled();
}
+static inline TextDirection inheritedDirection(HTMLCanvasElement& canvasElement)
+{
+ canvasElement.document().updateRenderTreeIfNeeded();
+ RenderStyle* computedStyle = canvasElement.computedStyle();
+ return computedStyle ? computedStyle->direction() : LTR;
+}
+
CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement* canvas, const Canvas2DContextAttributes* attrs, bool usesCSSCompatibilityParseMode)
: CanvasRenderingContext(canvas)
, m_usesCSSCompatibilityParseMode(usesCSSCompatibilityParseMode)
@@ -239,7 +246,7 @@ void CanvasRenderingContext2D::reset()
// StrokeData. The default values that StrokeData uses may not the same values
// that the canvas 2d spec specifies. Make sure to sync the initial state of the
// GraphicsContext in HTMLCanvasElement::createImageBuffer()!
-CanvasRenderingContext2D::State::State()
+CanvasRenderingContext2D::State::State(Direction direction)
Stephen White 2014/08/21 14:04:38 This seems out of keeping with the other State par
: m_unrealizedSaveCount(0)
, m_strokeStyle(CanvasStyle::createFromRGBA(Color::black))
, m_fillStyle(CanvasStyle::createFromRGBA(Color::black))
@@ -257,6 +264,7 @@ CanvasRenderingContext2D::State::State()
, m_imageSmoothingEnabled(true)
, m_textAlign(StartTextAlign)
, m_textBaseline(AlphabeticTextBaseline)
+ , m_direction(direction)
, m_unparsedFont(defaultFont)
, m_realizedFont(false)
, m_hasClip(false)
@@ -286,6 +294,7 @@ CanvasRenderingContext2D::State::State(const State& other)
, m_imageSmoothingEnabled(other.m_imageSmoothingEnabled)
, m_textAlign(other.m_textAlign)
, m_textBaseline(other.m_textBaseline)
+ , m_direction(other.m_direction)
, m_unparsedFont(other.m_unparsedFont)
, m_font(other.m_font)
, m_realizedFont(other.m_realizedFont)
@@ -325,6 +334,7 @@ CanvasRenderingContext2D::State& CanvasRenderingContext2D::State::operator=(cons
m_imageSmoothingEnabled = other.m_imageSmoothingEnabled;
m_textAlign = other.m_textAlign;
m_textBaseline = other.m_textBaseline;
+ m_direction = other.m_direction;
m_unparsedFont = other.m_unparsedFont;
m_font = other.m_font;
m_realizedFont = other.m_realizedFont;
@@ -2016,6 +2026,42 @@ void CanvasRenderingContext2D::setTextBaseline(const String& s)
modifiableState().m_textBaseline = baseline;
}
+String CanvasRenderingContext2D::direction() const
+{
+ TextDirection direction = LTR;
+ switch (state().m_direction) {
+ case DirectionInherit:
+ direction = inheritedDirection(*canvas());
+ break;
+ case DirectionRTL:
+ direction = RTL;
+ break;
+ case DirectionLTR:
+ direction = LTR;
+ break;
+ default:
+ ASSERT_NOT_REACHED();
+ break;
+ }
+ return direction == RTL ? "rtl" : "ltr";
+}
+
+void CanvasRenderingContext2D::setDirection(const String& directionString)
+{
+ Direction direction;
+ if (directionString == "inherit")
+ direction = DirectionInherit;
+ else if (directionString == "rtl")
+ direction = DirectionRTL;
+ else if (directionString == "ltr")
+ direction = DirectionLTR;
+ else
+ return;
+
+ realizeSaves();
+ modifiableState().m_direction = direction;
+}
+
void CanvasRenderingContext2D::fillText(const String& text, float x, float y)
{
drawTextInternal(text, x, y, true);
@@ -2142,8 +2188,24 @@ void CanvasRenderingContext2D::drawTextInternal(const String& text, float x, flo
// FIXME: Need to turn off font smoothing.
+ if (state().m_direction == DirectionInherit)
+ canvas()->document().updateRenderTreeIfNeeded();
RenderStyle* computedStyle = canvas()->computedStyle();
- TextDirection direction = computedStyle ? computedStyle->direction() : LTR;
+ TextDirection direction = LTR;
+ switch (state().m_direction) {
+ case DirectionInherit:
+ direction = computedStyle ? computedStyle->direction() : LTR;
+ break;
+ case DirectionRTL:
+ direction = RTL;
+ break;
+ case DirectionLTR:
+ direction = LTR;
+ break;
+ default:
+ ASSERT_NOT_REACHED();
+ break;
+ }
bool isRTL = direction == RTL;
bool override = computedStyle ? isOverride(computedStyle->unicodeBidi()) : false;
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