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Side by Side Diff: Source/core/html/canvas/CanvasRenderingContext2D.idl

Issue 468483003: Implement canvas2d direction attribute (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. 2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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152 152
153 // dashed lines 153 // dashed lines
154 void setLineDash(sequence<unrestricted float> dash); 154 void setLineDash(sequence<unrestricted float> dash);
155 sequence<unrestricted float> getLineDash(); 155 sequence<unrestricted float> getLineDash();
156 attribute unrestricted float lineDashOffset; 156 attribute unrestricted float lineDashOffset;
157 157
158 // text 158 // text
159 attribute DOMString font; // (default 10px sans-serif) 159 attribute DOMString font; // (default 10px sans-serif)
160 attribute DOMString textAlign; // "start", "end", "left", "right", "center" (default: "start") 160 attribute DOMString textAlign; // "start", "end", "left", "right", "center" (default: "start")
161 attribute DOMString textBaseline; // "top", "hanging", "middle", "alphabetic ", "ideographic", "bottom" (default: "alphabetic") 161 attribute DOMString textBaseline; // "top", "hanging", "middle", "alphabetic ", "ideographic", "bottom" (default: "alphabetic")
162 [RuntimeEnabled=ExperimentalCanvasFeatures] attribute DOMString direction; / / "inherit", "rtl", "ltr" (default: "inherit")
162 163
163 // Non-standard APIs. Candidates for deprecation 164 // Non-standard APIs. Candidates for deprecation
164 // https://developer.mozilla.org/en/docs/Web/API/CanvasRenderingContext2D 165 // https://developer.mozilla.org/en/docs/Web/API/CanvasRenderingContext2D
165 [MeasureAs=CanvasRenderingContext2DSetAlpha] void setAlpha(unrestricted floa t alpha); 166 [MeasureAs=CanvasRenderingContext2DSetAlpha] void setAlpha(unrestricted floa t alpha);
166 [MeasureAs=CanvasRenderingContext2DSetCompositeOperation] void setCompositeO peration(DOMString compositeOperation); 167 [MeasureAs=CanvasRenderingContext2DSetCompositeOperation] void setCompositeO peration(DOMString compositeOperation);
167 [MeasureAs=CanvasRenderingContext2DSetLineWidth] void setLineWidth(unrestric ted float width); 168 [MeasureAs=CanvasRenderingContext2DSetLineWidth] void setLineWidth(unrestric ted float width);
168 [MeasureAs=CanvasRenderingContext2DSetLineCap] void setLineCap(DOMString cap ); 169 [MeasureAs=CanvasRenderingContext2DSetLineCap] void setLineCap(DOMString cap );
169 [MeasureAs=CanvasRenderingContext2DSetLineJoin] void setLineJoin(DOMString j oin); 170 [MeasureAs=CanvasRenderingContext2DSetLineJoin] void setLineJoin(DOMString j oin);
170 [MeasureAs=CanvasRenderingContext2DSetMiterLimit] void setMiterLimit(unrestr icted float limit); 171 [MeasureAs=CanvasRenderingContext2DSetMiterLimit] void setMiterLimit(unrestr icted float limit);
171 [MeasureAs=CanvasRenderingContext2DClearShadow] void clearShadow(); 172 [MeasureAs=CanvasRenderingContext2DClearShadow] void clearShadow();
172 [MeasureAs=CanvasRenderingContext2DSetStrokeColor] void setStrokeColor(DOMSt ring color, optional unrestricted float alpha); 173 [MeasureAs=CanvasRenderingContext2DSetStrokeColor] void setStrokeColor(DOMSt ring color, optional unrestricted float alpha);
173 [MeasureAs=CanvasRenderingContext2DSetStrokeColor] void setStrokeColor(unres tricted float grayLevel, optional unrestricted float alpha); 174 [MeasureAs=CanvasRenderingContext2DSetStrokeColor] void setStrokeColor(unres tricted float grayLevel, optional unrestricted float alpha);
174 [MeasureAs=CanvasRenderingContext2DSetStrokeColor] void setStrokeColor(unres tricted float r, unrestricted float g, unrestricted float b, unrestricted float a); 175 [MeasureAs=CanvasRenderingContext2DSetStrokeColor] void setStrokeColor(unres tricted float r, unrestricted float g, unrestricted float b, unrestricted float a);
175 [MeasureAs=CanvasRenderingContext2DSetStrokeColor] void setStrokeColor(unres tricted float c, unrestricted float m, unrestricted float y, unrestricted float k, unrestricted float a); 176 [MeasureAs=CanvasRenderingContext2DSetStrokeColor] void setStrokeColor(unres tricted float c, unrestricted float m, unrestricted float y, unrestricted float k, unrestricted float a);
176 [MeasureAs=CanvasRenderingContext2DSetFillColor] void setFillColor(DOMString color, optional unrestricted float alpha); 177 [MeasureAs=CanvasRenderingContext2DSetFillColor] void setFillColor(DOMString color, optional unrestricted float alpha);
177 [MeasureAs=CanvasRenderingContext2DSetFillColor] void setFillColor(unrestric ted float grayLevel, optional unrestricted float alpha); 178 [MeasureAs=CanvasRenderingContext2DSetFillColor] void setFillColor(unrestric ted float grayLevel, optional unrestricted float alpha);
178 [MeasureAs=CanvasRenderingContext2DSetFillColor] void setFillColor(unrestric ted float r, unrestricted float g, unrestricted float b, unrestricted float a); 179 [MeasureAs=CanvasRenderingContext2DSetFillColor] void setFillColor(unrestric ted float r, unrestricted float g, unrestricted float b, unrestricted float a);
179 [MeasureAs=CanvasRenderingContext2DSetFillColor] void setFillColor(unrestric ted float c, unrestricted float m, unrestricted float y, unrestricted float k, u nrestricted float a); 180 [MeasureAs=CanvasRenderingContext2DSetFillColor] void setFillColor(unrestric ted float c, unrestricted float m, unrestricted float y, unrestricted float k, u nrestricted float a);
180 [MeasureAs=CanvasRenderingContext2DDrawImageFromRect] void drawImageFromRect ( 181 [MeasureAs=CanvasRenderingContext2DDrawImageFromRect] void drawImageFromRect (
181 HTMLImageElement? image, optional unrestricted float sx, optional unrest ricted float sy, optional unrestricted float sw, optional unrestricted float sh, 182 HTMLImageElement? image, optional unrestricted float sx, optional unrest ricted float sy, optional unrestricted float sw, optional unrestricted float sh,
182 optional unrestricted float dx, optional unrestricted float dy, optional unrestricted float dw, optional unrestricted float dh, optional DOMString compo siteOperation); 183 optional unrestricted float dx, optional unrestricted float dy, optional unrestricted float dw, optional unrestricted float dh, optional DOMString compo siteOperation);
183 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, optional DOMStrin g color, optional unrestricted float alpha); 184 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, optional DOMStrin g color, optional unrestricted float alpha);
184 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t grayLevel, optional unrestricted float alpha); 185 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t grayLevel, optional unrestricted float alpha);
185 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t r, unrestricted float g, unrestricted float b, unrestricted float a); 186 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t r, unrestricted float g, unrestricted float b, unrestricted float a);
186 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t c, unrestricted float m, unrestricted float y, unrestricted float k, unrestric ted float a); 187 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t c, unrestricted float m, unrestricted float y, unrestricted float k, unrestric ted float a);
187 }; 188 };
188 189
189 CanvasRenderingContext2D implements CanvasPathMethods; 190 CanvasRenderingContext2D implements CanvasPathMethods;
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